Really wish the Engineer was better =(
warrior? You mean thief, right?
warrior? You mean thief, right?
Nope, deffo warrior. killing a player in 3 moves? Sounds ok to me.
warrior? You mean thief, right?
Nope, deffo warrior. killing a player in 3 moves? Sounds ok to me.
and that’s what this is really about, right? just having the easy win instead of learning to play
lol
I’ve stayed at this party entirely too long
i can understand where these people are coming from. You guys say that it is just about an easy way to kill things. But why make one class have it easy and make the other require skill. I sympathize with many of these people. I mean, in a mmo or any place where there is PvP, no one class should have it easy. Right now a few classes do. They should either make them all have it easy or all have skill, not a mix.
I agree that the skill requirement for each class should ideally be the same and the popularity of some classes/skills in PvP is evidence enough that this isn’t the case. However, most of that stuff is very easily anticipated and avoided.
Straight up bailing for a more ezmode class won’t get much sympathy from me though. just an L2P
I’ve stayed at this party entirely too long
My level 80 engineer is wearing exotics in every slot but it just feels like I’ve been given a dull rusty axe to cut down a tree while everyone else is running around with a new super sharp one.
I’m probably going to stop playing the engineer, use him just for farming for a while and finish leveling my other characters until they address all the issues.
My level 80 engineer is wearing exotics in every slot but it just feels like I’ve been given a dull rusty axe to cut down a tree while everyone else is running around with a new super sharp one.
I’m probably going to stop playing the engineer, use him just for farming for a while and finish leveling my other characters until they address all the issues.
Same here. Full exotics and I still feel like a wet sponge in pve. WVW specced into grenades and we can at least do something, well until people heal up.
Same here, lvl 80 and ugh, it’s harsh @ 80, the Engineer doesn’t scale well it seems and at the top we feel far behind the curve, everyone else is doing amazing, yet we feel mediocre at best.
Engineers are just fine, you just need to learn that your role isn’t straight dps in wvw. Your spec is also likely a very big issue. Your survivablity massively increases when you go 10 into alchemy and take the elixir S trait. I’m 20/20/20/10 and it’s been working great. You’re not a burst dps so don’t try to be. Rifle is much better than pistol for pvp. Root people and knock them down, you pretty much always get a kill. Underwater with grenades and turrets you’re pretty much unstoppable as well.
Playing an engineer requires a lot more skill and the ability to read the wind so to speak. Know when to run and when to push and take some risks. The best way to get kills is rooting people that slightly overextend. Mortar also works well. It’s a different type of class because it falls under more of a control kind of role and people can’t seem to understand that. If you’re not using every ability available to you, you’re obviously going to have a bad time
Engineers are just fine, you just need to learn that your role isn’t straight dps in wvw. Your spec is also likely a very big issue. Your survivablity massively increases when you go 10 into alchemy and take the elixir S trait. I’m 20/20/20/10 and it’s been working great. You’re not a burst dps so don’t try to be. Rifle is much better than pistol for pvp. Root people and knock them down, you pretty much always get a kill. Underwater with grenades and turrets you’re pretty much unstoppable as well.
Playing an engineer requires a lot more skill and the ability to read the wind so to speak. Know when to run and when to push and take some risks. The best way to get kills is rooting people that slightly overextend. Mortar also works well. It’s a different type of class because it falls under more of a control kind of role and people can’t seem to understand that. If you’re not using every ability available to you, you’re obviously going to have a bad time
I have 10 in Alchemy plus toughness and vitality on some pieces. Im using the power rifle/grenade build, 30/30/0/10/0 and it feels like the only way I can do good damage is with the grenade kit. The rifle just feels like I’m slowly chipping away at them even with almost 3.5k power and 45% crit hence the dull axe analogy.
I can start killing the same mob but a warrior finishes killing them after just 2-3 buttons and I’m mashing my key binds like a mad man to do half the damage. The mind set that Engineers are a utility profession and thus cant do competitive damage is false because every class is a utility profession in this game. This mindset is true for mmo’s like wow where hybrids are not supposed to be as good as a straight up dps, tank or healer but not this one.
Don’t compare yourself to a warrior, nothing else can do that damage either. I’m surprised that greatsword hasn’t seen a damage nerf yet actually, but it’l be coming. Rifles do chip away yes, but it also takes them awhile to take notice of it. With a high crit rate you’re usually hitting for 800-1000 a shot, then tack conditions on. In wvw they can die pretty quickly to this if you also use your control abilities. It may not be warrior damage, but it’s also at range. Engineers are a hybrid power/condition class and a lot of people don’t see this. Adding in a condition damage on gear helps a ton.
