Rezzet's Review on Gyros

Rezzet's Review on Gyros

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

currently i find 3 gyros usefull all around 2 gyros useless all around and 1 gyro in the middle mostly on the negative score

medic bullwark and sneak gyros are great because you can use them in solo play as well as group play and even if you cant use them you can still find their tool belt skills useful

bomb and whirl gyros there feel like garbage as it stands
whirl finisher bolts blast to random directions and it only shoots 2 per proc so the gyro itself is useless both in pve and pvp the toolbelt skill would be ok if it wasnt for the fact you can get lightning fields from all gyros upon dieing as well as your hammer 5 skill
bomb gyro doesnt scale with player stats so it will always land a tops of 3700 damage if you get a lucky crit and if you miraculously land it as you have to tag your target first and then the actual bomb spawns wich is incredibly predicable , the toolbelt seems nice a stun breaker except its not because it has a delay so as it stands theres no reason whatsoever to not take oil slick over this giving y our kit insane CC as well as an instant stun breaker with 2s more of super speed duration

Purge gyro in concept is nice but it dies too quickly and the toolbelt is useless when you consider its purpose was to apply aoe weakness when comboed with hammer #3, but with the Major middle trait you can stack weakness 3 times as well kitten stacks per leap off of lightning fields

the lightning field on gyro death trait is useless unless you’re running a bunker build with the trait that heals you while you have super speed on

conclusion
asides from medic, bulwark and sneak gyros , gyros are incredibly lacking their 15 seconds life spans are injustified , they are Terrible for group support because of their radius and some are flat out useless when you consider theres better tools

Bomb gyro needs to scale with player Crit Chance at least not Crit damage cuz that’d be otherwise an unblockable 9k 15s knockdown ability otherwise

Shredder gyro needs to be able to proc whirl finishers twice as often and its toolbelt needs twice the duration as well , or it should be a targetable skill

Gyro Radius should be bumped up to 360 or 400 the idea is to provide group support without stacking but without being able to run the whole maps protected

all but the sneak gyros should be able to stay alive until killed and/or gyros should have reduced cooldowns when dieing to timer and not enemy or self destruct

many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all along

(edited by Rezzet.3614)

Rezzet's Review on Gyros

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598


many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all along

This is rather a misplay from your opponents than a benefit from the erratic movement. They should just target and quickly dispose of the sneak gyro.

If you happen to use gyros on uneven terrain or near some stairs/ledge they will completely fail to follow you, which in the case of heal or bulwark gyro may be fatal.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

Rezzet's Review on Gyros

in Engineer

Posted by: Rezzet.3614

Rezzet.3614


many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all along

This is rather a misplay from your opponents than a benefit from the erratic movement. They should just target and quickly dispose of the sneak gyro.

If you happen to use gyros on uneven terrain or near some stairs/ledge they will completely fail to follow you, which in the case of heal or bulwark gyro may be fatal.

this is the one thing they should fix the annoying pathfinding it has indeed happened to me for example last night i spawned 2 gyros and they flew all the way down from the middle keep pointin pvp did a full lap and then itt returned and stayed by me wich would ve gotten me killed if i was in actual combat

Rezzet's Review on Gyros

in Engineer

Posted by: Voramoz.6790

Voramoz.6790


many complain about gyros not following players properly but i actually prefer the erratic movement , think about it if your sneak gyro was always next to you your enemies would demolish you in pvp and as it stands it fools them into attacking its direction while im walking around it or next to it wich allows me to heal or wait for cd and then jump at the target who probably thinks he’d been destroying me all along

This is rather a misplay from your opponents than a benefit from the erratic movement. They should just target and quickly dispose of the sneak gyro.

If you happen to use gyros on uneven terrain or near some stairs/ledge they will completely fail to follow you, which in the case of heal or bulwark gyro may be fatal.

this is the one thing they should fix the annoying pathfinding it has indeed happened to me for example last night i spawned 2 gyros and they flew all the way down from the middle keep pointin pvp did a full lap and then itt returned and stayed by me wich would ve gotten me killed if i was in actual combat

Do gyros need to be faster? Sure. But rezzet is absolutely right about Sneak Gyro in PVP. If it was on top of you it would be nothing but a mobile shadow refuge, and just as easy to bombard. As it plays now, you may or may not be under the gyro. Opposing player can bombard the stealth area or kill the gyro. In either event the Scrapper should have a good amount of stealth already, and can easily say Thunder Clap the Ranger and set him up for burst.

Saying an opposing player can bombard the stealth area or kill the gyro outright takes the Scrapper player out of the picture and puts this scenarioin a vacuum. Many times already, I’ve bursted down a player or hit very hard while revealed to have my still very much alive Sneak Gyro stealth me again.

Rezzet's Review on Gyros

in Engineer

Posted by: Bombsaway.7198

Bombsaway.7198

I would love to see gyros have the ability to toggle their movement much like ranger pets. We should be able to move them or have them stay. Of course, that would apply to all gyros out (save function) or it would be a mess to manage.

In WvW and PvP, given the gyros can’t really have 95% damage avoidance, the answer would be to give them much bigger ranges of their abilities just for those game modes. 900 seems about right based on grenades. Midrange seems like a good start especially if the gyros can be told to stop. The answer for gyro frailty should be positioning.

Rezzet's Review on Gyros

in Engineer

Posted by: coglin.1867

coglin.1867

Personally, I think the gyros active effects should just center off the engineer similarly to the bulwark and healing gyros toolbelt functionality. That would elevate a large amount of the pathing and speed issues.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rezzet's Review on Gyros

in Engineer

Posted by: Llethander.3972

Llethander.3972

When I first heard about Gyros I was thinking it would be something that passively affected the Engineer, but also had an active ability, and followed us in a little swarm of bots much like the Function Gyro does.

Rezzet's Review on Gyros

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

When I first heard about Gyros I was thinking it would be something that passively affected the Engineer, but also had an active ability, and followed us in a little swarm of bots much like the Function Gyro does.

this would ve been an infinetly superior choice