Pry Bar in yo’ face, You big disgrace / Box of Nails all over the place
Pet project: Outfit overhaul.
Pet project: Outfit overhaul.
The kit engineer has more cooldowns to manage than any other class. One of my setups features 4 kits (+ weapon, ofc), giving me 21 recharge timers for them alone. Plus 4 toolbar and one elite timer, a whooping total of 25.
16/17 of which aren’t visible.
Even with a less kit heavy setup the contrast to my thief is drastic. I’m not sure if it is intended having one class so much more difficult to play than another.
As the topic states, I suggest adding visible timers for inactive kits. I’m tinkering on a tool for my own use for that purpose. (Am I in trouble now?)
Or, alternatively and better, reduce the heavy cooldown timer bias this class has. Playing engineer sort of resembles playing Memory in the heat of combat. -.-
Not quite true – Elementalist has 20 on their weapon skills alone (25 with Healing, three Utility and one Elite), and if they throw Conjures in there, they can get up to something like 41.
Aside from that minor point of semantics: That could be useful, and give the class a more Engineer-y feel. Could also start opening up the idea of adding more to the UI.
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