RIP perma-swiftness

RIP perma-swiftness

in Engineer

Posted by: Gern.2978

Gern.2978

So speedy-kits will now have a 20s internal cooldown. Goodbye perma-swiftness, I will miss you.

In another note, all the internal cool-downs for the new engineer traits are way too long. 20 seconds is a bit much for most of them. I also noticed that Rifle Mod and Deadly mixture are gone, are they baseline now? They didn’t say. They really need to be baseline.

Hi, my name is Gern, and I’m an altoholic….

RIP perma-swiftness

in Engineer

Posted by: Hyo Jin.5630

Hyo Jin.5630

As I said before : this game is dying.

Waiting to see how those changes will be done, but players will role another class or just abandon the game to play another MMO.

Time will tell, as always, in every game.

RIP perma-swiftness

in Engineer

Posted by: Are.1326

Are.1326

We can go Rune of the Centaur and healing kit to keep the perma swifthness on kit swap.

RIP perma-swiftness

in Engineer

Posted by: Sold Out.7625

Sold Out.7625

As I said before : this game is dying.

Waiting to see how those changes will be done, but players will role another class or just abandon the game to play another MMO.

Time will tell, as always, in every game.

Such a waste of space in a discussion thread. Engineer traits and changes are amazing through the board, perma-swiftness that we used to have is a concern though. We do get a swiftness medkit drop and swiftness in combat, but who knows if that will be enough to move around on maps decently.

So shut up with your whine and move it elsewhere. And be part of the kitten discussion if you wanna add something.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

RIP perma-swiftness

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Posted by: PistolWhip.2697

PistolWhip.2697

Speedy kits nerf has ruined like 50% of my enjoyment on the class. So sad… If Engi meta becomes Condi again I’m done. Pistol Is such a boring and lame weapon set.

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RIP perma-swiftness

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Posted by: Terrahero.9358

Terrahero.9358

Yah it absolutely sucks to lose Speedy Kits. Engineer is not a ranged profession, infact it’s very melee/close range centric. But without the inherent durability or mobility that melee builds usually have.

Trait like Speedy Kits was a big deal, it helped to get around in the area where Engineer worked. Not dominate because a lot of other builds from other professions have similar or better mobility. Losing that Swiftness is very impactful if it happens during a fight, now it is going to happen consistently. Using kits is a requirements, so no nonsense like “just hold on to the proc till you need it”. The same reason why Kit Refinement sucked is now being applied to Speedy Kits.

If they want Engineers to be a “mid-range skirmisher” it kitten well needs the mobility to get, and stay, in that awkward combat zone that is not quite melee and not quite range.
I’ll take some solace in the fact you can counter-troll Thieves so freaking hard, but you will have even less chance of catching them.

RIP perma-swiftness

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

oh please.

inventions is a thing.

itll be fine.

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

in Engineer

Posted by: PistolWhip.2697

PistolWhip.2697

Who specs into inventions Lol, might as well delete my Engi

I didn’t play it to play Shoutbow V2

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Posted by: insanemaniac.2456

insanemaniac.2456

Who specs into inventions Lol, might as well delete my Engi

I didn’t play it to play Shoutbow V2

go on, do it.

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

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Posted by: yhvh.8703

yhvh.8703

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

RIP perma-swiftness

in Engineer

Posted by: PistolWhip.2697

PistolWhip.2697

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

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Posted by: insanemaniac.2456

insanemaniac.2456

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

in Engineer

Posted by: PistolWhip.2697

PistolWhip.2697

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

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RIP perma-swiftness

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Posted by: nearlight.3064

nearlight.3064

So I am not an engi, and I watched the developers dole out a huge amount of time and excitement about your changes, while being comparatively disinterested when talking about ranger balance. You guys are getting a lot of great things for this patch, so don’t let something like this ruin it for you, because its really not that big of deal.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

RIP perma-swiftness

in Engineer

Posted by: PistolWhip.2697

PistolWhip.2697

It has ruined it for me and some others. Other Engineers don’t care about speedy kits evidently.

