Request for Stability
Why not add stability to the Sitting Duck trait, so our gluebomb/shots do aoe buff.
Maybe even give slickshoes skill as an added bonus.
Why not add stability to the Sitting Duck trait, so our gluebomb/shots do aoe buff.
Maybe even give slickshoes skill as an added bonus.
Neither of those make any kind of sense, personal battering ram makes sense for stability, as do both shield skills (I mean look at those massive cooldowns, adding stability will finally make them balanced)
Why not add stability to the Sitting Duck trait, so our gluebomb/shots do aoe buff.
Maybe even give slickshoes skill as an added bonus.
this! just love the idea.
Removing stability from the juggernaught trait has to be one of the worst ideas around, it was perfectly balanced by the fact YOU BECAME practically immobile, so sure you could stay in FT kit, but you won’t get anywhere fast (except with rocket boots now, which thematically is perfect)
Anet, give us back the TRUE juggernaut!
I really don’t understand why it was removed in the first place.
Removing stability from the juggernaught trait has to be one of the worst ideas around, it was perfectly balanced by the fact YOU BECAME practically immobile, so sure you could stay in FT kit, but you won’t get anywhere fast (except with rocket boots now, which thematically is perfect)
Anet, give us back the TRUE juggernaut!
I really don’t understand why it was removed in the first place.
I think it was basically because you could just swap it on and off as needed. So if you were fighting, say, a hammer warrior, you just put it on to avoid their CC, and then take it off when that’s over to go back to business.
Also, you could probably use it in conjunction with super speed to turn into and unstoppable machine for 5 seconds, although that would only be really useful in zerg diving.
They seem to be against stability that can’t be removed or countered (i.e. balanced stance providing boons instead of a “stance”), similar to how they’re against perma vigor in principle, so the old juggernaut was in violation of that.
gimme moar stability!!!!!
Use Elixir B?
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
guaranteed stomps every.single.time? great idea
head here to discuss wvw without fear of infractions
Just move it from toss elixir B to the actual utility elixir B and make it a stun breaker instead of elixir U
https://www.youtube.com/watch?v=6q3em9s5I4c
In my opinion, Having permanent stability is a little much for any profession. Making Juggernaut grant 2 Stacks of Defiance (when all stacks are lost this trait has a 30 second internal cooldown) only while wielding the flamethrower. Seems like a step in the right direction at least.
Or Perhaps if it simply reduced the effect duration of CC effects on you by X amount while wielding a Flamethrower. Making CC possible to allow counter play yet reducing the time you remain incapacitated.
And yet Another issue to address is the Odd 200 toughness.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
What if one of the gadget skills gave you stability if you had gadgeteer traited? Like…eh I don’t know slick shoes?
What if one of the gadget skills gave you stability if you had gadgeteer traited? Like…eh I don’t know slick shoes?
Also a good idea.
https://www.youtube.com/watch?v=6q3em9s5I4c
I always thought glue bomb and glue shot should have a small stability ONLY for allies and engineers standing in it. Essentially, you get glued in place too.
Both have a relatively long CD and there could be a disadvantage that the engineer and/or allies would ALSO get the Cripple effect (slow movement).
You could make the stability effect allies and enemies too.
A glue bomb slugfest!
The only issue is how long would be fair?
there could be a disadvantage that the engineer and/or allies would ALSO get the Cripple effect (slow movement).
Could you imagine the trolling? By god…
Engi has 2 main weaknesses lack of stability and condi removeal. Its perfectly resonable system in SPvP but cripple us in other game types like WvW where are those 2 thing are simply essential. We definetly need more stability outside of SPvP
Tekkit’s Workshop
No, we have stability. The problem with it, is that is is not on a skill that breaks stun, and it is a GTAoE
https://www.youtube.com/watch?v=6q3em9s5I4c
+5s base stability to Toss elixir B and i’m ok.
+1 for petition for stability.
We have a few stunbreakers, but still id prefer some more reliable source for stability. We are much like elementalist in combat i think but we only have 5 sec stab from pot.. make that 4 because you loose 1 sec casting time. If rocket turret would buff stability insead of retal that would be awsome. maybe 3-4 sec
I think Drink Elixir B should gain stability too, but maybe I’m crazy.
Toss B is just too clunky.
for there you have been and there you will long to return.
Another thing that got me thinking lately: Why is it that most (if not all) classes have a stunbreaker that also buffs stability directly, but the engineer has to pick either a stunbreaker or a very slow animated too short to be effective stability pot.
With the exception of Elixer S ofcourse, altough its not actually stability ofc. But it seems to be the only chainbreaker to get a second chance in battle. Or very fast reflex and luck (stunbreak and toolkit gearshield for example) But when being ganged by 2 or more ppl a stunbreaker often isnt enough. Elixer S is really one of the best skills though.