Swap napalm specialist for MA if you’re running with other people. Swap out the oil if you’re cheap like me =D
Alrighty, so i was digging the eg/ft celestial roamer bit for awhile, but i didn’t feel like it was really utilizing everything celestial had to offer.
Things celestial gear excels at on an engi:
-Crit and Crit damage
-Extra defenses and healing
-Enough condi damage and power damage to make it equally good at both of them.
-Compliments the engineer’s kits and weapons, most of which are split evenly between conditions and power.
Things celestial gear is poor at on an engi:
-Not enough power or condition damage to really threaten anyone, or to really take advantage of the crit and crit damage.
Now… to take advantage of all that goodness you need to be able to maintain offensive stats through might stacking and runes. I found that the sigil of battle with hoelbrek runes and good use of the fire bomb on the bomb kit gives you a 100% uptime on 10+ stacks of might, providing a much needed power boost and 56% condition damage mitigation with the soup.
The key to making use of all that damage is to know how to abuse your combo fields. you can get off a fire bomb/net shot/jump shot/acid bomb combo every time once you’re used to doing it, for some serious damage. Fire shield gives you might and does a 1s burn for each enemy that triggers it with an individual 1s CD per target. that means that if you’re fighting a pet class, popping it gives you a huge stack of might very quickly, while spreading damage passively.
Make strong use of your extra healing power by blasting water fields. HT is a 7k heal every 20s. add another 1400 healing for each blast or leap you do while it’s up. You can use it’s toolbelt skill with jump shot or acid bomb for a quick heal while getting out of a sticky situation. The regeneration given ticks for 190/s, giving you some very strong sustain.
Another fun favorite is the smoke bomb. BoB in a smoke field when you’re ressing someone. gets everyone off the res target, and stealths you both to boot. generally allows you to res pretty easily. Jump shot in a smoke field gives you great damage and triggers on the land, giving you 3s of stealth for a surprise pry bar or a little breathing room.
What i’m really loving about the setup is how strong the burning and confusion is without sacrificing all your power burst. You can LoS and kite people only to then drop a 12-15k combo on them and finish it up by controlling them while they bleed and burn out. Between net shot, overcharged shot, BoB, Magnet, and your kitten nal of cripples you can completely deny someone positioning privileges. Making good use of your gear shield negates burst and allows you to walk right into the thick of things to drop your bombs and rifle skills effectively. Try to use your combo finishers as such every time you can, don’t waste any finishers by using them without a field down.
The biggest problems i’ve faced are heavy condition classes. If they time their dodges to avoid your CC and you can’t burst them down effectively they’re going to hurt. the double HT cleanses and super elixir help, but they only help for so long. Try denying them condition burst through gear shield and stealth
Glass builds aren’t much of a threat between smoke field/gear shield and CC. Stay offensive, don’t let them control you and they go down really quickly.
Any suggestions? Sorry i don’t have any videos, i’ll have to download a program eventually :s