Regarding a Static Discharge sPVP build

Regarding a Static Discharge sPVP build

in Engineer

Posted by: Ephemerial.8571

Ephemerial.8571

Hey there guys, I need some opinions from more experienced pvp-ers with a static discharge build I’m working on.

The build is focused purely on burst damage coupled with high mobility, for hit and run tactics, far-capping, roaming and such. Before anyone says that it’s just a worse thief, I feel I should point out that it has certain advantages over the thief, as well as the more obvious disadvantages (in fact, I tend to win most 1v1 situations vs the more common thief builds, with more utility and out-of combat mobility to boot).

The build is mostly based on a build I saw some players running.

I am currently running:
-Rifle with sigils of Accuracy and Energy
-Beserker’s amulet
-Runes of divinity
-Medkit
-Rifle turret
-Rocket boots
-Tool kit

So, my questions are mostly regarding:
1. The healing skill;
2. The third slot skill;
3. Certain trait choices.
4. Sigil of Air or Energy?

Is it worth it to take the medkit over the healing turret? I am currently using the first due to the fury it gives, but the latter has 2 tool belt skills for SD procs, as well as a knockback with the explosion. Also, I find it the bandages to be very good for my style of gameplay, since placing them before a fight gives you a big spike of healing for the second set of attacks.

Took kit or slick shoes? or another skill? slick shoes I find to be very good for the mobility, but I’ve been experimenting with toolkit, and the burst is quite excellent. The tool belt skill is on a shorter cooldown, the magnet is great for picking off enemies off points, and skill 3 is awesome burst. I was also considering battering ram for the disengage and short cooldown.

Traits are secondary. the choices are mostly obvious, but only mostly. I’ve been using 2-6-0-0-6 with:
1. V
2. IV, VI and IX
5.II, XI and XII

Opinions?

Regarding a Static Discharge sPVP build

in Engineer

Posted by: Stalker strelok.9304

Stalker strelok.9304

My opinion… Rifle Discharge Build is a very strong WvW Roaming Build but in sPvP isnĀ“t it… the critical damage is to low and the most classes (no noobs) counter your attacks. I think the elixier gun is better than the rocket bots because the stun breaker save your life and you have more condi remove

Regarding a Static Discharge sPVP build

in Engineer

Posted by: Ephemerial.8571

Ephemerial.8571

I see. If it’s about stun braking, would goggles do the job? or slick shoes?
Thanks for the feedback though, I’ll try it out.

I’m not too much of a max-min kind of person. I like doing fun things that work well enough for me to have fun. Once I can’t win with this anymore, I’ll probably switch it out, but until then, I just want it to be as good as it can

Also, aren’t burst builds supposed to be good in sPVP, for taking out single targets? (I’ve been playing it for about 5 days, so…)

Regarding a Static Discharge sPVP build

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

I see. If it’s about stun braking, would goggles do the job? or slick shoes?
Thanks for the feedback though, I’ll try it out.

I’m not too much of a max-min kind of person. I like doing fun things that work well enough for me to have fun. Once I can’t win with this anymore, I’ll probably switch it out, but until then, I just want it to be as good as it can

Also, aren’t burst builds supposed to be good in sPVP, for taking out single targets? (I’ve been playing it for about 5 days, so…)

http://intothemists.com/calc/?build=-X70;2cPFw0Q6oRFx0;9;49T;0T4;0358;4158IR;4Ewk2Ewk25B

This is the basic S/D build I’ve been working with. The toolkit can be swapped out for battering ram, but I love have the pull and shield block from toolkit. Healing Turret out performs the Med Kit and with Rifle Turret and Jump Shot you’ll be able to get off a few finishers from the water field. As for Stun Break, Utility Goggles is a must for this build. No exceptions. It gives fury, immunity to blind, and breaks a stun. Then the toolbelt skill currently puts out a static discharge that can be used while cc’d, applies 10 stacks of vuln, and after patch will also apply 6 seconds of Reveal.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Regarding a Static Discharge sPVP build

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The Minegineer build in my sig is a variant of the SD build but brings the ability to strip boons and the deadly Overcharged Shot → Magnet → Mine Field → Detonate → Pry Bar combo. It’s less instant than using Rifle Turret but blowing up the Mine Field right on top of an enemy deals WAY more damage.

