Rework useless/bad traits
Almost entirely completely overpowered.
Change to Acidic Elixirs would be fantastic though.
Almost entirely completely overpowered.
Change to Acidic Elixirs would be fantastic though.
please splain
Concussion Bomb is the best bomb and you’d put it on dodge on a minor trait.
Target the Weak would be pretty much autocrit half the time.
Juggernaut on Bomb kit would be ridiculously powerful, not sure about on EG though.
Autotool Installation turns every turret into Healing Turret.
Power Shoes would be one of the strongest traits in the game, and then you throw Speedy Kits on it as well and you’re crazy mobile.
Scope might as well be a flat 10% bonus with such an easy condition to meet.
Adrenal Implant would result in nearly constant dodging combined with Speedy Kits+Invigorating Speed.
Agree with gimme. Way OP.
However, if all of these were to happen… New troll build:
0/0/10/30/30. Invigorating Speed, Cloaking Device, Power Shoes, Elixir-Infused Explosions, Speedy Kits, Speedy Gadgets, Adrenaline Implant.
Rifle, Healing Turret, Bomb Kit, Rocket Boots, Utility Goggles, Supply Drop.
Perma vigor with cheap dodges, perma swiftness with non-combat movespeed, 2 stun breaks, water field from Healing Turret, 4 blast finishers (which also heal, in addition to being able to hit the water field with them), 2 gadgets for invisibility/stun breaks (1 of which can also blast a smoke field for even more), a leap which heals (possibly for more with water field) and can stealth with smoke field, and 4 CC’s.
/evil
(edited by gimmethegepgun.1284)
Juggernaut is on bomb kit because you have to be in melee range to use it so the extra toughness will help, I dont think it should get the might gain (or at least only 1 per every 15 sec) since it scales well already.
It can help EG because EG applies lots of conditions and it can improve the leap and autoattack
Target The Weak
I dont know what the # should be for the bonus but I think there should be some cohesion between conditions and precision since the tree combines the two.
If Per condition % is too op then it should just grant half of your boon or condition duration as a bonus to crit chance (Cap 15)
Auto-tool Installation probly shouldn’t be regeneration every turret but since it is in inventions it should help defensively (Or it should heal the turret way more than it does now)
Power Shoes can be a grandmaster trait if it removes or reduces combat speed reduction but if its the vigor granting one then I would keep it where it is.
If both of those ideas are ColinJohanson OP then it should just increase the distance for gap closers/creators like Rifle 5 and rocket shoes
Scope doesn’t do much currently, the bonus does not have to be 10% (probly 3-5%) but i think there should be a way to trait against more mobile classes
Adrenal Implant needs to be changed because as of now, it is the same as a 5pt ranger trait. Same w/ scope, the # shouldn’t be final but I think it should reduce the cost of dodging since 30% in tools is probly for glass cannons or people who want to be really hard to kill but not do much dmg (if they use 30pts in alchemy).
If it is too op to reduce endurance costs then it should increase endurance regen by 75-100% or do something else entirely
Concussion Bomb(w/ reduced confusion stacks) or the Flame bomb should be dropped because the default bomb is weaker than my left arm
Flame bomb would probly be better since it fits w/ the bonus condition duration
Also u didnt mention enduring dmg but there would probly be a 10sec cooldown on that.
Is anything else too O riginal P ost?
Edit: Cloaking Devise would be gadgets or turrets, not all
I think invisible on gadgets on turrets or gadgets would open up more builds, working only on immobilize seems like very little
I know these Ideas are mostly crazy but I find it very hard to work in some of these traits as they are (especially acidic coating and elixirs and scope). If you have an idea for these traits plz share, I just want these traits to be good even if its not what ive thought of.
(edited by Super Riceman.8702)