[PvP] Core engi buffs: are they enough?
SD would be nice if SD actually worked with half the skills. Good luck ever landing it with, say Orbital Strike, or Grenade Barrage. It just shoots into the ground most of the time unless you’re using Throw Wrench or Surprise Shot.
These changes don’t help with all the projectile hate in the game which, IMO is the main thing keeping non-hammer-scrapper engi out of pvp & wvw. All your attacks, grenades, elixir throws, etc. are still reflected, blocked, and nullified.
Still waiting for evade on rifle Jump Shot and Rocket Boots.
These changes don’t help with all the projectile hate in the game which, IMO is the main thing keeping non-hammer-scrapper engi out of pvp & wvw. All your attacks, grenades, elixir throws, etc. are still reflected, blocked, and nullified.
The main thing keeping non-scrapper builds out of PvP is the rate in which we apply conditions versus the rate in which they are removed. Having Flame Blast on a 6 second cooldown now applying 3 stacks of burning is precisely what we needed. In fact, it may be the one change that keeps Berserker in check next season, having a strong burning applier at nearly the rate they cleanse.
warriors still have a ton of resistance and if you are running core engi they will kill you in a couple of seconds so I don’t think flamethrower engi is gonna be a problem for zerkers at all.