Some people just love the certain aspects of a class, and being pushed to full support rather than a skirmisher with support-tendencies ruins my fun. So I am not happy.

Oh well, nothing I can do.

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Posted by: insanemaniac.2456

insanemaniac.2456

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

its meh of them to do so when every warrior ever is shoutbow nowadays. cuz PI hardcounters hammer warriors and is a wash against everything else compared to 60044.

so, back to the question.

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

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Posted by: jknrich.1549

jknrich.1549

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

its meh of them to do so when every warrior ever is shoutbow nowadays. cuz PI hardcounters hammer warriors and is a wash against everything else compared to 60044.

so, back to the question.

Ah I must be out of date.
I still run
60044
When playing Cele/Rifle

To be honest a lot of my pvp builds have been using the inventions speed boost. Much easier.

RIP perma-swiftness

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Posted by: PistolWhip.2697

PistolWhip.2697

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

its meh of them to do so when every warrior ever is shoutbow nowadays. cuz PI hardcounters hammer warriors and is a wash against everything else compared to 60044.

so, back to the question.

Don’t ask me, but that is what they have started doing. I suppose outside competitive tournaments you run into all sorts of stuns in yolo queues.

And I suppose the Power Wrench+Inertial Converter has something to do with it. Seeing as Vamp runes are run by almost everyone now, IC synergizes well with it, and I suppose you’d have to be hit in Mist Form (which you obviously can’t be) to get the proc off AMR. And anyone who gets the chance to hit you below 25% after vamp proc finishes will just burst you down?

This is just the guess of a 29 day old Engineer.

You can say why AMR is amazing all you like, it doesn’t change the fact that Speedy kits change was unwarranted and hurtful of the enjoyment of the class for some, I.E. Me. Since Engi is a class I have fallen in love with, it hurt deeply.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m not even really bothered by the perma swiftness nerf, I’d rather they just delete kit refinement from the game.

This change is just a ploy to cram that piece of crap down our throats so players will just take it since they want speedy kits anyways. Then a few of them will come around here and be like “oh look, I did something kind of nice with one of the kit refinement skills”, and then the devs will come back in here and be like “WE TOLD YOU SO, WE TOLD YOU KIT REFINEMENT WAS GOOD! NEVER QUESTION US AGAIN!”.

I, for one, am not jumping through those hoops. They can find someone else to be their trained monkey.

RIP perma-swiftness

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Posted by: jknrich.1549

jknrich.1549

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

its meh of them to do so when every warrior ever is shoutbow nowadays. cuz PI hardcounters hammer warriors and is a wash against everything else compared to 60044.

so, back to the question.

Don’t ask me, but that is what they have started doing. I suppose outside competitive tournaments you run into all sorts of stuns in yolo queues.

And I suppose the Power Wrench+Inertial Converter has something to do with it. Seeing as Vamp runes are run by almost everyone now, IC synergizes well with it, and I suppose you’d have to be hit in Mist Form (which you obviously can’t be) to get the proc off AMR. And anyone who gets the chance to hit you below 25% after vamp proc finishes will just burst you down?

This is just the guess of a 29 day old Engineer.

You can say why AMR is amazing all you like, it doesn’t change the fact that Speedy kits change was unwarranted and hurtful of the enjoyment of the class for some, I.E. Me. Since Engi is a class I have fallen in love with, it hurt deeply.

There professions not classes love

RIP perma-swiftness

in Engineer

Posted by: PistolWhip.2697

PistolWhip.2697

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

its meh of them to do so when every warrior ever is shoutbow nowadays. cuz PI hardcounters hammer warriors and is a wash against everything else compared to 60044.

so, back to the question.

Don’t ask me, but that is what they have started doing. I suppose outside competitive tournaments you run into all sorts of stuns in yolo queues.

