Rifle sPVP build
Try this build:
Rifle, Med kit, Tool kit, Utility Goggles, Rifle Turret, Supply Crate
30 in firearms for:
Longer range, Shorter Cooldown, 10% damage
30 tools for:
static discharge, power wrench, adrenal implant
10 in explosives for:
incendiary powder
Go for the sigil of the air
Go for berserker amulet.
Go for rune of divinity
And you have extreme burst. Your rotation is: overcharged shot>throw wrench>analyze>surprise bullet>hip shot
All of this, is done in a few seconds, as analyze and surprise bullet have no cast time and can be done on the move. This leads to extreme burst from the static discharge, and from potential ‘sigil of air’ crits, and will likely lead to very high crits, which then lead to bleeding from sharpshooter, burning from incendiary powder and cripple from the throw wrench.
I’ve had a lot of fun with this build. It is a genuine glass cannon build though, but it feels like it has the cannon. Bursting a weak elementalist down in a few seconds is a really good feeling.
Try this build:
Rifle, Med kit, Tool kit, Utility Goggles, Rifle Turret, Supply Crate
30 in firearms for:
Longer range, Shorter Cooldown, 10% damage30 tools for:
static discharge, power wrench, adrenal implant10 in explosives for:
incendiary powderGo for the sigil of the air
Go for berserker amulet.
Go for rune of divinity
And you have extreme burst. Your rotation is: overcharged shot>throw wrench>analyze>surprise bullet>hip shot
All of this, is done in a few seconds, as analyze and surprise bullet have no cast time and can be done on the move. This leads to extreme burst from the static discharge, and from potential ‘sigil of air’ crits, and will likely lead to very high crits, which then lead to bleeding from sharpshooter, burning from incendiary powder and cripple from the throw wrench.
I’ve had a lot of fun with this build. It is a genuine glass cannon build though, but it feels like it has the cannon. Bursting a weak elementalist down in a few seconds is a really good feeling.
the burst of the build is good but not as good as you make it sound, especially not if you compare what other professions can do. this build is squishy, the combo is hard to land and easier to dodge than the burst combos of a warrior. a succesful dodge and some thoughness and the combo is not scary any more.
Try this build:
Rifle, Med kit, Tool kit, Utility Goggles, Rifle Turret, Supply Crate
30 in firearms for:
Longer range, Shorter Cooldown, 10% damage30 tools for:
static discharge, power wrench, adrenal implant10 in explosives for:
incendiary powderGo for the sigil of the air
Go for berserker amulet.
Go for rune of divinity
And you have extreme burst. Your rotation is: overcharged shot>throw wrench>analyze>surprise bullet>hip shot
All of this, is done in a few seconds, as analyze and surprise bullet have no cast time and can be done on the move. This leads to extreme burst from the static discharge, and from potential ‘sigil of air’ crits, and will likely lead to very high crits, which then lead to bleeding from sharpshooter, burning from incendiary powder and cripple from the throw wrench.
I’ve had a lot of fun with this build. It is a genuine glass cannon build though, but it feels like it has the cannon. Bursting a weak elementalist down in a few seconds is a really good feeling.
the burst of the build is good but not as good as you make it sound, especially not if you compare it to other profession. this build is squishy, the combo is hard to land and easier to dodge then the burst combos of a warrior. a succesful dodge and some thoughness and the combo is not even scary.
Its not easy to dodge.
Land overcharged shot, which has no obvious tell, and you are guarnteed to land the others unless your opponent blows a stun breaker, and then, your cooldowns will recharge faster than his will so you can always try again.
The damage is really high.
Warrior burst is good, but more obvious. Bulls charge needs to complete the entire animation before it knocks you down, so, that means if he is doing it from far away, you have time to see him and dodge, and if he is doing it from close, you see him stay next to you for a second, when you can dodge.
Try this build:
Rifle, Med kit, Tool kit, Utility Goggles, Rifle Turret, Supply Crate
30 in firearms for:
Longer range, Shorter Cooldown, 10% damage30 tools for:
static discharge, power wrench, adrenal implant10 in explosives for:
incendiary powderGo for the sigil of the air
Go for berserker amulet.
Go for rune of divinity
And you have extreme burst. Your rotation is: overcharged shot>throw wrench>analyze>surprise bullet>hip shot
All of this, is done in a few seconds, as analyze and surprise bullet have no cast time and can be done on the move. This leads to extreme burst from the static discharge, and from potential ‘sigil of air’ crits, and will likely lead to very high crits, which then lead to bleeding from sharpshooter, burning from incendiary powder and cripple from the throw wrench.
I’ve had a lot of fun with this build. It is a genuine glass cannon build though, but it feels like it has the cannon. Bursting a weak elementalist down in a few seconds is a really good feeling.
the burst of the build is good but not as good as you make it sound, especially not if you compare it to other profession. this build is squishy, the combo is hard to land and easier to dodge then the burst combos of a warrior. a succesful dodge and some thoughness and the combo is not even scary.
Its not easy to dodge.
Land overcharged shot, which has no obvious tell, and you are guarnteed to land the others unless your opponent blows a stun breaker, and then, your cooldowns will recharge faster than his will so you can always try again.
The damage is really high.
Warrior burst is good, but more obvious. Bulls charge needs to complete the entire animation before it knocks you down, so, that means if he is doing it from far away, you have time to see him and dodge, and if he is doing it from close, you see him stay next to you for a second, when you can dodge.
your theorycraft does not hold in real fights and against proper builds
1. you start with overcharged shot and neglect your highest damage close range abilities.
2. I have almost 2k thoughness, your combo will not even take 50% hp of me and if I use a stun break I can just dodge most of it.
3. after your combo you have no way do deal damage any more except hip shot for the next seconds. I have a tanky condition build and stack 10 stacks of bleeds and a long lasting burn on you that do 3k dps on their own.
what are you gonna do now with no damage any more and no condition removal?
(edited by CptCosmic.3156)
What would you suggest then Cpt?