http://en.gw2skills.net/editor/?fcAQFAUl0pyaX3SiF17IyYGfWnB+ge95Bb1WQIA;ToAg0CqUVpoiaKzUipsT5mSOF
Rifle with all kits (med, flame, elixir, grenade)
30 15 0 0 25 traits
I use Rampager gear with some Berserker
Power is at 1989
Prec at 2016 (56% without a kit on, 48 with)
Critical Damage 36%
Tough and Vit 916
Armor 1933
Health 15082
The build works great when nothing is focusing its attention on you. If something is focusing attention on you, you have a million and one ways to push them away, cripple, leap away, etc. A “glass cannon” with an escape route, I suppose?
My problem lies with feeling like nothing else can top the DPS, condition application/removal, and overall group functions this build provides. I don’t mindlessly throw grenades around. I use the Elixir gun and Flamethrower for helping the group out by removing conditions, applying my own, knocking away enemies, etc. The grenades are my main damage, but not my “focus.” I try to keep my group alive more than I’m focused on DPSing, but that’s also why I like grenades because of their mobility and range while dealing heavy damage.
Is there anything I’m missing that’s rather important for this build? Something to enhance on? Something that’s really worthwhile to use?