Rifle Burst Build (potential 13k burst in 2 skills)

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Jenia.2418

Jenia.2418

This is a rifle/grenadier burst build I’ve been running. It is an offshot of the jack of all trade build I posted earlier.

http://gw2skills.net/editor/?fcAQFAUl0p6ZHxSfF17IyIFd2EC6BglX+1HFyVbB;TkAg0CnoqxUjoGbNuak1MIA

This trait takes all the power and precision from both the explosion and rifle tree, mixed in with the tool traitline for an extra 20% crit dmg

Build has a 52% crit chance but since I love running medkit(LOOVE the medkit) I can boost that up to 72% with very good upkeep.

Burst Rotation

To get the best burst make sure you immobolize/overcharge knockback first/make sure they are not gonna move for the next 1-2 seconds. I’ll be the first to admit this rotation isn’t exactly thought provoking.

Open up with Grenade Barrage (this makes a potential 8k burst, normally 4k-5.5k burst), then follow up with charge shot for another potential 5k burst/ normally 3k-4k burst.

From there blunderbuss for a potential 4.5k and keep auto attacking for around 1.5k-1.8k a hit.

I go 20 points in toolbelt because the medkit’s main heal is on the toolbelt, along with the grenade barrage and the Time Bomb(which crits for a potential 4.5k also, I normally lay this down after I charge shot). Also I took the scope trait because I think it can be applied to grenade barrage, so stand still when you cast it. In a game about point defense you need to be able to move around the map fairly quickly so I always get speedy kits.

Also the minor trait refills my toolbelt cooldowns when I am low so I can heal/ burst again for a turnaround. So I think this buid is VERY medkit centric.

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

Too bad I can’t open your link… It says: bad link.

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Isarii.2804

Isarii.2804

Too bad I can’t open your link… It says: bad link.

So copy it into the URL bar?

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Kriaser.8041

Kriaser.8041

http://gw2skills.net/editor/?fcAQFAUl0pyaHxSfF17IxIFd+zges3863PKYbbB;TkAg0CnoqxUjoGbNuak1MIA
Try this out

Minor adjustments. Get rid of Bombkit for Flamethrower. Now your barrage adds 10+ seconds of Burning. You also gain another pushback, blind, and Flamethrower 2 skill gets the 10% explosion damage bonus. That skill alone can deal around 4k damage too, but it’s an awkward arcing skill.

It also sounded like you wanted to use the Rifle a lot. As you are aiming for Crits, Go for the Eyes would be far better than Precise Sights. With my adjustments, you now have 2 knockbacks, burning condition to apply at will, 3 blinds (Go for the Eyes and Flamethrower and Grenades).

This will make you much harder to approach, and seeing as you don’t have any toughness or vitality, the bomb kit would barely ever get used by you.

You’re very glass-cannon, so do be careful about letting people close to you.

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Jenia.2418

Jenia.2418

I take the bomb kit over flamethrower anyday, the 3k-4k aoe blast is awesome, plus the smok bomb.. But yeah the burn trait is definitely worth investing in if you want 2-4 burns to go with the barrage.

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Tyaen.5148

Tyaen.5148

Also I took the scope trait because I think it can be applied to grenade barrage, so stand still when you cast it.

Can you verify this?

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Jenia.2418

Jenia.2418

kinda how to guestimate chances, but you can change it and whatever.

edit: made some personal changes, I took 20 out of explosions and put 10 alchemy and the rest in tools. the damage seem about the same, ofc if you plan on using grenades then it is somewhat of a no go, but I plan on using this build as a rifle build with barrage so eh. Same damage it seems thx to the 10% crit dmg

(edited by Jenia.2418)

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Mighty Favazz.1546

Mighty Favazz.1546

Looking at the OP build, might consider running 15 in tools and 25 in explosives.
Gets you the ‘explosions cause vulnerability for 5 seconds’, which I believe is triggered off of barrage, and still nets you the recharge of the heal from the tool belt.

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: coglin.1496

coglin.1496

Also I took the scope trait because I think it can be applied to grenade barrage, so stand still when you cast it.

Can you verify this?

go to the dummies in the mist. Hit 1 a hundred times while moving, then copy/paste the damage log

rinse and repeat while standing still.

painstakingly break out the calculator and do the math from there.

Poor craftsman blame their tools. Poor players blame their Engineer.

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Karast.1927

Karast.1927

just FYI scope trait is still bugged.

if you don’t have it kit refinement is a great trait for grenade kit since it will basically release a close aoe version of grenade barrage. All the grenades don’t typically hit but it can still be 3-4k damage, which is not shabby at all.

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: Taerik.3405

Taerik.3405

Does the tools 15skill recharge the F1 from medkit?

Rifle Burst Build (potential 13k burst in 2 skills)

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Posted by: MikeT.9428

MikeT.9428

Yes, F1 medkit heal cooldown is affected by the tools trait line. I would expect the 25% health, 15 point toolbelt skill should refresh the F1 heal.

Jade Quarry
Never underestimate an engineer with a wrench
Exploding illusions FTW