Tekkit’s Workshop
[PvP]Roflbunker Build
Tekkit’s Workshop
You dont need it pretty much:-)
Tekkit’s Workshop
Ran this or a very similar style build last night. And oh hell it was good. I was using elixir s which I love.
Found it very strong. And yup you can kill people. Does take time.
I have something similar but without elixir gun but with bombs and personal ram, its quite funny , bombs can be switched for a turret but the best option is to keep healing from explosions
You’re sitting on a point, so you don’t need swiftness.
Trade it for Forceful Explosives in Explosives for larger bomb AoE.
just tried this out works wonders in point capture/hold obviously damage is very very low… but that doesn’t matter, held out against three-4 players mostly, unless I had a condition damage necro AND warrior on me
Still I survived, just over time it caught up with me!
You’re sitting on a point, so you don’t need swiftness.
Trade it for Forceful Explosives in Explosives for larger bomb AoE.
I thinking about that but swiftness is better and not only for runing far but also running on point. You often just run out of damage like eles aoe just because swiftness so you dont need waste block or dodge. Larger bomb aoe is pretty much pointless because you use bobms primary as self heal and to counter close range classes.
Tekkit’s Workshop
I actually have been running something similar, but I take Accelerant-Packed Turrets instead of Speedy Kits. Since bunkers usually end up holding the same point, there’s no need for Swiftness … and the extra knockback from Healing Turret has often made the difference defending/capping nodes.
You could also sink 10 points into Firearms for Hair Trigger. I just think 10 Tools is unnecessary.
Its sounds good but its master trait and for me are infused bombs and medical response much more usefull. But yes those last 10 poins are very moderate, maybe Kit Refinement – it will provide much more defensive utility
Tekkit’s Workshop
Basically Vox’s build with bombs. I dislike the lack of vigor, keep in mind that you already have a 20% damage reduction while disabled, so protection on disable is redundant. One of two has to go.
It’s interesting your choice of bombs, though, but healing from bombs forces you to use THAT kit instead of elixir/tool/Pistol-shield. I prefer to have a reliable “out of jail” utility like elixir S, which is also a team utility (stealth for interrupting stomps).
Surely worth to give it a try, of course
Basically Vox’s build with bombs. I dislike the lack of vigor, keep in mind that you already have a 20% damage reduction while disabled, so protection on disable is redundant. One of two has to go.
It’s interesting your choice of bombs, though, but healing from bombs forces you to use THAT kit instead of elixir/tool/Pistol-shield. I prefer to have a reliable “out of jail” utility like elixir S, which is also a team utility (stealth for interrupting stomps).
Surely worth to give it a try, of course
Those two reduction stacks afaik. I use FT before but bombs has much more utility better damage and heal as bonus. I sure dont use only bombs you pretty much still swap all 3 depends on situation:-)
Tekkit’s Workshop
Its sounds good but its master trait and for me are infused bombs and medical response much more usefull. But yes those last 10 poins are very moderate, maybe Kit Refinement – it will provide much more defensive utility
Not any more:
Accelerant-Packed Turrets: Moved to the Adept tier.
And it’s really useful for holding/decapping nodes.
Bill Kilgore – [BIER] –
(edited by Mork vom Ork.2598)
Its sounds good but its master trait and for me are infused bombs and medical response much more usefull. But yes those last 10 poins are very moderate, maybe Kit Refinement – it will provide much more defensive utility
APT was moved to an Adept trait in yesterday’s patch. It literally swapped places with Incendiary Powder (IX → V). I suggest trying it out.
I’ve also liked Fireforged Trigger, for the quicker Super Elixir.
I can’t decide between the two.
Hmm that sounds interesting I give it a try
Tekkit’s Workshop
I don’t like the Elixr Gun anymore, they kinda nerfed the initial pulse heal. There’s better options.
Here’s my variant of that build. It focuses more on decapping and makes a great far-point assaulter. Can hold of 1v2 (maybe not 3) and possibly even cap the point 1v2.
Not sure if Toolkit or Elixir Gun should be taken though…
http://gw2skills.net/editor/?fcAQFAUlIq6ZH5SrF17IRoHF++qFUh6K6h+tsjB-TkAg2CrIMSZkDMjRSwsgN+A
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard