I’m going to have a moment of honesty here: after 100+ games this season in Platinum, fluctuating between 1800 and 1650 all season long, I have no idea what my role is in this meta or how to crack beyond the top #150 on the leaderboard.
I am a self-defined PvX player, dabbling a bit in all the game modes, but with the launch of the fifth season I have put more emphasis on PvP. I have over three thousand matches played on my account, mostly on my engineer—and almost exclusively consisting of matches played before Heart of Thorns came out.
Like many, I quit in the middle of season one, disgusted by the 2x rev 2x chrono meta. I came back in short bouts in season two and three, but not enough to still get a firm understanding of the scrapper and its role in the meta. As such, season five is my first real effort trying to be competitive in Heart of Thorns PvP, and I have to admit that despite my games played on the engineer, I’m at a serious loss understanding who I’m supposed to beat 1v1 and where I’m actually supposed to be.
Pre-Heart of Thorns, engineer had two counters: (1) conditions and (2) boon corruption. This made condi mesmers and signet necromancers our primary arch-nemeses for many years. With the addition of the scrapper tree, however, I’m not entirely sure that’s the case anymore. Purge Gyro and Adaptive Armor cancels out most condition spam, and most necromancers aren’t running signets or scepter anymore in platinum. This has put me in the precarious situation in which I’m not exactly sure what I’m supposed to win and lose against, or when I’m supposed to circle back home to defend it.
This problem is only further exacerbated by the fact that scrapper in its current role just doesn’t dish out very much damage to effectively 1v1. Even with a Marauder amulet, dragonhunters and revenants just outclass our spike damage outside of chugging Elixir X in my experience, which gives me the impression that those classes are far better suited for those situations. Not only does scrapper not deal an impressive amount of damage, but the spec itself is pretty slow with no real gap closers; despite what I said above about our vague (but optimistic) 1v1 potential, engineer feels like the absolute worst class to defend home with for that reason. We’re easily among the slowest classes in the game right now, which means an engineer being forced to rotate back and forth to defend home spends more time traveling and less time team-fighting (vs. say a thief, revenant, mesmer, or even guardian).
So I’ve really tried my hardest to help win team fights through the Function Gyro, Fumigate, and Elixir X … but I can’t help but feel like the damage problem still persists. And because our sustain isn’t anywhere near the level of a bunker elementalist, scrapper just feels like it’s in this awkward position where we just don’t excel at anything.
I have risen and fallen from Plat 1 and Plat 2 all season long, hitting around #150 on the leaderboard at best and falling into Gold 3 for a few hours at worst. I am about to leave to go on vacation sitting at a humbling ~1650. I have no illusions of being a pro player or even sniffing the top 50, but I don’t feel like I’m losing games constantly because of poor mechanics or rotations but simply because I’m playing the engineer, and I would like to know what I can do to push back into the top 250 and potentially the top 100 when I return to the game in January as someone that primarily solo-queues.
I was very optimistic about our role in the meta at the start of this season, but after 100+ games in platinum I feel like I’m at a loss regarding what I should be doing. I have tinkered my build to the nth degree to bring some kind of edge, but nothing I produce ever matches the damage output of a necro or guardian or the sustain of the elementalist.
(edited by Phineas Poe.3018)