Recently hit lv 80. Build suggestions?

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

I recently got my first character, a charr engineer, to lv 80 and am having trouble deciding on gear/sigils for my first general purpose build. I have enough crafting materials to make a full set of exotics of any kind, now it’s just up to deciding what to make of it.

So far, I’m drawn towards pistol/pistol or pistol/shield. My charr is coupled to my friend’s charr in game for roleplaying purposes, and his engineer uses a full glass cannon rifle build. For thematic’s sake, I wanted to go with a pistol build to compliment that, something that utilises thrown elixer might stacking (alchemy 30) to increase my partner’s DPS while keeping him alive. I also want to be able to do some damage of my own.

I do like the elixer gun for it’s support options, and I love condition damage even if it is currently weaker than direct damage. However, I’m not sure about using the elixer gun, since I lose a lot of stats when I have it equipped (weapon kits don’t scale or draw from sigils).

Could anyone help me decide on a support-dps pistol/elixer build? what kind of exotics would I be looking at? Please share knowledge.

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

If you use elixer gun, make sure to use the kit refinement trait. If you’re doing healing, use clerics, but dont half kitten it if you’re going to do it, use P/S with a bomb kit and the healing bombs trait. Put either 10 or 20 points into explosives and pick the bomb explosion radius for sure. I’d put the rest into firearms to get the cooldown bonuses for your weapons. This build will leave you with not very much crit chance, so if you really want that, use elixer B and medkit to augment this.

I find the stacking sigils for your weapons are a great way to add additional damage or healing or crit chance, depending on what you’re shooting for.

This build will make you a great healer/condition remover, as well as give you a decent amount of damage using bombs/combo fields which will give a larger overall bonus than a few stacks of might to your buddy, I promise. Shield #4 is great for blast combo.

Hope it helps!!

-Dr Hoppenheimer

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

Recently hit lv 80. Build suggestions?

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Posted by: chaosmesmer.9857

chaosmesmer.9857

If you’re thinking of condition damage, gear-wise you could go for Carrion gear since you said you have enough crafting mats. Other wise i suggest going for a TA, Arah or CM set with Toughness/Precision/Condition Damage.

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

Ok, so I’ve decided to go full healer/tank engie. I’ve put 30 points into both defensive trees, but now I’m stuck on choosing where to put the next 10 points. If I’m using elixer gun, I put it in tools, but if I’m using bombs I put it in explosives. Tough decision, since I plan on only using one kit (I need the other 2 slots for elixers)

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

get speedy kits (10 tools)

JQ: Rikkity
head here to discuss wvw without fear of infractions

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

If I get speedy kits, I can’t use bombs to heal, which means I’m not using the bomb kit + shield to do a quick aoe +6 might stack combo. However I will be allowed to use the elixer gun, which seems better for healing overall.

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

Ok, so I’ve decided to go full healer/tank engie. I’ve put 30 points into both defensive trees, but now I’m stuck on choosing where to put the next 10 points. If I’m using elixer gun, I put it in tools, but if I’m using bombs I put it in explosives. Tough decision, since I plan on only using one kit (I need the other 2 slots for elixers)

I personally dont think 30 is needed in vitality to be a great healer. I think you would be much better served with only 20 there and 10 in both explosives, and tools, but I would also use 2 kits instead of 2 elixirs, but thats me.

Which elixirs are you using and why? If you’re shooting for condition removal, elixer gun is amazing at that. I dont really care for HGH, but I’ve seen a lot of people use it, I don’t see the point of focusing on might unless you can 7-13 stacks of it (I’m assuming you’re using HGH).

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

get speedy kits (10 tools)

Kit refinement is waaaaay better for an elixir gun healing build.

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

The reason I use HGH is because it easily stacks up 10 ranks of might and keeps them maintained. When comboing bomb kit’s 2nd skill with BoB and shield’s 4-4 skill, I can get 6 stacks of might off on everyone around me, plus at least 3 more immediately from my thrown elixers.

Since my partner does such amazing DPS but doesn’t use HGH himself, I feel like this build compliments him well. I’ve been using it in the Mad King Thorn boss fight to fairly good effect, and my whole party was appreciating the constant aoe might I was pumping out. However I’m now realising that I can get the same effect by adding rocket boots and healing turret’s blast to the mixture, which lets me stack 12 might in one combo field.

My issue is that combo fields are unreliable in zerg situations and it takes a few seconds of immobility to do the might stack combo, which can be interrupted. There is always some guardian putting combo fields over the top of your own. Therefore I would rather have a few elixers on hand so I can easily throw might to the group while my blast finishers are on cooldown. Thrown elixers can be tossed while running and provide a variety of other random boons on top of the might.

Recently hit lv 80. Build suggestions?

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

edit is disabled, so posting again.

Taking the feedback into consideration I’ve switched my utilities to Healing Turret, Bomb Kit, Elixer gun kit, Elixer C, supply crate.

With this setup, I get the best of both worlds from bomb and elixer kit, and I get to stack 11 might every 20 seconds or so thanks to blast finishers and HGH-infused elixer C, which is good for self-removing conditions. That could be replaced by any elixer though. Maybe S or B.

I’m still undecided about dropping HGH and taking 10 points off Alchemy. Kit refinement seems nice, but the tools tree doesn’t really give me much in the way of stats or benefits other than kit refinement.

(edited by Lifelike.5862)