[PvP]Roflbunker Build

[PvP]Roflbunker Build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hi guys its time to post another build of mine SPvP this time:-) Recently here was lots of talking about bunker builds so I think its right time for that:-)
I play this in TPvP for last 2 months and number of enemies what you can outheal and tank on point is just OP.

http://gw2skills.net/editor/?fcAQJAqelIq6ZH5yuF17IxoCdO0jCbf1K6h+tsjB-TsAg2CrIMSZkzIjRSjsGN+48xsBA

- Basic idea of this bunker (well of all bunkers) is survive and outheal as much damage as you can and hold point.
- Due to maximum toughness, traits and runes is incoming damage heavily reduced.
- You have tons of dodges, blocks, blinds, condi clearers and nice jump off on Elixir Gun.
- Healing is just ridiculous. Heal turret with blast on short CD provides tons of healing, you have passive regeneration and you have Super Elixir. Heal bombs are great source of heal and also damage especialy if you meet some brainless builds like illusion spam Mesmer or spirit Ranger.
- Damage isnt that bad. You have pretty good condi damage. It takes time but in 1v1 situations you are still able to kill ppl:-)

There is no way how to beat this build 1v1. Usualy you are able to survive 1v3 for very long time.

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]Roflbunker Build

in Engineer

Posted by: teg.1340

teg.1340

Why no Invigorating Speed?

[PvP]Roflbunker Build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

You dont need it pretty much:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]Roflbunker Build

in Engineer

Posted by: jknrich.1549

jknrich.1549

Ran this or a very similar style build last night. And oh hell it was good. I was using elixir s which I love.

Found it very strong. And yup you can kill people. Does take time.

[PvP]Roflbunker Build

in Engineer

Posted by: maciora.9542

maciora.9542

I have something similar but without elixir gun but with bombs and personal ram, its quite funny , bombs can be switched for a turret but the best option is to keep healing from explosions

[PvP]Roflbunker Build

in Engineer

Posted by: Brew Pinch.5731

Brew Pinch.5731

You’re sitting on a point, so you don’t need swiftness.

Trade it for Forceful Explosives in Explosives for larger bomb AoE.

[PvP]Roflbunker Build

in Engineer

Posted by: Arkrath.1407

Arkrath.1407

just tried this out works wonders in point capture/hold obviously damage is very very low… but that doesn’t matter, held out against three-4 players mostly, unless I had a condition damage necro AND warrior on me

Still I survived, just over time it caught up with me!

[PvP]Roflbunker Build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

You’re sitting on a point, so you don’t need swiftness.

Trade it for Forceful Explosives in Explosives for larger bomb AoE.

I thinking about that but swiftness is better and not only for runing far but also running on point. You often just run out of damage like eles aoe just because swiftness so you dont need waste block or dodge. Larger bomb aoe is pretty much pointless because you use bobms primary as self heal and to counter close range classes.

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]Roflbunker Build

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

I actually have been running something similar, but I take Accelerant-Packed Turrets instead of Speedy Kits. Since bunkers usually end up holding the same point, there’s no need for Swiftness … and the extra knockback from Healing Turret has often made the difference defending/capping nodes.

You could also sink 10 points into Firearms for Hair Trigger. I just think 10 Tools is unnecessary.

[EG] Ethereal Guardians

[PvP]Roflbunker Build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Its sounds good but its master trait and for me are infused bombs and medical response much more usefull. But yes those last 10 poins are very moderate, maybe Kit Refinement – it will provide much more defensive utility

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]Roflbunker Build

in Engineer

Posted by: Frenk.5917

Frenk.5917

Basically Vox’s build with bombs. I dislike the lack of vigor, keep in mind that you already have a 20% damage reduction while disabled, so protection on disable is redundant. One of two has to go.

It’s interesting your choice of bombs, though, but healing from bombs forces you to use THAT kit instead of elixir/tool/Pistol-shield. I prefer to have a reliable “out of jail” utility like elixir S, which is also a team utility (stealth for interrupting stomps).

Surely worth to give it a try, of course

Frenk – EU
All is vain

[PvP]Roflbunker Build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Basically Vox’s build with bombs. I dislike the lack of vigor, keep in mind that you already have a 20% damage reduction while disabled, so protection on disable is redundant. One of two has to go.

It’s interesting your choice of bombs, though, but healing from bombs forces you to use THAT kit instead of elixir/tool/Pistol-shield. I prefer to have a reliable “out of jail” utility like elixir S, which is also a team utility (stealth for interrupting stomps).

Surely worth to give it a try, of course

Those two reduction stacks afaik. I use FT before but bombs has much more utility better damage and heal as bonus. I sure dont use only bombs you pretty much still swap all 3 depends on situation:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]Roflbunker Build

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Its sounds good but its master trait and for me are infused bombs and medical response much more usefull. But yes those last 10 poins are very moderate, maybe Kit Refinement – it will provide much more defensive utility

Not any more:

Accelerant-Packed Turrets: Moved to the Adept tier.

And it’s really useful for holding/decapping nodes.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

(edited by Mork vom Ork.2598)

[PvP]Roflbunker Build

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

Its sounds good but its master trait and for me are infused bombs and medical response much more usefull. But yes those last 10 poins are very moderate, maybe Kit Refinement – it will provide much more defensive utility

APT was moved to an Adept trait in yesterday’s patch. It literally swapped places with Incendiary Powder (IX → V). I suggest trying it out.

I’ve also liked Fireforged Trigger, for the quicker Super Elixir.

I can’t decide between the two.

[EG] Ethereal Guardians

[PvP]Roflbunker Build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hmm that sounds interesting I give it a try

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]Roflbunker Build

in Engineer

Posted by: Ameno.6813

Ameno.6813

I don’t like the Elixr Gun anymore, they kinda nerfed the initial pulse heal. There’s better options.

[PvP]Roflbunker Build

in Engineer

Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

[PvP]Roflbunker Build

in Engineer

Posted by: chungiee.8764

chungiee.8764

Here’s my variant of that build. It focuses more on decapping and makes a great far-point assaulter. Can hold of 1v2 (maybe not 3) and possibly even cap the point 1v2.

Not sure if Toolkit or Elixir Gun should be taken though…

http://gw2skills.net/editor/?fcAQFAUlIq6ZH5SrF17IRoHF++qFUh6K6h+tsjB-TkAg2CrIMSZkDMjRSwsgN+A

Chungie – Aurora Glade (EU)
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard