To Engineers this may concern,
I have read much about Engineers not liking there damage. While bumped up to level 80 with full skills and trait points I decided to mend a build together to help out Engineers in trouble.. This build has ONLY been tested in Structured PvP. The stats to stack are up to you fellow Engineers to figure out, but for now I can provide you with what I have been using to get the job done. I have simplified the definitions, but do not worry.
Weapon: Rifle
Focus Abilities
Net Shot: *Immobilize (2s) Unable to move.
Blunderbuss: *Bleeding (4 1/2 s) [This is at either of the two distances, the closer distance doing more damage over time]
Main Skills
Elixir H: Heal, Heal over Time, Protection and Swiftness. [This is the best heal in my book, and it only has a 25s cooldown, excluding the Elixir H you can throw on the ground via toolbelt!]
Flamethrower: Fire Power! [Get used to switching to this weapon kit fast, I recommend a key close to your movement fingers, q ,e ,r ,`,]
Utility Goggles or Elixir B: The goggles have a 13s 20% Crit chance on activation and act as a stun breaker + blind immunity. Elixir B also gives a 13s 20% Crit chance, but also 39s of 35 Power and Conditioning, Swiftness, and Retaliation (Reflection).
Net Turret: This turret will be your new buddy. Don’t hesitate to share a drink or two with him whilst guarding a capture point. He will insure that your target is Immobilized(3s) which will play a key role in your damage.
Traits
Firearms: 30 Points. For your Adept, Master and Grandmaster traits choose 2-7-11
2: Do 5% extra damage to immobilized foes
7: Burns you apply last 20% longer [DAT CONDITION DAMAGE]
11: 200 Toughness while handling a Flamethrower via the Flamethrower Kit. You will gain might for 15 seconds every 3 seconds while in the Flamethrower kit. [This stacks up to 7 times]
SmallHelpers from Firearms
*Sharpshooter: 30% chance to cause bleeding for 3s
*Target the Weak: 10% increase critical-hit on targets under 50% HP.[Meh]
*Target the Maimed: 5% increased damage against bleeding foes
Inventions: 10 Points. For adapt choose 5.
5: Toughness: 5% of your toughness is converted to power.
SmallHelper from Inventions
*Low Health Response System: Regen for 10seconds when attacked under 25%
Alchemy: 30 Points. Choose 6-7-9
6: Protection Injection: Gain protection for 3s when disabled. [Pretty much anything making you lose control/not operate properly]
7: Deadly Mixture: Deal 15% more with Flamethrower.
9: Backpack Generator: Gain regeneration when using a kit.
SmallHelper from Alchemy
*Hidden Flask: Drink an Elixir B at 75%
*Transmute: 3% chance to turn incoming conditions into boons
*Energy Conversion Matrix: Deal 1% damage for every boon on you
Toolbelt Skills
*Toss Elixir H: Speaks for itself, use this when your primary Elixir H is on CD
*Incendiary Ammo: Burn foes with next 3 attacks [Use this when rifle is equipped]
*Goggles/Elixir B: Goggles- Apply vulnerability to target (10% more damage)
Elixir B- THROW IT ON THE GROUNNNNND
*Net Attack: Immobilize Target (3s)
Elite Skill
Do whatever you want!
Rotation
Now for our rotation, how will we ever put all of these into effect?
[Considering we have Net Turret up, Flamethrower equipped for buff and are ready]
Switch to rifle now that you have the Flamethrower buff stacked to 6-7
Pop Elixir B if you are using that
Blunderbuss: Apply bleed for 4 1/2 seconds
Immediate Net Shot [NOT FROM TOOLBELT]
Switch to Flamethrower as quickly as possible
—You now have a bleed and immobilize up onto the target, that will trigger 5% increased damage against bleeding foes and Do 5% extra damage to immobilized foes —
Use Flameblast which is placed under the Default 2 key, this is a big hit
—Deal 15% more with Flamethrower also you have the Toughness from Inventions and Firearms being converted to Power.--
Use Flame Jet once or twice
Switch to rifle
Repeat
Become the Escape Artist!
*TRY to save at least one dodge at all times
*Remember you have both Air Blast(Flamethrower) and Overcharged Shot (Rifle) to keep enemies away
*Use Elixir H to keep yourself alive on the run
*Use your Net Turrets primary ability to stop an enemy. Try to do this after a knockback like Air Blast or Overcharged Shot.
Additional Things To Remember!
*Together Firearms and Inventions gives you 300 Toughness
^ 5% is transferred to Power, with the 6-7 stacks of Might (Power)
*If things get hot remember you not only have a Main Heal but a Toolbelt heal too. Use these when things get hectic!
^Enabling Fast-Cast Ground Targeting Options->General->Combat [This will place any AoE type abilities wherever your mouse is!]
*Do not forget about your Toolbelt Net!
*Remember to keep the bleed up as much as possible
*30% to cause bleeding on Crits