currently i find 3 gyros usefull all around 2 gyros useless all around and 1 gyro in the middle mostly on the negative score
medic bullwark and sneak gyros are great because you can use them in solo play as well as group play and even if you cant use them you can still find their tool belt skills useful
bomb and whirl gyros there feel like garbage as it stands
whirl finisher bolts blast to random directions and it only shoots 2 per proc so the gyro itself is useless both in pve and pvp the toolbelt skill would be ok if it wasnt for the fact you can get lightning fields from all gyros upon dieing as well as your hammer 5 skill
bomb gyro doesnt scale with player stats so it will always land a tops of 3700 damage if you get a lucky crit and if you miraculously land it as you have to tag your target first and then the actual bomb spawns wich is incredibly predicable , the toolbelt seems nice a stun breaker except its not because it has a delay so as it stands theres no reason whatsoever to not take oil slick over this giving y our kit insane CC as well as an instant stun breaker with 2s more of super speed duration
Purge gyro in concept is nice but it dies too quickly and the toolbelt is useless when you consider its purpose was to apply aoe weakness when comboed with hammer #3, but with the Major middle trait you can stack weakness 3 times as well kitten stacks per leap off of lightning fields
the lightning field on gyro death trait is useless unless you’re running a bunker build with the trait that heals you while you have super speed on
conclusion
asides from medic, bulwark and sneak gyros , gyros are incredibly lacking their 15 seconds life spans are injustified , they are Terrible for group support because of their radius and some are flat out useless when you consider theres better tools
Bomb gyro needs to scale with player Crit Chance at least not Crit damage cuz that’d be otherwise an unblockable 9k 15s knockdown ability otherwise
Shredder gyro needs to be able to proc whirl finishers twice as often and its toolbelt needs twice the duration as well , or it should be a targetable skill
Gyro Radius should be bumped up to 360 or 400 the idea is to provide group support without stacking but without being able to run the whole maps protected
all but the sneak gyros should be able to stay alive until killed and/or gyros should have reduced cooldowns when dieing to timer and not enemy or self destruct
many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all along
(edited by Rezzet.3614)