Rifle build for WvW Skirmishing

Rifle build for WvW Skirmishing

in Engineer

Posted by: Trikki.5803

Trikki.5803

So, I got my Predator legendary because it looks so kitten awesome but I have a problem. I can’t find a build that I can use in WvW that feels as good as P/P.

My favourite type of WvW is small group skirmishing (solo-10 players) and I feel the rifle is good for that, but not as a good as P/P. I’m hoping I’m missing some sweet build to use for this situation. Any ideas folks?

Help me sport my Predator and feel that the looks are worth wielding it.

Trikki – GM [NOC] Nocturnal (Oceanic Mature Age Guild)
Blackgate
http://www.nocturnalguild.com.au

Rifle build for WvW Skirmishing

in Engineer

Posted by: Trikki.5803

Trikki.5803

Lots of views and no responses, cmon peeps, help me show off my Predator!

Trikki – GM [NOC] Nocturnal (Oceanic Mature Age Guild)
Blackgate
http://www.nocturnalguild.com.au

Rifle build for WvW Skirmishing

in Engineer

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I had a similar dilemma with using a rifle build in WvW. I didn’t have the condition stats for the pistol, so the damage of the rifle was all I had to go for. The way I resolved this dilemma was to not use the engineer for WvWvW.

Should I make suggestions, however, I’d probably say something like…

10/30/0/20/10

Incendiary Powder, Sitting Duck, Rifled Barrels, Rifle Mod, other abilities and stuff. The 30 in firearms is the most important.

The only “required” utility would be the net turret. Use the net turret and the rifle to spam immobilize and vulnerability on a target, as well as a few stuns. This lets lining up the rifle’s higher damaging attacks go much more smoothly. Careful though, since it only works mid range. I went with the distance increase, since in WvW the shorter range of the rifle will lead to many complications. The damage increase is fairly basic, and the setup will give you many chances to crit with incendiary powder.

As for other stuff to use, I can’t really say much because I never figured it out. You could try going full elixirs, mostly to get the most out of elixir U. You could try going for a rifle/grenadier hybrid, which will let one cover somewhat for the other’s weaknesses. You could also try going full turrets, which can be quite effective in very small fights, but in keep defense/assault your only real weapon is the super bugged mortar elite. You can even try going with Static Discharge, but that is only meh.

I don’t have opinions. I only have facts I can’t adequately prove.