For PvP I try and focus on one target at range for a few seconds to build up Bunker Down mines at my feet and then Pull the target into them which with the Mine Field can lead to 10k+ damage depending on their build. Thieves hate it and they’ll often half kill themselves on your Rune and Evade bombs. If you feel at risk of being ambushed dropping the Throw Mine on top of yourself totally screws with their rotation and gives you time to land the combo stated above.

Is it the best build for PvP? Maybe not. Will it be fun to play? Yes.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Regarding a Static Discharge sPVP build

in Engineer

Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Here are Vee Wee’s thoughts!

Divinity Runes are really bad! Don’t use them! Go for Ogre, Strength, Hoelbrak, Pack, Pirate, or even Vampirism!

You need dodges! Put 10 points into Alchemy for Vigor! Dodging is everything in this game! Especially on a fragile SD build!

There is so much cc in this meta! You need a stunbreak, especially on a fragile SD build! Vee Wee would swap out Rocket Boots for a stun break! Utility Goggles will be the obvious choice for an SD build but Vee Wee absolutely hates that skill!

Vee Wee does not like SD builds! SD does no damage! Vee Wee crit a Thief for under 1k with it! Not good! But your build is similar to Vee Wee’s Gadget build! Check it out!
SD version!
http://gw2skills.net/editor/?fdAQFAUlUUpzrlcxxLseNSfxM6nWKHQGfAiM/9B-TJBFwACuAAy3foaZAAPAAA
non SD (and better imo) version!
http://gw2skills.net/editor/?fdAQFAUlUUpzrlcxxLseNSeBN6kMlgAyAkARGwBC-TJBFwACuAA12foaZAAPAAA

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

(edited by ArrDee.2573)

Regarding a Static Discharge sPVP build

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Speaking of S/D builds, do toolbelt skills that don’t target a player still have a hard time connecting the S/D attack that procs off of it?

Other than that, mines are crazy fun on a S/D build, especially when dealing with thieves. Mines provide area denial around you. Meaning a thief is putting themselves at great risk trying to melee you. Not to mention the damage of a mine field if you cc your opponent into one and just unload on him is great.

Keep in mind though that I only play S/D builds for fun in Hotjoin. I tend to get focused too much in arenas to play such a squishy build.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Regarding a Static Discharge sPVP build

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Posted by: Blackjacks.9856

Blackjacks.9856

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Here are Vee Wee’s thoughts!

Divinity Runes are really bad! Don’t use them! Go for Ogre, Strength, Hoelbrak, Pack, Pirate, or even Vampirism!

You need dodges! Put 10 points into Alchemy for Vigor! Dodging is everything in this game! Especially on a fragile SD build!

There is so much cc in this meta! You need a stunbreak, especially on a fragile SD build! Vee Wee would swap out Rocket Boots for a stun break! Utility Goggles will be the obvious choice for an SD build but Vee Wee absolutely hates that skill!

Vee Wee does not like SD builds! SD does no damage! Vee Wee crit a Thief for under 1k with it! Not good! But your build is similar to Vee Wee’s Gadget build! Check it out!
SD version!
http://gw2skills.net/editor/?fdAQFAUlUUpzrlcxxLseNSfxM6nWKHQGfAiM/9B-TJBFwACuAAy3foaZAAPAAA
non SD (and better imo) version!
http://gw2skills.net/editor/?fdAQFAUlUUpzrlcxxLseNSeBN6kMlgAyAkARGwBC-TJBFwACuAA12foaZAAPAAA

Wahoo! Bye frands!

Don’t bother with a stun break, wont save you. Why? Because we don’t have stability and another stun is probably following that first one. CC wars 2