Tested Primarily in PvP, but most bugs have been noticed in PvE aswell.
Engineer Utility skill “Rocket Boots” bugs.
-When changing direction (either with the “lookbehind” key mapping or manually spinning the camera around.) and activating Rocket Boots will sometimes cause the Engineer to trigger a reduced knock back animation. As if afflicted with a cripple. This can happen in combat and out of combat.
-While entering multiple commands (Spells or abilities) into cue while activating Rocket Boots will sometimes cause it to simply Break Stuns while still having an animation of the explosion but will cause no Damage or self Knock Back effect. This seems to happen frequently when being attacked by multiple sources.
-Activating Rocket Boots will sometimes not cure Immobilize, Cripple, or Chill as the tool tip insists.
-Being struck with a Stun, Knockdown, Fear or Immobilize after activating Rocket Boots will cause the Rocket Boots Knock Back effect to be canceled causing your Engineer to immediately stand at the location he was inflicted. (This may be intended but appears to be a bugged dynamic.)
-Being afflicted with Rocket Boots self Knock Back does not trigger the VI Engineer Alchemy “Protection Injection” trait. (The self Knock Back from the Engineers Rifle ability “Overcharged Shot” also does not trigger this effect. Intended?)
Engineer Tool Belt Skill: “Rocket Kick” bugs.
-The explosion radius of the kick at the end of the Rocket Kick’s animation appears to have a reduced hit box if no targets are selected or if the primairy target is out of range when activated. Causing targets that would be in the effective explosion range of Rocket Kick to not be struck.
Options to improve Rocket Boots. (Opinion)
-Allow Rocket Boots initial launch damage to also inflict the Tool Belts “Rocket Kick”s Burning condition to nearby targets.
-Or allow Rocket Boots to grant Stability/Invulnerability during the duration of Rocket Boots Knock Back effect.
-Or allow Rocket Boots to cure 1 or more other conditions besides the ones already removed.
-Or remove the self Knock Back inflicted by Rocket Boots to simply propel the Engineer backwards landing on his feet. (Similar to the Engineers Elixer Kits “Acid Bomb”)
-Or allow for a Small area of Effect Knock Down at Launch origin.
Options to improve Rocket kick. (Opinion.)
-Allow Rocket Kick to break stuns as well. Increase Rocket Kicks cool down to 30 seconds.
-Increase Rocket Kicks range.
-Or Allow Rocket Kick to remove 1 Boon from targets hit.
Veteran of The Mists & Professional Engineer
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