Rabid, Carrion, or Dire armor?
This is the build I’ve been running since Dire came out and it rarely fails me. In all honesty, you don’t need crit chance on engineer. With this build I have enough conditional to pressure people but my Pistol #2 still hits for a few thousand which catches people off guard.
Not to mention the tough/vit in the build is a pretty strong deterrent when combo’d with -20% dmg taken when disabled+protection on disable. If you swap your food around to either Koi cakes or Saffron Bread, this build can deal and dish out dmg while giving you a respectable survival rate.
I’m using a basic condi build in WvW currently.
I have a rabid set at the moment, and have quite a bit of precision just because I have a few on critical effects. Do I have too much precision at the moment? How much do I need to keep sigil of blood and incendiary powder up at a comfortable level? Thanks.
Because you have so many on-crit traits, yes, rabid is a good way to go.
With that in mind, I’d drop II on explosives for something else, probably recharge.
You have almost all rabid, which leaves you with low HP, 17k. To trade off, you have crit chance & armor. Unfortunately, although your crit is nice, your armor isn’t that great, either. The build I use gives me more HP & more armor for a smaller crit chance. The only thing I need crit chance for is incendiary, and I find it to be more than enough. Since you have at least 2 traits & a sigil that proc on crit, I’d consider either transitioning away from on-crit effects or swapping a few more armor or trinkets to carrion or dire.
I use Dire armor with only a few rabid trinkets on my 3-kit engie.
We have 2 main traits that proc on crit: Incendiary Power and Sharpshooter (there are others)
I gave up sharpshooter when I switched to Dire armor and I don’t miss it. As I.P has a 10 sec cd you won’t have trouble with it, also engie skills hit multiple times so it’s easy to get a crit out.
Thanks for the feedback everyone. I guess I’ll craft a set of dire gear and see how it goes. What runes would you suggest? Undead seems solid for now for some extra defense, but perplexity seems interesting.
Thanks for the feedback everyone. I guess I’ll craft a set of dire gear and see how it goes. What runes would you suggest? Undead seems solid for now for some extra defense, but perplexity seems interesting.
Undead is a solid choice. Antitoxin is a solid choice.
With full Dire, Scavenging may provide more condition damage than Undead (7% conversion on vit vs 5% conversion on toughness)
Perplexity is brokenly OP 1v1, still amazingly strong in small groups after the “nerf”, and pretty weak in large groups.
Thanks for the feedback everyone. I guess I’ll craft a set of dire gear and see how it goes. What runes would you suggest? Undead seems solid for now for some extra defense, but perplexity seems interesting.
Undead is a solid choice. Antitoxin is a solid choice.
With full Dire, Scavenging may provide more condition damage than Undead (7% conversion on vit vs 5% conversion on toughness)
Perplexity is brokenly OP 1v1, still amazingly strong in small groups after the “nerf”, and pretty weak in large groups.
Also: for sigils, you may want to look in Bursting, Corruption, Geomancy, Leeching, and Energy. All are strong on Dire engi, and energy may help a lot after the vigor nerf.