(edited by Tulki.1458)
Rifled turret barrels +33% range broken
…oh kittenmit, they killed Rifled Turret Barrels’ range, now? It’d be nice if they’d just fix the bugs before worrying at the balance – otherwise, every time they touch balance, it breaks things further.
Edit: Upon personal investigation, I’ve found that while Rifled Turret Barrels does not change the range at which the ‘out of range’ indicator on the skill is activated/deactivated, Rifled Turret Barrels does increase the range.
The Rocket Turret thing is known by the staff (for once, they knew before I did) and should be fixed soon.
Apparently it doesn’t warrant a hotfix, though. Nice, huh?
Net increase in bugs: +0. The number is 22.
(edited by Anymras.5729)
…oh kittenmit, they killed Rifled Turret Barrels’ range, now? It’d be nice if they’d just fix the bugs before worrying at the balance – otherwise, every time they touch balance, it breaks things further.
Edit: Upon personal investigation, I’ve found that while Rifled Turret Barrels does not change the range at which the ‘out of range’ indicator on the skill is activated/deactivated, Rifled Turret Barrels does increase the range.
The Rocket Turret thing is known by the staff (for once, they knew before I did) and should be fixed soon.
Apparently it doesn’t warrant a hotfix, though. Nice, huh?Net increase in bugs: +0. The number is 22.
But it’s easier to just release new bugged stuff, instead of fixing their old mistakes.
C’mon now : )
The last patch fixed the trait damage with rocket turrets but I’m not sure if the range is fixed. Must test further.
Normal attacks from Turrets with Rifled Turret Barrels equipped have the improved range, though the range indicator is inaccurate.
Overcharged shots, however, don’t appear to be affected by RTB.
Thumper and Rocket turret have a different interaction than the others, wherein Thumper’s Overcharge will deactivate the range increase of RTB entirely, starting with the OC and ending when the turret is removed from the field, and Rocket Turret seems to toggle on and off with the use of its Overcharge when out of untraited range.
I have tested the flame turret at exactly 450 range and of course it could reach the target. When i stepped just a very bit back and used Flame Turret again it couldnt reach the enemy, while it should with RTB. 450×1,33 is almost 600 range.
i hoped it was just a mistake in tooltip, but its bugged