And I suppose the Power Wrench+Inertial Converter has something to do with it. Seeing as Vamp runes are run by almost everyone now, IC synergizes well with it, and I suppose you’d have to be hit in Mist Form (which you obviously can’t be) to get the proc off AMR. And anyone who gets the chance to hit you below 25% after vamp proc finishes will just burst you down?

This is just the guess of a 29 day old Engineer.

You can say why AMR is amazing all you like, it doesn’t change the fact that Speedy kits change was unwarranted and hurtful of the enjoyment of the class for some, I.E. Me. Since Engi is a class I have fallen in love with, it hurt deeply.

There professions not classes love

Yeah I still make that mistake sometimes because I played Gw1 for 8 years-ish.

You really didn’t have to quote my whole post just to add nothing but a semantics reply.

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RIP perma-swiftness

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Posted by: insanemaniac.2456

insanemaniac.2456

Haha… Well, all the other stuff we are getting surely make up for that loss.

I’m being very hyped to dust off my engineer and isn’t even because of the unnanounced elite specialization yet!

Orbital lazor? Sign me in!

By the time you get to the fight it will be over I’m afraid.

do you know why you take 60044 instead of 60440 in spvp? amr is better than the entire tools line, so its not cuz of speedy kits.

Actually most Engineers on the Eu circuit have swapped to 60062 Because of PI, so pls keep up.

And yes they go the extra 2 in tools for Speedy kits.

its meh of them to do so when every warrior ever is shoutbow nowadays. cuz PI hardcounters hammer warriors and is a wash against everything else compared to 60044.

so, back to the question.

Don’t ask me, but that is what they have started doing. I suppose outside competitive tournaments you run into all sorts of stuns in yolo queues.

And I suppose the Power Wrench+Inertial Converter has something to do with it. Seeing as Vamp runes are run by almost everyone now, IC synergizes well with it, and I suppose you’d have to be hit in Mist Form (which you obviously can’t be) to get the proc off AMR. And anyone who gets the chance to hit you below 25% after vamp proc finishes will just burst you down?

This is just the guess of a 29 day old Engineer.

You can say why AMR is amazing all you like, it doesn’t change the fact that Speedy kits change was unwarranted and hurtful of the enjoyment of the class for some, I.E. Me. Since Engi is a class I have fallen in love with, it hurt deeply.

vamp runes are good cuz condi builds arent viable in the top tiers of play in addition to the (recently nerfed) toolbelt stuff (not) working (any more), and of course IC was a super bonus for that. next flavor of the month will prolly be pack runes or maybe back to hoelbrak with more blast access and ft getting a niche.

but yes overall IC has something to do with it, since 2 of the 3 viable stunbreak options are toolbelts. but that isnt everything. theres 2 more major things to go 60044 or 60062 over 60440:

  • the inventions adept choices suck
  • toughness/healing suck compared to ferocity and toolbelt recharge for cele, you get enough survivability from the amulet

both of those are being addressed. and leg mods (which btw is the other perfectly good situational choice besides power wrench for 60044) is gonna be merged with power shoes.

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

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Posted by: PistolWhip.2697

PistolWhip.2697

If you’re saying I can run a rifle, with Mecha Legs, and still be viable, I will be A-okay!

Though I’d think 06440 because IP got moved to Firearms, and Explosives as far as I see it don’t have great options now.

Also I forgot to say 06660 Because we can go 6 into 3 lines now.

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(edited by PistolWhip.2697)

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Posted by: Arioso.8519

Arioso.8519

My first character, and my main, is an Engineer.

My second character, is a Mesmer.

As a mesmer player, hearing people whine about engies becoming “Slow” and saying “The fight will be over before we get to it” is just hilarious. Play mesmer and you will understand what it means to be slow. The one swiftness skill you get is pretty bad at that job. (and Blink does NOT make up for it)

Engie can STILL upkeep perma-swiftness, you just need to use the medkit in combination with the swap-trait. We still get super-speed buffs. We still have rocket boots, (Which did get a nerf, but it’s not terrible)

Engineer is plenty fast and mobile.

