Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
I’m hoping that the Flame Jet will now deal enough damage that when properly built it will do more damage than AAing with rifle in between bursts. The fun of the kit is that you spray fire everywhere. Maybe something like “this”: http://gw2skills.net/editor/?fdAQFAUlUUpWr9dxtLseNydBNyt0EQPhAMARewWA-TJhAwAUuAA62fAwDA4cZAA will work out. It’s probably not as good as it could be but I like the idea of using the FT as much as possible. Hopefully Condis won’t be too unbearable with the Rocket Boots being on a fairly low CD to get rid of movement impairing conditions so that the Healing Turret can get the damage dealing ones.
EDIT: If I had to give one piece of feedback though, the weakness of Napalm isn’t that it didn’t do damage so much as its’ shape. a line is good for walls that are supposed to knock people back, but for FT a circle would be much more useful. It doesn’t even have to be big, it just has to take up enough space that you can reliably use it for the new burst on the 2 skill. It would also be good for PvP to keep the burn on for the bonus dmg. Basically, have it be a mini Combustive Shot.
Perhaps you could keep the line shape, but make it a bit wider.
(edited by BurrTheKing.8571)
Pistols should be buffed as well.
When are these changes due?
Pistols should be buffed as well.
Pistols and Explosives. I’m personally tired of mobs dancing all over mines like they don’t exist.
bombs 30% speed, glue bomb, imob each hit. backpack regen and healing bombs scale with healing power higher. toss Elixir B – stunbreaker/3s base stability because of kitten mechanics of skill.
So when is this patch!?
“undisclosed future date”
-either josh or karl not sure which but those exact words
Med kit removes immobilize… and that toolkit buff.
Guess I’m happy.
Having played a ranger with “sic me” it is critical to understand what putting reveal on analyze will and won’t do. They key is you need a target FIRST, so if the thief is in stealth already and jumps you, you can only potentially keep hi. From re-entering.
You can’t “reveal” what is not already targeted. Multiple thieves nearby? You will reveal only one that you target. Similarly, if a Zerg veils BEFORE you see it, there is no target to reveal. If you can pop reveal just before they veil, one and only one target will not go into stealth.
It is a great counter attack but it is not game changing as some suggest.
I’m so amped for the FT buffs. I’ve got my Engi collecting dust fully loaded with strength runes and a FT build that just hasn’t been cutting it. This is really gonna amp me up if I’m able to dish out massive damage with my favorite kit.
Finally my flamer/ e-gun \ bomb kit build is gonna not only make me close to impossible to get down in pve (compared to other builds)…its even gonna do decent damage. I fear i need to make some alterations to it thanks to the new changes, maybe even the bomb kit gotta go for certain situations where i know im not gonna need the combo fields but man… cant wait to finally run the build i WANT to run and dont be a liability to my group. To be fully honest.. bombs and grenades are without a doubt powerfull kits, the “master race” of offensive kits so many combo fields to set up, so many possible ways to really really kitten over some enemies… but how to say… they just dont feel good to use (to me atleast). The flamer on the other hand…it just feels good to use it. Sure.. its not as “colourfull” like the assortment of explosives and their combo fields, really dont gonna argue that point but back then as i started to play guild wars2 and made my first char (whats still my main), it was an engineer. I bought the game as i saw what engineers can do…and i saw the flamethrower, the turrets, the rifle jumping and nets and all the goodies and it was love at first sight. The first kit i unlocked was then naturally the flamer , shortly after that the e-cannon came to my possession and i just loved how these two kits synergised…almost like a perfect tag team of kits…if i may call it that way. Sure.. my damage was crap no matter what i did and how i looked at it and i often spend days to try to find a possible way to make this happen and be REALLY effective (not mediocre). Runes of strength, juggernaut trait, fireforged trigger, deadly mixture, sigil of force… but all in vein. Flamer just didnt do enough damage to be my offensive. Eventually i just gave up and switched to bombs, broke my heart… but watcha gonna do, be a liability to your team? I hoped for a miracle and it came now. Finally the flamer is going to be a blaze… thanks a lot a-net to finally allow to enjoy my favourite class like i always wanted to. I will try to “reduce” the bomb kit to an utility kit and keep the group supplied with the awesome combo fields and let the flamer be my offensive, my e-gun stays where it is.. my way to escape with a blast finish, be annoying from a decent range (whats not all that scrawny with a few stacks of might and its 1-2-3 skills) and heal aswell stunbreak. Well.. im not good with numbers and calculations BUT if its going to be as epic as i make it up in my mind atm… then there will be an inferno of fun (for me atleast) without loosing any utility cept stacking vun. Can i deal with it? Bet your kitten i can. Two fire fields a new blast finish roughly all 5 seconds, a blind that even works if you are knocked down, and another pushback? SOOOO much yes. I couldnt be happier… well actually i could if the hobosack issue would be fixed but lets not ruin the moment.
Too bad that this does not help us not to die vs necro like a kitten
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