Engineer is only 30 now, but his damage and survivability are kittened compared to my Guardian at the same level. The Guardian’s ranged scepter damage is better. Not sure how that should be possible?
Gaxx.5430 this depend on youre play style. It’s the oposite for me. I always die with the Guardian but my Engi just kick but.
Don’t compare yourself to a warrior, nothing else can do that damage either. I’m surprised that greatsword hasn’t seen a damage nerf yet actually, but it’l be coming. Rifles do chip away yes, but it also takes them awhile to take notice of it. With a high crit rate you’re usually hitting for 800-1000 a shot, then tack conditions on. In wvw they can die pretty quickly to this if you also use your control abilities. It may not be warrior damage, but it’s also at range. Engineers are a hybrid power/condition class and a lot of people don’t see this. Adding in a condition damage on gear helps a ton.
May be I need to play around more in the mists but it seemed like the last time I tried it I had to stack a lot of condition damage to raise the damage each tick did just to go from 50 to 150.
My level 32 Guardian definitely feels stronger to me than my level 80 engineer.
uhh dude, if you were to out damage a warrior, the warrior would whine like a child too. I hate when people complain about not being able to out dps damage oriented classes like the warrior, thief, and ranger. Of course you aren’t going to out damage them, unless they just aren’t attacking so stop trying to. The engineer has versatility, control, and great party support. When using an engineer in pvp I found what works best is to prioritize some really strong survivability traits and add some offensive traits in to even out your build.
When using a rifle you want to utilize net and knockback as much as possible because it will let you deal damage without receiving much. I also like tool kit for its magnet and block. When you’re team fighting you want to try and avoid being the center of attention. you should focus on keeping targets from closing in on your allies.
All it takes to have a strong build is to look at the strengths of whatever weapon or kit you’re using and build off of it. This doesn’t mean focusing on all the offensive traits for those specific weapons/kits, because that usually isn’t the strength of the engi.
the engie is an AMAZING prof. its cool, steampunk style aside, the engie can do plenty.
i do huge dps in pve, specced for burst dmg, rifle and grenades. same in pvp, with Elixir X as my elite. tons of support, area denial, burst and survivability.
loving my engie alt (guard main).
You can check my post here; more detailed
You can check my post here; more detailed
wow, i wanna say thats just a giant troll. but sadly, you really being serious and u put a lot of time into that post!
you are wrong on every single account. im rocking the engie in tpvp, spvp and PVE with lots of success.
Engineer is only 30 now, but his damage and survivability are kittened compared to my Guardian at the same level. The Guardian’s ranged scepter damage is better. Not sure how that should be possible?
absolutely, entirely, wrong. i have a main guardian and my rifle/elixir/grenade engie surpasses him damage-wise. less utility though.
I dunno whether to laugh or cry. The game is what, 3 weeks old? And people know a class so perfectly that they say the class sucks? Looks, folks, Anet have apparently said our kits don’t scale properly. Neverthless, I’m killing & living. If you’re not, maybe it’s you that’s the problem, not the class? But, I guess, you can never say that to someone on the internet. It can’t possibly be me that’s doing it wrong, it must be the game that’s broken…
As you can see from the responses here, there’s as many people not having problems with the class as those that are. I’m in the “not” brigade. I’m killing stuff several levels above me in PvE. What’s the problem? Try a different build and, above all, change your expectation. Even with GW2’s varied builds, I don’t expect my Engineer to kill things in 3 shots. I’d be disappointed if I did. That’d be EZ mode gaming.
I’d be interested to see a match up between a good Engineer & a good Warrior. My money would be on the Engineer. Gods help the rest of them when Anet fix us… {evil grin}
In my experience, the engineer is more of a support DPS class. We have a lot of combo fields (fire, smoke, poison, light, fire, etc) we can be great support if we have someone coordinating with us. With our massive amount of roots and support spells, the ability to be a healing class with a pretty good amount of healing when speced right (medkit + exilier gun), our ability to stop chases (exilier gun, net shots, etc) knock backs and other things make us great support.
In sPvP i use a point defend build. In most cases i can 1v1 people or 1v2 depending on class. Im great at stalling people.
In my experience, the engineer is more of a support DPS class. We have a lot of combo fields (fire, smoke, poison, light, fire, etc) we can be great support if we have someone coordinating with us. With our massive amount of roots and support spells, the ability to be a healing class with a pretty good amount of healing when speced right (medkit + exilier gun), our ability to stop chases (exilier gun, net shots, etc) knock backs and other things make us great support.
In sPvP i use a point defend build. In most cases i can 1v1 people or 1v2 depending on class. Im great at stalling people.