And if your enjoyment of the class was dependent solely on effortless perma-swiftness, and you’ll ditch the whole class becasue of it, then good riddance. I’ll be over here enjoying my new orbital lasers, AOE moas and obnoxious amounts of healing.

Yeah, it was REALLY nice to have that much effortless swiftness uptime, but I can live just fine without it.

As a side note, In theory, refined kits is a better design idea than Speedy Kits, (It makes ZERO logical sense to magically be able to run faster by constantly toggling your kit) but Speedy is just way more useful in practice compared to Refined. Really though, it would make more sense if one of the kits had a [traited] permanent swiftness pulse kind of like how juggernaut works. Probably Elixir Gun (Pumps stimulants back into you) Bomb Kit (as a second function of Short Fuse, plus it’s a functionally useful combination for keeping things in bomb range) or Med Kit (Because it’s pure support so something to make it useful to stay in while OOC)

If anything they should do the reverse, and give a trait that pulses swiftness while you’re NOT using a kit. You’re lugging less junk and gunner/gadgeteer engies really need some love.

RIP perma-swiftness

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Posted by: PistolWhip.2697

PistolWhip.2697

Okay seriously who are these Engineers using med kit?

Healing turret is the go to heal, please, lets not be silly. I get that this change isn’t a big deal to some, but lets not pretend Med kit is a common phenomenon among Engineers.

Also who uses Rocket boots outside PvE mapping where nothing matters?

Kit refinement is an awful trait which they shoveled in needlessly. I’d rather they got rid of that portion and we just got speedy back to normal.

Who are you to say what my enjoyment of a class hinges on? There are some people who only enjoy PvE content in this game, which is so far from my interests I can’t express. I suppose I should pass judgement on them also?

No one has said anything about Mesmer. This is like if they nerfed Ranger Longbow range, and I said “As an Engineer with low range rifle, hearing lowering Longbow range is a nerf is hilarious to me!”

This doesn’t make sense. Apples and oranges.

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Posted by: insanemaniac.2456

insanemaniac.2456

hard to say where things will end up without playing it

60660 or 06660 with mortar replacing crate and everything else basically the same seems pretty good. maybe ft over tk.

IP is… well… looks like its power level might remain the same ish? but competing with juggernaut for pvp? dunno. have to play it..

gadgets could also be really good between lock on and the gm. just go teef/mesmer hunting all game and take rocketboots too to keep up or something. it might need the elite spec for more reliable damage from hammer though, or something. harder to speculate on it cuz the elite spec hasnt been previewed yet.

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Posted by: PistolWhip.2697

PistolWhip.2697

Maybe the hammer will have mobility skills. That might be the go to roamer weapon, and that could redeem it. We’ll have to wait and see.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Maybe the hammer will have mobility skills. That might be the go to roamer weapon, and that could redeem it. We’ll have to wait and see.

Although I agree that could be possible, it would be really crappy to push everyone towards it just for mobility purposes. Engineers are already tightly pigeonholed into kits, they don’t need to be pushed towards hammers as well.

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Posted by: insanemaniac.2456

insanemaniac.2456

itll prolly have at least 1 leap, cuz it leaped in that cinematic from the HoT announcement, but its auto prolly needs to have bomb/nade level damage to be able to go 1 kit for the utility instead of relying on kits for damage while the weapon is mostly utility like rifle and p/s

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Posted by: Arioso.8519

Arioso.8519

Okay seriously who are these Engineers using med kit?

Healing turret is the go to heal, please, lets not be silly. I get that this change isn’t a big deal to some, but lets not pretend Med kit is a common phenomenon among Engineers.

Part of this whole revamp is to take things that were completely under and un-used and make them viable.

The medkit and Mortar were completely unused. Neither of them is a thing.

Both are likely to BECOME a thing now. I’m looking forward to seeing what happens with the new tools we’ve gotten. Medkit now has more condi-removal than the turret, with the ability to target specific types of conditions we need to remove the most; gives RESISTANCE, as well as more group healing support than the turret.

