Request help refining this build

Request help refining this build

in Engineer

Posted by: Lepew.7890

Lepew.7890

I am running a 30/0/30/0/10 build with forceful explosives, explosive power, grenadier, energized armor, power shoes, elixir-infused bombs, and speedy kits. I have medi kit, bomb kit, grenade kit, elixir C, and supply crate. Build here

http://www.intothemists.com/calc/index.php?build=-XRR;2sP-9-m5NQFx0;9;4T-T-926A;147A;15l

I am using Rampager gear (condition/power/precision) with crests w/healing power.

I like this build for WvW. If I am in a standoff situation, I can toss grenades, but if something comes into melee, I can bomb. I kit swap for perma swiftness. IF the zerg chases, I can drop bombs as I kite, with glue shot and glue bomb as slowing. I have not mastered flipping the camera on the kite and grenading pursuit yet.

I am wondering how you would tweak the build and gearing for better WvW performance. I am not sure Rampager’s was a good choice. I picked elixir C to handle condition removal, but wonder if I would be better served by elixir S. What sigils would you guys run? Do you have any advice on grenading to get more loot bags?

McDingus – DDLG guild – Stormbluff Isle

Request help refining this build

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

I’m gonna a fast post about it, Will check it up later.

But drop power shoe man Movement speed don’t stack, and you already have speedy kit.

So you have perma swiftness (33%) and power shoe (25% in combat). The game only use the 33% movement speed from swiftness, and ignore power shoe.

I would also drop exploding powder for Incendiary powder. Only because you seems to be more about condition damage, and less about direct damage. Also because Incendiary powder is fantastic.

Also, is heal infused bomb really that efficient? You have a really low HP and average armor, you prolly drop really fast in close combat. Is the heal really useful? Without much healing gear?

I personally hate to use both Grenade and bomb in the same build, As I feel with the grenadier trait, grenade are way superior.

Interresting idea tho!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Request help refining this build

in Engineer

Posted by: Lepew.7890

Lepew.7890

Good idea with the power shoe. It is easy enough to kit swap for better swiftness. Perhaps protective shield or explosive descent would be a better choice? I have 6x crest of the Magi on the armor, which brings my healing power up to around 400, and the elixir infused bombs heal for about 180 per pop. If I dump bomb 1-5 + big ol bomb and dodge roll, that’s 7x bombs for ~1000hp healed. I hear fully traited it only goes up to 200-300 per bomb. The toughness and healing power from the maxed out trait line Inventions helps some, but I suppose you are right it is not a whole lot. I was thinking that the splash heals might help the team out, but I suppose I could use a bit more survival since if I just bomb in range of the detonations, I die fast. What would you pick to make me heartier and not compromise the grenading?

McDingus – DDLG guild – Stormbluff Isle

Request help refining this build

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

Well I didn’t say infused bomb was not efficient, but I just wondered if it was useful for your playstyle.

Not sure what to replace it with, If you drop bomb, it would also mean dropping some traits.

If you want to stay supportive for your team, I guess Elixir Gun could be an option. Sicne last patch Super Elixir isn’t bad at all! You can switch bomb infused for Kit refinement in tool line, and get a double Super Elixir on switch. Tho with the rescent kit refinement nerf, not sure if it’s going to be a mess with the grenade kit switch.

I don’t have much idea right now, will tyr to think about it! But your build is still interresting, if it’s fit your gameplay style, it’s perfect Except for power shoe, drop that! And I would take Protective shield over explosive descent! Protective shield is a really good trait!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Request help refining this build

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

Power Shoes could be replaced with either Elite Supplies (More Med Packs, YAY!) or Protective Shield (Its never bad to have more protection). Also I would recommend checking how much power Energized Armor gives you.

  • 5% of you toughness often isn’t worth it in the long run: Lets say you have 2000 toughness, that’s 100 power. If that seems like enough to you then go for it, otherwise It may be easier to try and stack a little more power from equipment to help balance that stat out. If you were to replace it I would try out Cloaking Device.

