Robo-legs in firearms?
I agree, seems more fitting, and there’s a “TBD” spot in masters it could slot into quite easily.
However, not really sure what else would go in for Firearms.
It doesn’t really belong to Inventions, either. Inventions has ally support and turret traits. Selfish utility traits belong to Tools.
Im glad it is in firearms. Juggernaut + robo legs = unstoppable.
(edited by guildabd.6529)
Putting it in tools is also a good idea!
I dunno. Thematically, it’s weird there. Functionally, it kinda makes sense. The [new] firearms trait-line doesn’t have any any synergy with particular kits (the old range and cooldown traits for Elixir gun and such are baseline now) so something that improves your overall base functionality works together. It’s kind of more of a “commando” trait line than pure ‘firearms mods’ ones.
If you want to play your Engie more as a combat soldier kind of thing, the whole line makes sense together. Hence the new juggernaut, which also has nothing to do with firearms thematically, but functions well with some of the other traits.
Please don’t put it in tools. Tools already has speedy kits. Spread out the mobility options a bit so that multiple builds can have high mobility. And if BOTH are Adept, you also wouldn’t have the option of combining them in a super-speed build.
^^ exactly my though. While it may make sense in tools, it seems a bit silly when you have speedy kits in there. While it doesn’t say Robo-Legs will be our 25% modifier explicitly I’m hoping that was just and oversight.
Inventions or just leave it as is and say “whatever” imo.