I would love to see Heal turret and Supply crate dethroned as the only viable skills for those two slots. And it looks like they’ve done a lot with skills and traits to bring the other heal and elite skills up to par. (While STILL buffing Heal turret and supply crate) I predict some really cool builds with this stuff.

And many of those builds won’t be specing tools anyways, so… speedy kits would be seeing less use even if the original form stayed. Hell yeah, I’ll miss braindead perma-swiftness as much as anyone else, but I still say it’s not the end of the world and we’re still pretty well off compared to other profession’s mobility. And on that note:

This doesn’t make sense. Apples and oranges.

Profession balance is a thing. The yardstick for what is and isn’t over or underpowered is what other classes have, and counterplay and class balance are the reasons for half the changes we’re getting. If other classes have less Swiftness than engie that might be WHY we got beat with the nerf-stick, so it’s perfectly relevant to bring this up.

How many professions have such easy access to swiftness? (Legit question, I don’t play every one) If we lost out on that much speed and other classes still have that kind of uptime, it’s totally unfair, but if around 50% swift overtime is average then we were actually probably due for a nerf.

(edited by Arioso.8519)

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in Engineer

Posted by: Knighthonor.4061

Knighthonor.4061

yall do realize this was done to balance the new melee elite spec right?

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in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

yall do realize this was done to balance the new melee elite spec right?

no, i have no idea what was done in preparation for the elite spec. it hasnt even been previewed yet.

what i do know is that i cried really kittening hard and really kittening loud about how robo legs was slated for firearms and amr was just gone, and look, there they are in inventions!

(ok i wasnt too mad about robo legs but still)

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)

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Posted by: Terrahero.9358

Terrahero.9358

oh please.

inventions is a thing.

itll be fine.

People who want to play for damage will then have to go into the support tree for their needed mobility.
Where currently they can go into the Tools tree.

And it’s not even as good, 25% vs current 33%. I’ll take that in exchange for managing the cooldown through kit rotations.

Mobility has always been somewhat of a weakness for Engineers, odd considering the playstyle and “design” anet has laid out. And that mobility we did have just got a pretty harsh nerf.

(edited by Terrahero.9358)

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Posted by: insanemaniac.2456

insanemaniac.2456

oh please.

inventions is a thing.

itll be fine.

People who want to play for damage will then have to go into the support tree for their needed mobility.
Where currently they can go into the Tools tree.

And it’s not even as good, 25% vs current 33%. I’ll take that in exchange for managing the cooldown through kit rotations.

Mobility has always been somewhat of a weakness for Engineers, odd considering the playstyle and “design” anet has laid out. And that mobility we did have just got a pretty harsh nerf.

oh boy another person who prolly never tried power shoes cuz everyone says inventions is thuper bad and people thould never spec into it :/

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head here to discuss wvw without fear of infractions

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Posted by: coglin.1867

coglin.1867

Okay seriously who are these Engineers using med kit?

Healing turret is the go to heal, please, lets not be silly.

A fair amount of engies use med kit now.

Silly? Silly is claiming to know what heal players will use after an expansion, when we all know you don’t have a clue what anyone will use. You don’t even know what weapons skills and specialty trait line has to offer. So perhaps you should stick to speaking for yourself, instead of claiming you can tell the rest of us, what we will or won’t do.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Strategist.6132

Strategist.6132

Guys I think we can conclude that Engineer is just going to change a bit. I don’t think that its really bad. It’s true that Speedy Kits is nerfed a little but let’s be honest with ourselves: Most classes don’t even have perma swiftness. (Thief, Mesmer, Ranger, and Necro needs focus for it too) I bet I even forgot some classes.

Swiftness is nice but there is plenty of potential to make up for it:

- Med kit #4: This already gives you permanent swiftness
- Mecha Legs: 25 percent increased movement speed can also be used as replacement. (Though if people want the vigor from the alchemy trait, then this is not an option)
- Heavy Armor Exploit: Gives 3 seconds of swiftness (50percent chance) which can be quite nice for the vigor trait to proc more often.

