Resistance on Elixir S?
I say only on the traited one since you have no control over using it and more often than not condis end up killing you anyways when it does proc.
“Elixir S” already grants 3 sec Invulnerability which is essentially better than Resistance during its duration. Resistance does seem underutilized, but it can’t be overused as it would completely shutdown Condi builds. It would be cool if it was included maybe as an after effect (couple seconds), but that would make it too strong.
In comparison
- “Mist Form” gets the extra 66% mobility speed for +15 sec CD (75)
- “Obsidian Flesh” gets -10 sec CD (50) and loses Stun Break for +1 sec Invulnerability
At a 60 sec CD (Untraited) I think “Elixir S” is fine as is right between “Mist form” and “Obsidian Flesh” in strength. Of course I wouldn’t mind if they added a little something extra, but I think it would need to be a more reasonable boon like 2-3 sec (Regen/Vigor/Swiftness).
As for condition removal they wouldn’t want any one skill too universal so gotta keep each Elixir unique. Theres always “Elixir C”, “Healing Turret Combo”, and if you spec Alchemy theres [Alchemical Tinctures] for 1 Condition removal every Elixir use/toss. It’s still not the best, but it’s doable. I think theres many other skills/traits that need changes before worrying about buffing Elixirs
(edited by Highchu.3806)
Would work better/make more sense on Elixir C. Maybe on Toss Elixir C , 3-5 seconds.
(edited by Aristio.2784)
The whole point of this seems to be so you don’t accidentally die from conditions while low hp. Having the resistance on toss/other elixirs wouldn’t be as useful.
“Elixir S” already grants 3 sec Invulnerability which is essentially better than Resistance during its duration. Resistance does seem underutilized, but it can’t be overused as it would completely shutdown Condi builds. It would be cool if it was included maybe as an after effect (couple seconds), but that would make it too strong.
In comparison
- “Mist Form” gets the extra 66% mobility speed for +15 sec CD (75)
- “Obsidian Flesh” gets -10 sec CD (50) and loses Stun Break for +1 sec InvulnerabilityAt a 60 sec CD (Untraited) I think “Elixir S” is fine as is right between “Mist form” and “Obsidian Flesh” in strength. Of course I wouldn’t mind if they added a little something extra, but I think it would need to be a more reasonable boon like 2-3 sec (Regen/Vigor/Swiftness).
As for condition removal they wouldn’t want any one skill too universal so gotta keep each Elixir unique. Theres always “Elixir C”, “Healing Turret Combo”, and if you spec Alchemy theres [Alchemical Tinctures] for 1 Condition removal every Elixir use/toss. It’s still not the best, but it’s doable. I think theres many other skills/traits that need changes before worrying about buffing Elixirs
You forgot to mention the biggest difference and greatest advantage of Obsidian Flesh: it does not lock eles out of using their skills (e.g. condition removal) making it so much better than Elixir S.
However, granting resistance to Throw Elixir C would be the better option anyway.
Bill Kilgore – [BIER] –
I personally think it wouldn’t be that interesting on elixer S. It doesn’t need the buff, and the condi damage is somewhat the counterplay to it, If you’re low on health and have some stacked conditions you need to be careful about your timing on elixir S. (That said, S should have a cancel skill)
I would much rather see resistance on Elixer H or C. On C it would make elixir C still more relevant on an elixir build, since C is a little less appealing when all elixirs have cleanses, and H could probably use a little bit more of a boost. It’s supposed to be more of a selfish heal than the turret but it’s still not as good as a burst heal because of the water field, and it’s a longer cast time which is easier to interrupt, so giving a few seconds of resistance would give it that little needed push to make it a more worthwhile choice over the turret for more solo-oriented builds.
“Elixir S” already grants 3 sec Invulnerability which is essentially better than Resistance during its duration. Resistance does seem underutilized, but it can’t be overused as it would completely shutdown Condi builds. It would be cool if it was included maybe as an after effect (couple seconds), but that would make it too strong.
In comparison
- “Mist Form” gets the extra 66% mobility speed for +15 sec CD (75)
- “Obsidian Flesh” gets -10 sec CD (50) and loses Stun Break for +1 sec InvulnerabilityAt a 60 sec CD (Untraited) I think “Elixir S” is fine as is right between “Mist form” and “Obsidian Flesh” in strength. Of course I wouldn’t mind if they added a little something extra, but I think it would need to be a more reasonable boon like 2-3 sec (Regen/Vigor/Swiftness).
As for condition removal they wouldn’t want any one skill too universal so gotta keep each Elixir unique. Theres always “Elixir C”, “Healing Turret Combo”, and if you spec Alchemy theres [Alchemical Tinctures] for 1 Condition removal every Elixir use/toss. It’s still not the best, but it’s doable. I think theres many other skills/traits that need changes before worrying about buffing Elixirs
You forgot to mention the biggest difference and greatest advantage of Obsidian Flesh: it does not lock eles out of using their skills (e.g. condition removal) making it so much better than Elixir S.
However, granting resistance to Throw Elixir C would be the better option anyway.
O yes, I forgot about that. Perhaps comparing “Obsidian Flesh” to “Elixir S” was a bad example since it’s a weapon skill and not a utility. Even so I think “Elixir S” is balanced enough alongside “Mist Form” to not require a buff. While the movement speed boost would be great, I’m satisfied with the shorter CD instead. To each his own.
(edited by Highchu.3806)