Question about kit damage...

Question about kit damage...

in Engineer

Posted by: Tman.6349

Tman.6349

I know kit base damage is now scaled based on the rarity of the weapon(s) you have equipped. With a rifle, this is very straight-forward. What I’m wondering about is, how is the damage scaled for P/P or P/S if each weapon is a different rarity? Does it use the Mainhand to scale the damage? Does it, somehow, ‘average the rarity’? I’ll try to do some testing with some cheap gear i guess, but if anyone has some details about how different rarities affect the scaling of damage and/or how P/P vs. P/S affect the damage as well. Thanx in advance for any light you can shed on the subject.

Note: I run full berserker so conditions are not of any importance.

Question about kit damage...

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Posted by: Anymras.5729

Anymras.5729

It’s most likely that it only accounts for main-hand rarity, so if your Pistol is Common and your Shield Exotic, you’d probably be getting Common damage.

Question about kit damage...

in Engineer

Posted by: Tman.6349

Tman.6349

yeah that’s what I’m trying to figure out to see if i can get away with just one ascended pistol or if i need to make an ascended shield to go with it. i’d rather not have to max 3 crafts just to gear 1 toon….

Question about kit damage...

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Posted by: robertul.3679

robertul.3679

It most likely doesn’t scale at all.

Question about kit damage...

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Posted by: Mitzruti.5719

Mitzruti.5719

assuming the tooltips are correct, weapon rarity and strength are completely irrelevant.

Question about kit damage...

in Engineer

Posted by: Tman.6349

Tman.6349

It does scale. Read patch notes. If all you have to offer is ‘probably’ and ‘maybes’, and have no real clue what the answer is…plz just keep it to yourself and move along. I’m not interested in conjecture based off of ignorance. Thank you.

Question about kit damage...

in Engineer

Posted by: Foefaller.1082

Foefaller.1082

Kit damage automatically scales to your level, and to the highest rarity available for your actual character level, capping at exotic… I think. Your own weapon rarity has nothing to do with it, only the stats it gives you.

Even just tested this, swapped my dual ascended Rabid pistols for a couple of white zerkers from a weapon vendor. Damage went UP, because of the +power on those pistols, even though my ascended pistols have almost twice the base damage range of the vendor trash.

So no, having two weapons of different rarities won’t affect your kit damage, other than the fact that the higher rarity weapon would have a higher stat bonus than the other one.

(edited by Foefaller.1082)

Question about kit damage...

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Posted by: insanemaniac.2456

insanemaniac.2456

people cried and kittened about it but its a number we cant see and anet said they fixed it

i dont even understand why this was ever an issue to begin with or why you care at all about it today

JQ: Rikkity
head here to discuss wvw without fear of infractions

Question about kit damage...

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Posted by: AsmallChicken.9634

AsmallChicken.9634

Kit damage automatically scales to your level, and to the highest rarity available for your actual character level, capping at exotic… I think. Your own weapon rarity has nothing to do with it, only the stats it gives you.

Even just tested this, swapped my dual ascended Rabid pistols for a couple of white zerkers from a weapon vendor. Damage went UP, because of the +power on those pistols, even though my ascended pistols have almost twice the base damage range of the vendor trash.

So no, having two weapons of different rarities won’t affect your kit damage, other than the fact that the higher rarity weapon would have a higher stat bonus than the other one.

That is a really poor method of testing.

What I did was test a white bersker rifle along with bomb kit. My white bomb hits where in the neighborhood of 600-700 damage.

I then tested bomb kit with an ascended weapon, using the same gear minus one ascended trinket to give me the exact same stats as having only a white bersker rifle. If your theory of weapon rarity not mattering is true, I should still see 600-700 damage. Instead I was getting around 1200-1400 white damage. This is consistent with the weapon damage increase of going from white to ascended, ie 2x more damage.

So in conclusion, weapon rarity matters when it comes to kits.

Here are some screenshots to prove my point.

http://imgur.com/vGeGaF5

http://imgur.com/FfTHoF0

(edited by AsmallChicken.9634)

Question about kit damage...

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Posted by: AsmallChicken.9634

AsmallChicken.9634

As to the OP’s original question. After some testing using a combination of Ascended Pistol/Ascended Shield, Asc P/White Shield, White P/Asc Sh, and White P/White Shield, it seems like kits scale based on the highest rarity of the weapon you have equiped. I was getting consistent 590-600ish white hits as long as I had one ascended weapon, even if that was the off hand. I only got a damage decrease when both weapons were of the white quality.

These were quick tests however, so someone may want to go into more detailed testing if they feel like it

http://imgur.com/GauOZdh
http://imgur.com/HUbiaT3
http://imgur.com/zzJKuFZ
http://imgur.com/ZfgZbWN

Question about kit damage...

in Engineer

Posted by: Anymras.5729

Anymras.5729

assuming the tooltips are correct, weapon rarity and strength are completely irrelevant.

Never assume the tooltips are correct. Ever. Anet is terrible at keeping them correct – for at least a month, Turret tooltips claimed Power scaling that didn’t actually exist, for example.