[PvP] The Celestial Scrapper Thread

[PvP] The Celestial Scrapper Thread

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Posted by: nearlight.3064

nearlight.3064

Celestial doesn’t work very well on base engineer right now for many reasons, but the biggest reason is because the sustain and ability to survive repeated bursts is a lot lower after the June patch due to the overall power creep of the meta.

But looking at scrapper, and while it will easily work well with soldier’s, the current go-to setup quite well, I think it has the potential to revive celestial engineer builds. Since the biggest issue with cele engi post-patch was its sustain and defenses, I feel as though traits like Adaptive Armor, and Rapid Regeneration (or Expert Examination) could provide enough sustain to get away with running celestial again.

Right now cele-engi works mostly pretty good offensively, provided that you take Alchemy for mightstacks (and other incidental sustain measures) and firearms for incendiary powder. After that though the build falls apart, because the build can’t be made tanky enough to justify running it at a serious level compared to soldiers.

I think a combination of Firearms/Alchemy/Scrapper could work quite well with celestial. I also think the hammer could replace rifle as the weapon has good mightstacking with the autoattack and also has the CC and block to make it feel like a compromise between grenade kit level physical damage and toolkit level utility (without a bugged pull too). I think rifle can still work, but the synergy opportunities with hammer just seem greater in my mind, and its cleave and AoE leave you free to take kits that aren’t grenades, which means you won’t have to go into explosives anymore.

As for utilities, Heal Turret should be used, and I’d say either elixir gun or FT kit could work for extra utility and damage and condition pressure. Elixir gun gives more sustain, even more might, and has other various utility, while FT kit simply gives you IA and naplam and some extra CC. I’m tempted to just take elixir’s S and B to round out the utils, but I think a gyro or two could work if they get massively buffed/tuned/reworked after the beta :P

For an elite, I’m tempted to use the stealth gyro, but Toss elixir S makes it feel less useful, so I’m not sure about that, but mortar and elixir X could work here.

For traits I think adaptive armor is a must for the tankiness, and any of the adept tier traits could work. For the master tier though I think rapid regeneration will be the best if you can find a way to maintain super speed through trait synergies.Expert Examination has no ICD and gives a ton of weakness, which is also amazing, but I’m not sure if I like that it can only proc with dazes or stuns, since base engi only has a stun on supply crate and a daze on shield (I think, I don’t use it though), whereas all of its other CC is knockdown/backs, launches, pulls, etc, which forces you to run a gyro suicide build to really run this trait, so I’m hoping they change it to an on interrupt proc or something like that.

So what do you think about a celestial scrapper build? Do you think this has a serious chance to come back, or will Soldiers still be the best build?

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

[PvP] The Celestial Scrapper Thread

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Posted by: Dirtyrascal.1023

Dirtyrascal.1023

I’d like for Cele to work… always thought it fits nicely with Engi being a ‘Jack-of-all’ class that he is well rounded in the stats department too.

Scrapper certainly looks like this may well become a thing…

Celestial: Scrapper/Tools/Firearms with: Hammer/Healing Turret/Toolkit/Slick Shoes/Elixir Gun//Stealth Gyro…

It’s got everything – damage, CC, stun break, survivability, mobility, melee, ranged, fields, finishers…

Could be a lot of fun…

(edited by Dirtyrascal.1023)

[PvP] The Celestial Scrapper Thread

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Posted by: nearlight.3064

nearlight.3064

I’d like for Cele to work… always thought it fits nicely with Engi being a ‘Jack-of-all’ class that he is well rounded in the stats department too.

Scrapper certainly looks like this may well become a thing…

Celestial: Scrapper/Tools/Firearms with: Hammer/Healing Turret/Toolkit/Slick Shoes/Elixir Gun//Stealth Gyro…

It’s got everything – damage, CC, stun break, survivability, mobility, melee, ranged, fields, finishers…

Could be a lot of fun…

I think this build could work, but I still feel that alchemy is by far our best traitline for pvp, and elixir gun without alchemy is pretty terrible in my opinion. Basically, I find it very hard to survive in pvp without protection injection, and transmute, alchemical tinctures (free boon duration), hidden flask, and HGH are all really useful as well. Unlike before, self-regulating defenses might turn out to be better than backpack regen, but it will depend on how much passive sustain we need for cele to feel good.

