PvP Guide + Game play (Static Discharge)
No sustain, other than vampirism runes.
Gearshield won’t protect you against necros & mesmers and since you went full baIIs-to-the-walls, you have no come-back mechanic against conditions, as well as thiefs in general.
And the lack of any stunbreaker is basically the nail in the coffin for this build.
No to mention the current problems with TB-skill-queuing when s/d is active.
Static discharge are one of my favorite builds, but you have nothing to back it up in your build, and the trait is currently buggy as well.
All I wish for the hammer is to have decent access to leaps (at least 2), AoE cc (arguably with medium cd’s) & a AA that scales better with power than rifle, somewhere between the range of nades & bombs. If #2 and #3 then come with decent dps as well (high impact / low cd), I’ll be a happy forge, ready to embrace any kittenty minion AI they might throw at us.
No sustain, other than vampirism runes.
Gearshield won’t protect you against necros & mesmers and since you went full baIIs-to-the-walls, you have no come-back mechanic against conditions, as well as thiefs in general.
And the lack of any stunbreaker is basically the nail in the coffin for this build.No to mention the current problems with TB-skill-queuing when s/d is active.
Static discharge are one of my favorite builds, but you have nothing to back it up in your build, and the trait is currently buggy as well.
The build has insane healing, higher than nearly every other class thanks to heal skill and mortar 5. It is a 6K base heal with 4 blast finishers that clears 2 condis. Gearshield absorbs bursts nicely and the build can get out damage while blocking still and with the perma vigor you should be able to dodge your way out of most situations. The build does lack stunbreaks and that can be a problem but there is nothing else you can really take. slick shoes doesn’t really fit in the build and you should be within range of stuns. What are the bugs for SD? It seems to proc or go off 100% of the time and does the correct damage/bounces.
All I wish for the hammer is to have decent access to leaps (at least 2), AoE cc (arguably with medium cd’s) & a AA that scales better with power than rifle, somewhere between the range of nades & bombs. If #2 and #3 then come with decent dps as well (high impact / low cd), I’ll be a happy forge, ready to embrace any kittenty minion AI they might throw at us.
Engie hammer will be the greatest! It would probably have 1 leap for mobility purposes, 1 AoE cc, a high slow AA like guardian and the rest would be utility/buffing skills. They need to make hammer viable so it wouldn’t be that bad. Yep, as would I!
The build has insane healing, higher than nearly every other class thanks to heal skill and mortar 5. It is a 6K base heal with 4 blast finishers that clears 2 condis. Gearshield absorbs bursts nicely and the build can get out damage while blocking still and with the perma vigor you should be able to dodge your way out of most situations. The build does lack stunbreaks and that can be a problem but there is nothing else you can really take. slick shoes doesn’t really fit in the build and you should be within range of stuns. What are the bugs for SD? It seems to proc or go off 100% of the time and does the correct damage/bounces.
Sorry, but wrong. You have no stun breaker and that basically IS the nail in the coffin for this build. Your video shows you dancing all over some poor mesmer that looks like they just started SPvP yesterday afternoon (and others who are already engaged or are just plain bad… hotjoins maybe?), but any decently-skilled shatter mes in the current meta is going to turn around, Power Lock, burst you down instantly, and you will have nothing to stop that.
They’re trying to keep an SD build listed on MetaBattle right now, and I have a lot of problems with that one too. You can find the build here and you can find my discussion posts on why even that version is bad here. I also list the SD build I use there.
There is no halfway viable Static Discharge build without Utility Goggles. It is one of the defining traits of the build, and trying to replace Goggles in that slot doesn’t work for the many reasons listed in my discussion post on MB.
:: |SPvP | Rev | Engi | ::
There is no halfway viable Static Discharge build without Utility Goggles. It is one of the defining traits of the build, and trying to replace Goggles in that slot doesn’t work for the many reasons listed in my discussion post on MB.
Thats simply wrong , there are other and for me better options than U. Goggles.
My preferred Basic SD Build VErsion is (sPVP):
http://gw2skills.net/editor/?vdAQFAUlUUhSuYNVwdLQ+FLTG04Ief8D3eyCr4zGfAA-TJBFABiXGYhHAQL7PAwFAAA
Marauder of course can be replaced by Zerker,
Automated Medical Response ( my standard) <—> Autodefense Bomb Dispenser ( against Thief heavy setup)
Inversion Enzyme <—> Backpack Regenerator ; I pref. Inv. Enz. but Backpack Regen. is decent altern.
Lock On (against Thief / Mesmer) <—> Takedown Round (my standard)
Kinetic Battery <—> Adrenal Implant ; Both decent options , sPVP i pref. Kinetic in W3 Adrenal,
W3 With Adrenal TRait i use Sigil of Battle instead Sigil of Energy
For W3 I change Elix. X with Elite Mortar Kit
(edited by Dropper.9176)
http://intothemists.com/guides/6273-static_dismay_v2
I have a ball solo, team q, ranked or unranked, with this build.
