Refined kits and mortar projectiles

Refined kits and mortar projectiles

in Engineer

Posted by: Malchior.1928

Malchior.1928

When you equip mortar kit, you get that gunk beneath you. If you shoot your 1 skill, it gets confusion, but it doesn’t consistently apply to enemies while testing this in heart of the mists.

Is anyone else having a problem with landing the confusion projectiles?

I think maybe it works better if you aim the projectile to hit slightly behind your target but I’m not entirely sure.


Also, how can I remove a condi from myself using mortar 1 and a light field? Where do i need to aim, right below myself?

[QQ] A Quaggan in Arah

Refined kits and mortar projectiles

in Engineer

Posted by: Are.1326

Are.1326

This is the case with all fields when using the Mortar 1#, or any other projectile finishers. The way projectile finishers work is that the projectile itself have to hit a target after getting the effect from a combo field. So in the case of mortar 1#, you have to fire right behind your target so the projectile passes through them before hitting the ground in order to apply any effect. It does not apply in an AoE around the impact area (like we all wish it did)

This is also the case for Regen (water field) and Condi removal (light field), the projectie have to hit an enemy target and then the effect will be applied to allies around that target (very small radius).

Refined kits and mortar projectiles

in Engineer

Posted by: Malchior.1928

Malchior.1928

So if I want a condi cleanse, I basically need to be standing in a light field spamming mortar 1 at about point blank range of enemies?

[QQ] A Quaggan in Arah

Refined kits and mortar projectiles

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Something like that. It is a team support combination that was not designed around the concept of self cleansing.

Refined kits and mortar projectiles

in Engineer

Posted by: Are.1326

Are.1326

So if I want a condi cleanse, I basically need to be standing in a light field spamming mortar 1 at about point blank range of enemies?

Yes.

When asked (before the patch) about the nature of Mortar 1# projectile finisher, a dev (I don’t remember who) stated that the pop-up would apear if the mortar passed through a field, basically dodging the question about the effect working in an AoE.
There have been no official words on how it is supose to work since then, so we just have to assume that it will forever be clunky and impractical.

Refined kits and mortar projectiles

in Engineer

Posted by: guildabd.6529

guildabd.6529

When asked (before the patch) about the nature of Mortar 1# projectile finisher, a dev (I don’t remember who) stated that the pop-up would apear if the mortar passed through a field, basically dodging the question about the effect working in an AoE.
There have been no official words on how it is supose to work since then, so we just have to assume that it will forever be clunky and impractical.

From here: https://forum-en.gw2archive.eu/forum/professions/engineer/What-s-the-deal-with-Mortar/first#post5165482

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Refined kits and mortar projectiles

in Engineer

Posted by: Are.1326

Are.1326

I do not think Josh Davis is in charge of the design on how the mortar is supose to work, after all, his title is Competitive Event Manager. He probably went on the testing client to check and posted that comment based on what he saw. A lot of people on the forum have referred to that comment as confirmation that the projectile finisher is supose to work in an AoE.