On Dropping Infused Bombs: If you were to try this out I would recommend doing what Kardiamond said and give Elixir Gun a try. It’s a Heal/Pulse Heal, removes conditions, plus it’s Kit Refinement is pretty boss. You could take 10 points out of inventions and put it into Tools to get Kit refinement. It seems like you may spend a lot of your time in the Grenade Kit so the change to how the cooldown works shouldn’t be too hard to manage overall.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Request help refining this build

in Engineer

Posted by: Lepew.7890

Lepew.7890

OK, I followed your expert advice and am glad I did. I tried this build out last night

http://www.intothemists.com/calc/index.php?build=-VRR;2sPVg0q5cQFx0;9;4TE4-J47A4;658b

30/10/0/0/30 with shrapnel, short fuse, grenadier, precise sights, kit refinement, speedy kits, and scope. Skills med kit, elixir gun, grenade kit, elixir s, and supply crate. Gear is rampagers with crest of the shaman (V, H, P) in the armor and weapons, with trinkets and back remaining rampagers.

I did some reading. I took shrapnel over incendiary explosives because the 15% chance to bleed on explosions is to all targets in the AOE, but the burn from incendiary is only one target. I ramp up to alot of stacks of bleed with my grenade volley now. I picked short fuse over explosive powder because grenade 2 is a beast and I want that up more frequently. I took precise sights from firearms because that when stacked with steel packed powder (25 exlposives) generates a 25 stack of vulnerability quickly.

You guys are right, kit refinement is a beast, and elixir gun is the main reason. Being able to switch from grenade every 20s to EG and get a condition wipe + heal + heal over time from kit refinement is nice, and even nicer when I can do it a 2nd time with EG 5. This far out performs the elixir C I had been using. For perma swiftness I switch between med kit and EG. The only ability I am not sure about scope…I am stationary a lot and that 10% crit while stationary helps trigger a lot of the on crit stuff in the build (sharpshooter, precise sights), and the 30 in tools amplifies the crit damage. Shorter belt cooldown from tools 30 means my med kit heal and my EG regen are up more, as well as that grenade barrage.

While I did give up a lot of toughness and a few survival skills by moving the 30 in inventions to firearms+tools, I gained a lot more healing and condition removal. Between the med kit, EG, and supply crate I can generate a lot of healing when needed.

Rampager gearing with crests of the shaman seems to work OK- I get a lot of power/crit chance/cond damage which helps my damage output a lot. Things that take a full grenade 1-5 are in serious trouble now, and that helps a lot in WvW with more bags dropping. The 100ish heal power I have from the shaman crests is not that much, but it helps let me outheal the damage that comes through. Elixir S is my stun break and getaway…nothing beats being invuln for 3s with a stun break to get out of a bad situation.

So it is full on grenades at range for me, and I am happier. Rather than splitting it between bombs and grenades with moderate survival point blank, I up the lethality of my grenades and invest in healing options to deal with the damage I take, and have enough vitality to getaway.

Thanks for the input. It is like playing a whole new character.

McDingus – DDLG guild – Stormbluff Isle

Request help refining this build

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

I think you dropped the wrong Link Lepew, at least what I get up don’t look like what you talk about hehe! But I’m glad to hear a fellow Engineer had some fun! The Grenade kit can indeed be quite boss in a condition damage build aswell, and the skill 2 greande is gold, you should consider running with some Veggie Pizza food, for 40% longer condition duration, just because that should boost it’s duration o like 20-22 seconds I I remeber right!

Request help refining this build

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

Nice to hear it,

About the scope, I’M pretty sure this trait is bugged and doesn’t work. Would have to double check, but you should go for something else.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Request help refining this build

in Engineer

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

Scope is broken and doesn’t work.
Since you don’t have Invigorating Speed, Adrenal Implant would be a good choice.