The build has insane healing, higher than nearly every other class thanks to heal skill and mortar 5. It is a 6K base heal with 4 blast finishers that clears 2 condis. Gearshield absorbs bursts nicely and the build can get out damage while blocking still and with the perma vigor you should be able to dodge your way out of most situations. The build does lack stunbreaks and that can be a problem but there is nothing else you can really take. slick shoes doesn’t really fit in the build and you should be within range of stuns. What are the bugs for SD? It seems to proc or go off 100% of the time and does the correct damage/bounces.
Sorry, but wrong. You have no stun breaker and that basically IS the nail in the coffin for this build. Your video shows you dancing all over some poor mesmer that looks like they just started SPvP yesterday afternoon (and others who are already engaged or are just plain bad… hotjoins maybe?), but any decently-skilled shatter mes in the current meta is going to turn around, Power Lock, burst you down instantly, and you will have nothing to stop that.
They’re trying to keep an SD build listed on MetaBattle right now, and I have a lot of problems with that one too. You can find the build here and you can find my discussion posts on why even that version is bad here. I also list the SD build I use there.
There is no halfway viable Static Discharge build without Utility Goggles. It is one of the defining traits of the build, and trying to replace Goggles in that slot doesn’t work for the many reasons listed in my discussion post on MB.
Any decently skilled shatter mes can turn around and lock anyone down. What can you do? No that was a ranked queue, who the hell hotjoins? Utility goggles can be replaced easily it is not required for a SD build, toolkit is amazing for it, as is rifle turret and nades have midrange pressure and the F4 is a burst
Yes @ Wave but he is right about that stun breaker.
Ult. Goog. is no must have , but to run SD and got no stun breaker at all in Spvp is a Fail and renders your Build useless against any opponent not only Shatter Mes.
And there are other thing ( traits you choose ) that wont work against a good oponent either , your build ist basically to suprise Players in Hotjoin Matches with burst , but thats about it.
I tried the build, first player I fought was a condi pu mesmer. it didnt go so well
your vid doesnt show you fighting any condi builds that arent running away.
Yea, I’m not sold on Static Discharge for sPvP. It’s viable, but very sub-optimal, especially when considering how well other professions can do the same thing better.
Even if you were able to bring both Elixir S and U goggles, I still don’t think that would really bring the build to a meta status.
However, I’ve found that SD is still at least great for open world. It gives more burst than the meta dungeon build, which makes clearing mobs easy and you can sub in your 3rd utility slot to rocket boots for more mobility since you don’t need S or U goggles.
I really like the Static Discharge playstyle and have tried many versions but they all tend to lack utility and survival compared to other power builds.
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
Yes @ Wave but he is right about that stun breaker.
Ult. Goog. is no must have , but to run SD and got no stun breaker at all in Spvp is a Fail and renders your Build useless against any opponent not only Shatter Mes.And there are other thing ( traits you choose ) that wont work against a good oponent either , your build ist basically to suprise Players in Hotjoin Matches with burst , but thats about it.
Well it’s been fine in the past 55 ranked games with the build and I have never joined a hot join. The build has extreme ranged pressure and ranged burst with cc if people come close and you don’t get stunned from a range unless against a Mesmer but then no class can do anything really against a good shatterupt Mesmer
yea, good luck against dagger eles (lightning aura, even worse when they happen to run a niche aura-share build), pew pew rangers (more burst than you, and if a trapper, way more survivability), rampage warris, engis in general, medi guards (insta-gibs you on this build, and kills you even in mistform, if they happen to run any condi-power), thiefs (instagibs you on this build, usually before you even know what’s going on), mesmers (insta-gibs you on this build, you’ll see it coming, but you have nothing to respond)…
and while necros have no real capability to insta-gib you, their marks & wells are unblockable, so half your defense is worthless, not to mention singet of might for warris & mirror blade on mesmer.
JFTR: these are no exaggerations, this is exactly what will happen. I personally love s/d, but with zero defense to back it up, it simply doesn’t work. The only reason why burst builds work for thief & mesmer is that they have the stealth to back it up, and in case they do the slightest mistake in their execution, they end up in downstate. You don’t even have this backup to begin with…
Additionally you only have 2 condi-clears every 15 or 20 seconds. I don’t know for how long you play PvP already, but that is a sure sign for a suicide build.
Your video shows only panicking players, not even able to respond or LoS’ing you properly. So judging from that, you played against people with very low MMR (Match making rank), just like yourself i assume. Trust us when we tell you that this build will not work in roughly a week, when you farmed enough wins to get matched up against experienced players…
(edited by Arantheal.7396)