I don’t think Engi’s have much to complain. Just try to adapt to the changes I guess, we’ll see if it’s bad or not. (I personally don’t think so)

EDIT: Look at the positive sides too, we have so much more access to condi removal now! The only thing that is our major weakness is hard CC I guess.

RIP perma-swiftness

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Posted by: VitalSuit.1980

VitalSuit.1980

Sorry guys but medkit will be completely viable now especially since it can now remove FOUR conditions on top of any on swap sigils (energy, cleansing, inventions minor trait removing a condition when using a healing skill).

That Defender rune build is getting buffed up the wazoo from these trait changes.

Cleansing Synergy: When you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
Heal Resonator: When you use a healing skill you grant 6s of regeneration to nearby allies.
Energy Amplifier: While under the effects of regeneration you gain up to 250 Healing power.

All of those already synergize perfectly with each other. Mecha legs is perfectly fine as far as movement speed goes and it reducing movement impairing condition durations makes it even better.

Of course this is all speculation, we’ll see when the update comes out.

EDIT: Look at the positive sides too, we have so much more access to condi removal now! The only thing that is our major weakness is hard CC I guess.

I feel like Juggernaut is a little too insane now, basically perma stability assuming it doesn’t get stripped from you within those 3 seconds. This makes stomping really really easy.

(edited by VitalSuit.1980)

RIP perma-swiftness

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

The only thing that is our major weakness is hard CC I guess.

prot injection has always hardcountered hammer warriors, even in the days of hambow overlords. back then i was always scratching my head when i read threads about how unbearably op hambow was, cuz i could fight (and beat) them super nicely without even changing my build… hambow was pretty much the king of hard cc. only terrormancer can match that amount of hard cc, but terrormancer has always hardcountered engi anyways cuz of the lacking condi removal.

repeated 3 bar skull cracks can get annoying…

i guess my point is that a single person wont be able to lock us down enough to break through prot injection so it passively hardcounters cc dependent, power based dueling matchups

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

in Engineer

Posted by: PistolWhip.2697

PistolWhip.2697

Okay seriously who are these Engineers using med kit?

Healing turret is the go to heal, please, lets not be silly.

A fair amount of engies use med kit now.

.

Oh cmon, you’re being ridiculous. In my 3 years of gameplay I have run into maybe 3 Engis that have touched Med kit.

Look on youtube, look on twitch, ask your pals 90% of them use healing turret, some elixir if they want to relive the HGH dream, other than that. nah.

MORE BEARDS OR RIOT

RIP perma-swiftness

in Engineer

Posted by: Terrahero.9358

Terrahero.9358

oh please.

inventions is a thing.

itll be fine.

People who want to play for damage will then have to go into the support tree for their needed mobility.
Where currently they can go into the Tools tree.

And it’s not even as good, 25% vs current 33%. I’ll take that in exchange for managing the cooldown through kit rotations.

Mobility has always been somewhat of a weakness for Engineers, odd considering the playstyle and “design” anet has laid out. And that mobility we did have just got a pretty harsh nerf.

oh boy another person who prolly never tried power shoes cuz everyone says inventions is thuper bad and people thould never spec into it :/

oh boy another stupid assumption.

If you don’t use Turrets or build for Healing, Inventions is a pretty kittenty traitline. So maybe i just don’t want to spec into a bloody SUPPORT traitline, that does very little for me and doesn’t fit my playstyle in any way, to get the mandatory mobility (which is still less speed than speedy kits).

(edited by Terrahero.9358)

RIP perma-swiftness

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

oh please.

inventions is a thing.

itll be fine.

People who want to play for damage will then have to go into the support tree for their needed mobility.
Where currently they can go into the Tools tree.

And it’s not even as good, 25% vs current 33%. I’ll take that in exchange for managing the cooldown through kit rotations.

