http://gw2skills.net/editor/?vdAQFASlUUhatYBWwzLQ7FL3FFdqH7ze4EGQZGYDGhBAA-TJRFABA8AACvMABXAAW2fAA
In this Scrapper build I’ve tried to focus on having easy rotations, some survivalbility
and a bit of sustain.
It’s worth to note that I actually use the new paladin amulet, but it hasn’t been added to Build Editor yet. Also, Stabilization Core hasn’t been updated to have the 10% damage modifier to hammer.
The use of the build is to solo roam, and defend capture points, and try to 1v1 opponents. You use the mortar for long range barrage of capture points, also for some aoe fields.
Flamethrower in combination with the Juggernat+mass momentum will give you about 10 stacks of might, so you equip it before you enter a fight. You can use the knockback of the flametrhower to push people off of capture points (Might, stability and knockback is the main purposes for the FT). Most of the time you will be camping hammer, spamming the auto attack and using electro-whirl whenever it is up.
In a 1v1 scenario you can really lock down your oppenent by Thunderclap -> Rocket Charge -> Slick shoes.
Some downsides of the build is that it has moderate-low damage output, few ways to deal with conditions (elixir c isn’t the best out there), Although Hoelbrak runes and adaptive armor mitigates some of the condition damage, it’s usally far from enough. You only have 1 stun break, and it’s on 25 sec cd. You also lack condition preassure.
Altough the build may be a bit lacking. It does it’s job pretty okay. You get enough damage to kill squishy classes. You are tanky enough to take a couple of beats, and you can heal up with healing turret + stim packs. It’s not that hard to use, as it doesn’t require a lot of combos, and it it’s not too many spells to keep track of.
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