I think tools can work, but I feel that celestial needs firearms and alchemy to function at all, and with elixir B and the adept firearms trait (if you take it) you can make up for the lack of perma-swiftness.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

[PvP] The Celestial Scrapper Thread

in Engineer

Posted by: Dirtyrascal.1023

Dirtyrascal.1023

I’d like for Cele to work… always thought it fits nicely with Engi being a ‘Jack-of-all’ class that he is well rounded in the stats department too.

Scrapper certainly looks like this may well become a thing…

Celestial: Scrapper/Tools/Firearms with: Hammer/Healing Turret/Toolkit/Slick Shoes/Elixir Gun//Stealth Gyro…

It’s got everything – damage, CC, stun break, survivability, mobility, melee, ranged, fields, finishers…

Could be a lot of fun…

I think this build could work, but I still feel that alchemy is by far our best traitline for pvp, and elixir gun without alchemy is pretty terrible in my opinion. Basically, I find it very hard to survive in pvp without protection injection, and transmute, alchemical tinctures (free boon duration), hidden flask, and HGH are all really useful as well. Unlike before, self-regulating defenses might turn out to be better than backpack regen, but it will depend on how much passive sustain we need for cele to feel good.

I think tools can work, but I feel that celestial needs firearms and alchemy to function at all, and with elixir B and the adept firearms trait (if you take it) you can make up for the lack of perma-swiftness.

Yeah for sure… alchemy is an excellent trait line… I like the cooldown reduction on Toolbelt skills though, particulary with the new Elite. Also easy swiftness for the guaranteed regen (and Streamlined Kits gives Super Speed with Toolkit), and I’d want to keep High Calibre in Firearms rather than Heavy Armour Exploit for the additional crit with the hammer and tool kit. Think it would depend on whether Scrapper had enough survivablity without Alchemy… Condi removal might be needed somewhere though… maybe Elixir C or the Cleansing Gyro instead of Slick Shoes.

[PvP] The Celestial Scrapper Thread

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Posted by: Apolo.5942

Apolo.5942

I dont know, much will depend on the power multiplier on the basic chain.

But stats wise ill either go might stacking with Celestial or Soldiers+Rune of the pack and firearms for additional 20% crit.

Im looking at Either:
+Firearms+Inventions+Scrapper
or
+Alchemi+inventions+Scrapper
or
May be tools.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

[PvP] The Celestial Scrapper Thread

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Posted by: Adamantium.3682

Adamantium.3682

I’m thinking Soldiers more than Cele, but Cele may be best for the precision and ferocity.

I think Firearms + Scrapper + Alch/Inv/Tools would be a good choice all for different reasons. Alch for more boons and condi clearing. Inventions for more defense and sustain (I really am looking forward to Bunker Down for a Scrapper). Tools for some more utility.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

[PvP] The Celestial Scrapper Thread

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Posted by: Kande.1930

Kande.1930

Sounds like cele might work, but I think Soldier’s will still be the go-to choice.

I was thinking of trying Soldier’s and taking Inventions+Tools+Scrapper. Grabbing both Bunker Down and Rapid Regeneration in the scrapper line. With streamlined kits you should have a constant regen effect up 24/7, in addition to the actual regeneration boon. Only issue i’m having is what utilities would be best here. I was thinking grenade kit, tool kit, and either slick shoes or elixir gun. Slick shoes would be good for the on demand healing sig effect from Rapid Regeneration, but elixir gun gives more utility obviously. The elite is going to be a toss up for me. Mortar kit/Elixir X/Stealth gyro depending on the situation.