Mobility has always been somewhat of a weakness for Engineers, odd considering the playstyle and “design” anet has laid out. And that mobility we did have just got a pretty harsh nerf.

oh boy another person who prolly never tried power shoes cuz everyone says inventions is thuper bad and people thould never spec into it :/

oh boy another stupid assumption.

If you don’t use Turrets or build for Healing, Inventions is a pretty kittenty traitline. So maybe i just don’t want to spec into a bloody SUPPORT traitline, that does very little for me and doesn’t fit my playstyle in any way, to get the mandatory mobility (which is still less speed than speedy kits).

gosh have you seen amr and bunker down?

perfect for a glass cannon! an oh kitten button and a significant dps increase, in addition to the mobility you love.

its almost as if people dont even look at the patch notes before complaining, idk every whine ive seen so far has had a perfect answer.

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)

RIP perma-swiftness

in Engineer

Posted by: Foefaller.1082

Foefaller.1082

Perma-Swiftness is still possible with Med Kit. IIRC Accelerant had 10 second swiftness with a 20 second cooldown, So you can pick up Streamline Kits, and every 20 seconds swap to med kit and toss out an Accelerant for 20 seconds worth of swiftness.

oh please.

inventions is a thing.

itll be fine.

People who want to play for damage will then have to go into the support tree for their needed mobility.
Where currently they can go into the Tools tree.

And it’s not even as good, 25% vs current 33%. I’ll take that in exchange for managing the cooldown through kit rotations.

Mobility has always been somewhat of a weakness for Engineers, odd considering the playstyle and “design” anet has laid out. And that mobility we did have just got a pretty harsh nerf.

oh boy another person who prolly never tried power shoes cuz everyone says inventions is thuper bad and people thould never spec into it :/

oh boy another stupid assumption.

If you don’t use Turrets or build for Healing, Inventions is a pretty kittenty traitline. So maybe i just don’t want to spec into a bloody SUPPORT traitline, that does very little for me and doesn’t fit my playstyle in any way, to get the mandatory mobility (which is still less speed than speedy kits).

Totally disagree. Autodefense Bomb Dispenser, Automated Medical Response, and the new Bunker Down are excellent survival traits for PvE and PvP, even if you’re only worried about yourself, not to mention the minors which give you AoE regen and damaging condi cleanse every time you use a heal skill.

RIP perma-swiftness

in Engineer

Posted by: Terrahero.9358

Terrahero.9358

Well if you are all sold on tiny medpacks for which you don’t have the stats to scale and a smoke bomb that doesnt do much against melee with its 2sec pulse intervals and diddly against ranged attacks, be my guest to spec into Inventions and have a jolly time.

But don’t sit here and lie to me that it’s all good and dandy like Speedy Kits was.

its almost as if people dont even look at the patch notes before complaining, idk every whine ive seen so far has had a perfect answer.

I’d say the same about you. Have you even seen the stuff you are missing out on when you give up one of the traitline’s to Inventions? Because i don’t think you have.
You’re blindly defending Mecha Legs in invention but without any argument why it’s a good thing.

RIP perma-swiftness

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

I’d say the same about you. Have you even seen the stuff you are missing out on when you give up one of the traitline’s to Inventions? Because i don’t think you have.
You’re blindly defending Mecha Legs in invention but without any argument why it’s a good thing.

yeah, i have seen that stuff. tools has a 10% damage mod, a burst build trait that has always been bugged to kitten with your ability to queue skills (yes its a damage boost but it feels so terrible), a mashup of a great trait and an overnerfed trait thats going to eliminate the great trait, and a bunch of excellent utility that has 0 use in pve but has me really psyched for wvw (but i dont really want to be a hard counter in pvp, just as i dont want condi necros to hard counter me, because being forced to run from a fight isnt fun).

overall, imo tools looks terrible for pve and excellent for wvw and pvp. just as inventions now looks excellent for all 3 instead of overshadowed in pvp, meh in pve, and awesome in wvw.

