I’ve stayed at this party entirely too long
[PvP] The Return of HGH?
I’ve stayed at this party entirely too long
It’s great for team fights in TPVP. The new toss Elixir S and B are pretty uber. Toss Elixir S is good for escapes, downed teammates, and surprising. Toss Elixir B and overcharge shot are fun as hell to set up for grenade barrage burst. I would say it’s one of the better builds for guaranteed team stomps, solo stomps, and cleaving.
- Lambchops
Hey Rigg, you know me, at least in WvW I almost always play the same thing & that happens to be B/S/Toolkit.
I’m really liking the changes. My favorite thing is that throw S is 100% stealth, with my stealth on immobilize trait, I can get a shadow refuge (10s stealth). Stealth on command is extremely OP – just another reason thief is a crutch class.
Throwing B for stability is amazing for stomps & cc denial. Not only taking out the 50% chance for either one but allowing me both at will lets me control the outcome of fights that much more.
Stealth on command is extremely OP
this is honestly what keeps me using it. The toss B makes for an easy stomp and can be very handy at times, but an easy 5 sec of stealth that doesn’t require blowing a series of blast finishers is kinda hard to say ‘no’ to. A well placed stealth can flip the script in any fight.
ps – WvW ain’t the same without you…
I’ve stayed at this party entirely too long
The changes to toss B and S have been really great for WvW play. Been using my p/p roamer build a lot more now. It doesn’t have a drastic effect, but it really allows you to respond to certain situations the way you need to since both stability and stealth are “clutch” buffs to have. The way they had it before was just annoying.
The changes to toss B and S have been really great for WvW play. Been using my p/p roamer build a lot more now. It doesn’t have a drastic effect, but it really allows you to respond to certain situations the way you need to since both stability and stealth are “clutch” buffs to have. The way they had it before was just annoying.
I wouldn’t say it was annoying, just not as useful. I kinda liked the randomness of it, though.
50% of the time, it works every time.
For sPVP HGH Power > HGH condi isn’kitten
I don’t use HGH power unless the circumstances absolutely warrant it. Which usually means I’m on Skyhammer or there are too many Necros on the other team which means my condis will be more trouble than their worth.
For me, HGH condis got the bigger buff due to it’s previous complete lack of escapability. With Elixir S and the Toss S and B improvements we’ve got greater means to secure a cast, deny CC, or outright escape as well as a free openign attack thanks to on-demand stealth. It still lacks the damage output of a condi Necro but it definitely brings more utility to the table.
My question is whether or not that newly added utility is enough to warrant competing for the condi pressure role in a team? In this brute force meta though I suspect not.
I’ve stayed at this party entirely too long