Question regarding Grenades and targeting

Question regarding Grenades and targeting

in Engineer

Posted by: fauXnetiX.6459

fauXnetiX.6459

Is there a reason why grenades don’t function or have the option to function the way they do underwater?

Example: For land fighting would it be possible to have ground targeting if a player doesn’t have a target selected and use the underwater mechanics if they do?

Would be a great QOL change for big, single target, events and boss fighting. Would it upset balance too much?

Question regarding Grenades and targeting

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

Well, the only reason they function the way they do underwater is that ground targeting generally doesn’t work at all underwater. If it could work underwater somehow, then they probably would’ve made it work like that.

Implementing some form of auto-attack would not upset any balance. I think they may be slightly resistant to do such a thing simply because the grenade toss skill is not meant to be used without ground targeting, so it could easily throw newer players or people who don’t know any better a bit off. Not only that, but the majority of players would not even want to use an auto-attack for grenades since it would be next to useless in any sort of PvP encounter, and it would be harder to hit moving targets in general.

If you get tired of spamming 111111 during such a PvE encounter though, you can always just swap back to your gun and use that. Or maybe elect to use bomb kit if it’s a close range encounter. It’s not like there’s often any shortage of DPS in those fights anyways. Maybe that’s a bit crappy of me to suggest, but I don’t think they want to invest time into doing that for such a small QoL change.

Question regarding Grenades and targeting

in Engineer

Posted by: fauXnetiX.6459

fauXnetiX.6459

Well that’s why I was curious about some kind of optional functionality similar to what exists with quickcast/ground targeting. Like standard ground targeting or a hybrid where ground targeting is used when no target and it acts as if underwater when there is a target.

Wasn’t sure if it had been suggested/considered.