of all the things youve said, im not blindly defending mecha legs. there is absolutely nothing blind about it. power shoes has been a really really solid choice for certain situations since they buffed it to be always on 2 years ago. part of that is because AMR is approximately the 2nd strongest trait an engi can take, and putting 3 into anything is meh, but for 4 you also take care of mobility. but it seems like you saw speedy kits the moment you hit level 20 and could never look away from it. go to dry top and roll 64400 nades(and or bombs)/rocketboots/x before the patch. 60440 nades/rocketboots/tool is excellent in wvw. but when you need to prioritize damage over survival, currently speedy kits IS the best fit because of the stats from tools and its minimal trait point cost that allows you to take mod ammo. and for the most part thats true in pve. additionally in pvp, how you build matters so much that having a dead trait (cuz none of the inventions adepts are really useful in pvp) and kinda unwanted stats pushes people entirely away from the trait line even though its barely less optimal because of the power of amr.

take note, im not even mentioning the 8% speed difference between power shoes and swiftness. because it doesnt matter. but thats something you dont know until you try it, and a lot of people cite it as one of the reasons they dont try power shoes.

JQ: Rikkity
head here to discuss wvw without fear of infractions

RIP perma-swiftness

in Engineer

Posted by: Nano.3706

Nano.3706

Well if you are all sold on tiny medpacks for which you don’t have the stats to scale and a smoke bomb that doesnt do much against melee with its 2sec pulse intervals and diddly against ranged attacks, be my guest to spec into Inventions and have a jolly time

Sorry, but you have no clue about the engineer Profession and It’s traits. You never healt yourself with crate? You even know the base heal value? And the smoke bomb is such a great, especially against rangers and for sd builds. Just to deep in the wrong line. Up till know!

Against: Sorry, Duden, but noob detected…

RIP perma-swiftness

in Engineer

Posted by: LucasCorso.3651

LucasCorso.3651

I will lose 80% enjifun on www without Speedy Kits. And i think that this game will die for me after 23 june.

RIP perma-swiftness

in Engineer

Posted by: RabbitUp.8294

RabbitUp.8294

I will lose 80% enjifun on www without Speedy Kits. And i think that this game will die for me after 23 june.

Perma-swiftness was moved to Medkit

RIP perma-swiftness

in Engineer

Posted by: Foefaller.1082

Foefaller.1082

Well if you are all sold on tiny medpacks for which you don’t have the stats to scale and a smoke bomb that doesnt do much against melee with its 2sec pulse intervals and diddly against ranged attacks, be my guest to spec into Inventions and have a jolly time

Sorry, but you have no clue about the engineer Profession and It’s traits. You never healt yourself with crate? You even know the base heal value? And the smoke bomb is such a great, especially against rangers and for sd builds. Just to deep in the wrong line. Up till know!

Against: Sorry, Duden, but noob detected…

Besides, if a smoke field to blast for stealth when you likely could use it the most doesn’t appeal to you, you could pick Automated Medical Response to double dip on your heals, or Over Shield for AoE Protection every 24 and 32 seconds.

And those “tiny” medpacks current heal for 1k base, and you’d be spawning one every two seconds. That’s more healing over time than most heal skills can put out, and all you have to do is keep your crit rate high.

RIP perma-swiftness

in Engineer

Posted by: coglin.1867

coglin.1867

I will lose 80% enjifun on www without Speedy Kits. And i think that this game will die for me after 23 june.

You can now have perma swiftness without a trait investment, and anyone who thinks a game loses players with an expansion coming in, apparently doesn’t understand how MMOs work. The 23 changes will bring tons of players back, and the expansion will bring tons of old and new players alike in, with the next two months.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

RIP perma-swiftness

in Engineer

Posted by: Gern.2978

Gern.2978

I will lose 80% enjifun on www without Speedy Kits. And i think that this game will die for me after 23 june.

Perma-swiftness was moved to Medkit

People keep saying that, but I don’t see how. I thas a 15s cooldown, and only gives swiftness for 1 1/4 seconds.

Hi, my name is Gern, and I’m an altoholic….