[PvP] Scrapper Power Hammer Variant

[PvP] Scrapper Power Hammer Variant

in Engineer

Posted by: Inumo.5871

Inumo.5871

Hey all,

I’ve been running this build for a while, but I feel like I might be missing some important bits of PvP meta by just doing what I think works out:

http://gw2skills.net/editor/?vdAQFASncoCFpitoC2aBsehl7ii+2j9aPcCDoMDsBjwAA-TJBFABE8AA+vMAAXAgW2fAA

For reference, I based this build loosely on this guy:

http://metabattle.com/wiki/Build:Scrapper_-_Power_Hammer

I mostly end up sitting on flamethrower kit to keep up 14 stacks of might and a constant stack or two of stability, dropping to hammer just to apply CC with Thunderclap and Rocket Charge. If I was better, I’d probably also be using Shock Shield to help with survival under pressure, but I haven’t gotten the hang of that yet. >.> Anyone willing to help me see what I’m losing by going Firearms/Flamethrower instead of Elixir/Elixir Rifle? I’m assuming the variation in healing & elite skill is mostly negligible.

[PvP] Scrapper Power Hammer Variant

in Engineer

Posted by: Undo.5091

Undo.5091

You basically lose all survivability and gain little in exchange. If I had to make a suggestion on your build without largely changing it, I would say to swap in Healing Turret (it’s just the better heal).

Engineer (XIII) (KoTR)
Darkhaven

[PvP] Scrapper Power Hammer Variant

in Engineer

Posted by: Loopgru.1026

Loopgru.1026

I use a very similar build on my scrapper. One thing you might consider is Leadership Runes and the new amulet with the boon duration on it (I’ve forgotten the name)- you wind up with 70% uptime quickness and 20 stacks of might, which makes up for the lost damage in Hoelbrak.

The big hit this took with the patch was the change to bunker down no longer giving regen.

[PvP] Scrapper Power Hammer Variant

in Engineer

Posted by: Inumo.5871

Inumo.5871

You basically lose all survivability and gain little in exchange. If I had to make a suggestion on your build without largely changing it, I would say to swap in Healing Turret (it’s just the better heal).

Okay, I think I see how I’m losing survivability in traits (no elixir S, no default condi conversion, no protection buff/elixir B buff), but are the 14 stacks of might, stability, and crit-based condis/boons really worth so little? Honest question, I haven’t run numbers or anything. I was already considering the healing turret swap; kind of a bummer that medic gyro’s not worth it, but I can learn to deal.

EDIT: Just played a round using the meta build, and holy cow I see what you mean now. It took 3 people to focus me down. o.o

(edited by Inumo.5871)

[PvP] Scrapper Power Hammer Variant

in Engineer

Posted by: Undo.5091

Undo.5091

In a match, keeping 10+ stacks of might on the current meta engineer build in SPvP is incredibly easy. You can reach that much with your hammer auto-attack (the might from the auto-attack also stacks per target, not per use – one auto chain will net 8 might if you cleave 2 targets rather than 1), not to mention HGH and elixer gun. As for losing on-crit conditions, this doesn’t really matter as you’re running a power setup. (Closest thing to the meta build is below.)

http://gw2skills.net/editor/?vdAQFASnUUBFpidpCubBkfhlJjKc7Smwi+vr7+W8ZKgAA-TJBFABE8AAaf/h/LDAwFAAA

Still, there are fun variations you can make from the meta, so go crazy. :P

Engineer (XIII) (KoTR)
Darkhaven

[PvP] Scrapper Power Hammer Variant

in Engineer

Posted by: Jourdelune.7456

Jourdelune.7456

I like inversion enzyme versus high condition groups, EG 3 is much more fun with it!

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/