Questions on build

Questions on build

in Engineer

Posted by: Bombsaway.7198

Bombsaway.7198

http://gw2skills.net/editor/?fcQQJAqelIqqb3zSiF1LJyoCdGoC6lIFYml95hcxWQIA-jkCBYhgINBhqAhkGgEBMHqIasl1FRjVzATliIq2joIa1A-w

Running a bomb/nade/egun buld. New to this class so questions for you master tinkerers. This is based on watching Yoshis video and my play style preference of having lots of combinations/fields.

1. Jewels. I am currently using the Crysoola ones for the extra condition damage BUT should I be using the Coral ones to get crit rate up (I proc bleeds and burn on crit)?

2. Runes. I use perplexity because I find I can get a few extra stacks with this set especially with the shield. Worth it? Or is Undead better?

3. Traits. Backpack regen is a really small heal with this build. Transmute also is one condition every 15 seconds which is ok but I do have HT and egun. Would I be better putting the points in

a. Firearms: So it would be 30/30/0/0/10 and I would pick up the ability to get a faster heal with the egun (also removes a condition). But I give up transmute and hidden flask which really are the gems in my opinion. Thoughts?

Inventions: No Speedy kits but I would have elixir imbued bombs which heal for a lot more than BR. PLUS, they heal a group. And extra toughness is helpful too. Minor traits don’t help as much and frankly I might miss the difference in the speed.

4. Traits #2 Invigorating Speed or Blood Injection? Speed is ok, but it only applies when you get a fresh swiftness on you (so about 40% up). The trouble is when I swap kits is generally not when I need extra dodges. Thoughts? Vigor trait doesn’t seem to stay up the way I thought it would. especially when the minor trait gives me 30 seconds of swiftness when I am under 75%. Am I not understanding the trait invigorating speed?

a. What would you replace invigorating speed with? Protection Injection seems a good defensive choice. Acidic coating could also be extremely helpful but the cool down is worse. Who uses which? Experiences? Remember, I have the shield to block ranged damage.

5. Sigils. In theory the +6% condition damage makes sense BUT what about the fact that every attack that went crit could provide another bleed stack? Anyone figure out which is better? Will be running about 40-45% crit chance.

Thanks for the help!

Questions on build

in Engineer

Posted by: ellesee.8297

ellesee.8297

carrion jewels are fine until you get dire gear. health is always nice. crit isn’t that important.

perplexity is fine. if not perplexity then adventurer, undead, nightmare, noble, antitoxin, etc.

backpack regen is amazing.

firearms is pretty lackluster. stick with 10 or even take out points to put into alchemy for invigorating swiftness, backpack regen, and prot injection. if you do go firearms, the pistol cooldown trait is better than range.

inventions isn’t good for condi builds.

invigorating speed is many times better than blood injection. it has a 50% uptime. dodges = surviving.

sigil of superior corruption is best. it’s very easy to get corruption stacks in wvwvw. then when you have 25 stacks youcan swap to bursting.

this was my build pre patch though i used rocket boots instead of eg. still a good build.
http://gw2skills.net/editor/?fcQQJAqelIqqb3zSiF17IyoCdmoH5n+ZZfeIXsFEC-jECBYhI4iBkWAkEJIZqFRjt0qIasqbY6YER1A-w

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(edited by ellesee.8297)