Agreed!
uhh dude, if you were to out damage a warrior, the warrior would whine like a child too. I hate when people complain about not being able to out dps damage oriented classes like the warrior, thief, and ranger. Of course you aren’t going to out damage them, unless they just aren’t attacking so stop trying to. The engineer has versatility, control, and great party support.
All classes should be able to damage as well as everyone if they spec right, same for support and control. I mean, the Warrior ability to buff and heal is immense compared to our unreliable and tiny radius elixirs. My brother was trying out a new spec in AC that went into defense and tactics (his gear was still glass cannon basicly though) and his banners could heal, according to the tool tip, 5.5K over 4 seconds of regen. that was 2K more health then i had.
I think the engineer really needs ally support buffs (not enemy control buffs, we’re pretty cool on the debuff side, but buffing allies is pathetic comparitively) and we need a proper single target weapon. THAT is the reason our damage is low. Everything we have can hit more then one target, and that is the reason they have our damage so low. Pistols explode, rifles pierce, grenades explode, Flamethrower is a cone, bombs explode. All damage options we have hit more targets, and for that reason our damage potential has immensely suffered. We need a dedicated, single target damage weapon in order to get the high numbers we want. A new kit would be A-OK for this, but the other idea could be linked to weapon swap giving us different weapon modes that was talked about in another thread, one weapon mode (current ones) would be more AoE specialized while new ones would be single target focus fire, pistols firing rapidly for on crit effects and rifle firing slow but hard with vuln applications.
If “All classes should be able to damage as well as everyone if they spec right” was true, whats the point of having different classes. Sure playstyles are different, but to be EXACTLY as powerful you would need to have EXACTLY the same playstyle. Some styles are better at dealing the damage and making it hit, even though numbers can be similar. This has nothing to do with engineers being op or up, it has to do with logic. I’m not saying anyone is stupid or anything, but perfect balance is only possible if there is one class. That is why certain classes have specific strengths and weaknesses, so there is a reason to play one over the other. But again, I’m not saying the engineer isn’t underpowered, but to me he is alright and has great versatility.
warrior? You mean thief, right?
Nope, deffo warrior. killing a player in 3 moves? Sounds ok to me.
As an engineer – if the warrior gets close enough to melee you, you’re doing things wrong.
If “All classes should be able to damage as well as everyone if they spec right” was true, whats the point of having different classes. Sure playstyles are different, but to be EXACTLY as powerful you would need to have EXACTLY the same playstyle. Some styles are better at dealing the damage and making it hit, even though numbers can be similar. This has nothing to do with engineers being op or up, it has to do with logic. I’m not saying anyone is stupid or anything, but perfect balance is only possible if there is one class. That is why certain classes have specific strengths and weaknesses, so there is a reason to play one over the other. But again, I’m not saying the engineer isn’t underpowered, but to me he is alright and has great versatility.
The key component was ‘spec right’. Im not asking for the exact same conditions and buffs and styles of support as another class, im asking to be as effective as them in the roles i want to be effective in. According to the Anet philosophy i should not be funneled into a support niche because of my class, and people should stop acting like Guardian = SUPPORT ONLY is acceptable.
Damage can be done in different styles, but when a ranger hits me for 2K per arrow at the same range as me i have to question the size of the damage gap.
Im fine with most of the engineer (elixirs still frustrate me) but we just need number tweaks, turret CD’s to be more efficient, some kind of burst damage (preferably a weapon that does not AoE so that we have a license for high damage)
As far as my own playtime has shown, we are far from the best at anything, except for max range AoE damage. We are out damaged, out supported and out controlled as far as PvE is concerned (Pushes and pulls are not effective, i really wish we had a daze, but im not sure if the shield throw skill dazes or stuns anymore.) Our damage problem lies in our over abundance of AoE, all of our weapons hit more then one target, and so all of our weapon damage has to be lowered. Our buff support (direct support, not chills and stuff) suffers from horribly unreliable elixirs with a terrible radius and our control relies mostly on pushing and pulling, though we do still have cripples, blinds and hard CC are not effective against bosses and AFAIK we lack a daze.
A larger elixir radius with a less unreliable effect roster (Make most elixirs function like Elixir U thrown, they all deflect projectiles, but different combo fields and effects to adapt too, which is more in line with what Anet wanted from elixirs then ‘Oh i got swiftness, better luck next 20 seconds!’) would help our buff support immensely, and some way to control in dungeons would be ideal too (For trash i had this crazy idea to spec 20 into explosives and get APT to knock enemies back with detonations, set them up in intervals and keep the enemy held back one explosion at a time, though that is an entire utility set and trait dedicated to replicating Guardian skill #5 on staff).