Rifle/Flamethrower Gadget Build
I run FT/Rifle/Gadgets often. I have always enjoyed the build but I use the Rocketboots for the added mobility around the field. 900 range jump is super useful for gap closer or running plus it is a blast finisher.
My experience with Battering ram is it is difficult to hit people with. I usually run WvW so people are quick. Throw mine from experience takes more time to throw and set off than I like but it has specific scenarios. The AoE radius of throw mine always seemed alittle too small imo.
Utility goggles seem like they would be useful for fighting thieves and giving yourself a nice burst duration with added vulnerability stacks. Slick shoes is just funny and can come in handy often too. I always enjoy pairing slick shoes with rocketboots in WvW. This allows you to throw CC across an entire battle field or allows you to escape without too much problem.
So I guess I’m saying having the added Gadgets to your build to help a FT tank build is a very useful thing to do but dont over look other gadgets too. They are very good for many situations and with Speedy Gadgets in your build you should be set to swap.
Just my 2c, good luck with the build. You found a pretty solid one that can constantly be altered and tweaked.
Thanks for the input!
I’ve taken to using flamethrower, personal battering ram and the rocket boots for the large gap it creates if i get mobs all over me.
So far I’m having a lot of fun with the class and the build.
I like the rifle for all the utility but it seems like pistol does more damage overall.
I wish they would rework rifle a bit…maybe combine the 3 and 4 ability, letting blunderbuss knock the target away from the force of the blast, create a new offensive attack…like an “Aimed shot” ability. It IS a rifle after all..
Snipe – 1s cast – 12s cooldown
Deals moderate to high damage
You fire a carefully aimed shot that hits one of your targets vital organs, dealing damage and causing one of the following conditions.
Leg shot: Hamstring your target causing X damage and crippling your target for Y seconds.
Head shot: Your target is dazed, interrupting any spells being cast and applies 2 seconds of confusion.
Gut shot: Your target bleeds out slowly, causing X damage over Y seconds.
Chest shot: You shoot your target in the chest, dealing X damage and stunning your target for Y seconds.
or
Execute – 3/4s cast – 12s cooldown
Deals damage based on targets current health
Fire a well aimed shot, hitting your target in a vital area, dealing extra damage based on the targets current health. The health of your target determines the cooldown of this ability. (for balance?)
2x damage -50% 16s cooldown
3x damage -20% 20s cooldown
Rifle needs a shiny new ability :P
(edited by Aorin.9168)