Return of Elixir Infused Bombs

Return of Elixir Infused Bombs

in Engineer

Posted by: Pimsley.3681

Pimsley.3681

Will it ever happen?

Going through the forum threads, it appears that I am not the only one who wants this useful and supportive trait back… if you ignore the animation.

Bunker Down just doesn’t seem to work anywhere near as well as EIB because it limits your amulet choices to have higher precision and the placement of the dropped med kits are unreliable. And Soothing Detonation….I cant believe that made it into one of the master traits because the healing it does is so underwhelming.

Return of Elixir Infused Bombs

in Engineer

Posted by: cakeonroof.7385

cakeonroof.7385

Soothing Detonation is a good example of high effort and awareness with low rewards

EU since Aug 2012

Return of Elixir Infused Bombs

in Engineer

Posted by: Conncept.7638

Conncept.7638

If you check the red tracker right now, there is a thread up addressing the return of the thief’s Ricochet, in which a developer states that because of the fewer number of traits in the redesigned specialization system, it was decided that each weapon (and presumably kit) would only have one dedicated trait.

I kind of agree and it makes sense, but at the same time, that doesn’t excuse removal of the playstyle, they could have revamped any number of traits to fulfill a similar manic in-your-face style of sustain and support without being exclusive to the bomb kit, and they didn’t.

Return of Elixir Infused Bombs

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

If you check the red tracker right now, there is a thread up addressing the return of the thief’s Ricochet, in which a developer states that because of the fewer number of traits in the redesigned specialization system, it was decided that each weapon (and presumably kit) would only have one dedicated trait.

I kind of agree and it makes sense, but at the same time, that doesn’t excuse removal of the playstyle, they could have revamped any number of traits to fulfill a similar manic in-your-face style of sustain and support without being exclusive to the bomb kit, and they didn’t.

They tried to. Soothing Detonations, Heal Resolnator and Bunker Down are supposed to do just that.

Bunker Down ended up finding a different niche and Soothing Detonations/Medical Dispersion Field are bad.

The best bet right now is to replace Soothing Detonations and rejigger Medical Dispersion Field.

Return of Elixir Infused Bombs

in Engineer

Posted by: cakeonroof.7385

cakeonroof.7385

You guys complain about engies lacking synergy. Well you’re all wrong because Bunker Down synergizes well with….Magi Amulet :/

EU since Aug 2012

Return of Elixir Infused Bombs

in Engineer

Posted by: Conncept.7638

Conncept.7638

If you check the red tracker right now, there is a thread up addressing the return of the thief’s Ricochet, in which a developer states that because of the fewer number of traits in the redesigned specialization system, it was decided that each weapon (and presumably kit) would only have one dedicated trait.

I kind of agree and it makes sense, but at the same time, that doesn’t excuse removal of the playstyle, they could have revamped any number of traits to fulfill a similar manic in-your-face style of sustain and support without being exclusive to the bomb kit, and they didn’t.

They tried to. Soothing Detonations, Heal Resolnator and Bunker Down are supposed to do just that.

Bunker Down ended up finding a different niche and Soothing Detonations/Medical Dispersion Field are bad.

The best bet right now is to replace Soothing Detonations and rejigger Medical Dispersion Field.

Bunker down was never meant to be supportive, it was meant to be, as the name suggests, about bunkering, zero-investment sustain that rewards outlasting opponents, not unlike healing signet. If it was meant to be supportive sustain, there wouldn’t be a critical hit requirement, because there is no circumstances under which investment in those two stats simultaenously would be worth the one single thing in the game that heals based on critical chance.

And for the record, it is my opinion that such childish “Wah wah I shouldn’t have to build defense” traits and skills shouldn’t even exist. They’re horrible design that reward stupid cheesy play, punish intelligent play, and negatively impact the game in pretty much every way possible whenever and wherever they are found.

As for the other two, I don’t know, maybe that was their intention? But when I think about our blast finishers, they’re all utility and control based save BoB, and even BoB is still control, just on top of craptons of damage scaling. That completely defies the ‘manic’ and in-your-face playstyle that people loved so much about the old EiF builds. The constant stream of skills while dancing around your addled opponent. If that was their intention with those two traits, that’s only more evidence they removed EiF without even ever giving it a chance.

(edited by Conncept.7638)

Return of Elixir Infused Bombs

in Engineer

Posted by: abc.5790

abc.5790

I too am in favor of healing bombs. Even though I don’t spend much time outside of hotm, the most fun I had in pve was dropping bombs while getting chased by 4-5 monsters.

Soothing detonation, I don’t even know what to say. Maybe they hired an intern when going thru engie traits for the June patch.

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