Reliability of flame blast

Reliability of flame blast

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Posted by: guildabd.6529

guildabd.6529

Has awfully long cast time, is a projectile so in can be reflected/absorped/blocked, disappears when it hits ground.
Overall its very awkward to use. As wvw player I try avoid using is as much as possible (it almost never hits anything!).
Can we get a rework for flame blast?

(edited by guildabd.6529)

Reliability of flame blast

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Posted by: Theonord.6359

Theonord.6359

Made a post about this, not long ago. I wish it would be change to either a line cast. or a ground target. But ye as it is now it’s very clunky.

Reliability of flame blast

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Posted by: Theonord.6359

Theonord.6359

And speed up the projectile plz!

Reliability of flame blast

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Posted by: santenal.1054

santenal.1054

I’m ok with such a strong attack to take some effort to get the most out of it, but the shooting in the ground and getting stuck in the walls is annoying though. Fighting on ascending/descending terrain unfortunately makes many attacks practically unusable (general complaint).
Edit: Flameblast seems to be working fairly well on ascending/descending terrain I was probably thinking about blunderbuss (it always seems to shoot horizontally instead of at the enemy).

(edited by santenal.1054)

Reliability of flame blast

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Posted by: shion.2084

shion.2084

no longer strong, just burn.

Reliability of flame blast

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Posted by: Ardid.7203

Ardid.7203

Yep, they took the burst potential away.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Reliability of flame blast

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Posted by: santenal.1054

santenal.1054

It isn’t really usefull anymore for powerbuilds but since it already does 1523 + 3046 burning damage on my cele build (balthazar runes), surely Im not the only one who thinks its a pretty strong attack for condi builds?

Reliability of flame blast

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Posted by: PierPiero.9142

PierPiero.9142

It isn’t really usefull anymore for powerbuilds but since it already does 1523 + 3046 burning damage on my cele build (balthazar runes), surely Im not the only one who thinks its a pretty strong attack for condi builds?

Cele amulet is no more present since long time …

Reliability of flame blast

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Posted by: Shaogin.2679

Shaogin.2679

It isn’t really usefull anymore for powerbuilds but since it already does 1523 + 3046 burning damage on my cele build (balthazar runes), surely Im not the only one who thinks its a pretty strong attack for condi builds?

Cele amulet is no more present since long time …

Pretty sure he is talking about WvW.

As for reworking it, I think it would work pretty nice as a ground targeted attack.

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Reliability of flame blast

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Posted by: santenal.1054

santenal.1054

Lets discuss if the damage done by the skill (on an average condi build) is a good trade-off for the effort you must put in the skill to land taking into account the fairly low cooldown or if the mechanics should be changed.

According to my experiences:

The first part of the skill “Flame Blast” is easy enough to land (the damage seems to trigger over a pretty wide area when the ball makes its way past the enemy (I wonder how wide actually) , I tested it on golems but I dont know how their hitbox sizes are compared to those of player characters)

The second part of the skill “Detonate Flame Blast” is even easier to land since it is a 240 radius AOE skill which you can:
-detonate at will ( manually detonating takes a bit of time when you are not close to the enemy since the pre-cast and travel speed is pretty slow and you cant do anything else when waiting untill the fire ball is close enough to the enemy)
-detonate automatically (if you are confident that your positioning relative to the enemies distance/travel speed/direction is good, the pre-cast still is pretty slow though)

Making it a ground targeted skill allows you to attack in all directions (not just to the front) which would be a serious buff.

Trying to land a Flameblast on an daredevil can be quite frustrating (experienced when I played a full power build (pre patch)) but most builds are easely hit imo.

(edited by santenal.1054)

Reliability of flame blast

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Posted by: Sarahfull.4930

Sarahfull.4930

It’s alittle annoying although I’ve found aiming it as though your doing a headshot helps keep it off the floor

Reliability of flame blast

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Posted by: HnRkLnXqZ.1870

HnRkLnXqZ.1870

Even after the nerf, even as a mostly power based engineer, I still use the flameblast quite often. It works nice to hit enemies twice, good aoe for taging mobs and dealing final blows and if it is not final, the enemies have another burn stack. Damage was cut in half, but it is a lot less annyoing than I expected.

I also have to admit, that I do not use that skill for damage most of the time. We are a combo-class and there are quite a lot of combo-fields out there in combat nowadays. It is actually quite fun to launch the attack, let it pass through a useless poison/lightfield and trigger the blast inside a water-field, near wounded allies or a firefield to buff some might, while I can already be somewhere else. The aiming however is a little confusing, my success rate with this method is barely 60% only :S. But I keep training and one day it may be better.

dulfy-effect: Knowledge is power. But without fame, you are just a freak.

(edited by HnRkLnXqZ.1870)

Reliability of flame blast

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Posted by: shion.2084

shion.2084

I’m still using it for blast alone. If I get lucky someone will waste a cleanse on my burn is what I have to hope for now. I used to use it as a big finisher along with acid bomb