RE: Flamethrower Viability in WvW (Video)

RE: Flamethrower Viability in WvW (Video)

in Engineer

Posted by: Fox Of Precision.4187

Fox Of Precision.4187

Hello engineers,

Just been lurking the forum & noticed some disdain for the Flamethrower with it being regarded as almost exclusively a condition kit. From my experience I’ve found it to be really useful in power setups.

Apologies if you’ve seen video beforehand: https://www.youtube.com/watch?v=21ICeHguxFs

Far from flawless plays, I still hope the video showcases Flamethrower’s effectiveness in scenarios such as outnumbered solo, condition opponents, and small scale roaming. I mean I’ve got nothing to gain by lying about the build, just hope others can find some enjoyment from playing it. Most of what you want to know should be in the description/comments. If you’ve got any questions please don’t hesitate to message me here or ingame.

Happy Scrappin’ o/

Some charr engi and ranger – Audacity [Au]

RE: Flamethrower Viability in WvW (Video)

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Posted by: juno.1840

juno.1840

Fun video to watch thanks!

I especially enjoyed watching your skill rotations. The amount of kit swapping surprised me, but seemed manageable when watching what skills you used afterwards. It’s similar to elementalist where you have 20 skills (hammer, FT, elixir gun, toolbelt) and you’re switching kits to access the 15 in addition to the toolbelt.

I don’t think you camped any weapon/kit for very long.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

RE: Flamethrower Viability in WvW (Video)

in Engineer

Posted by: PierPiero.9142

PierPiero.9142

In a power setup bomb or nades traited are much better imho. The damage of FT is quite low as dps, it becomes really good with burning in a condition setup. But if you have no condi damage the direct damage is not that great. Nades or bombs are much better.