Rocket Boots !!!
I suppose I can see it being an orderly leap back, rather than self CC but the way it works is fine, just pathing issues ruining it.
The answer is simple.
Someone, say a thief, stuns you. Then they start bursting you. Using rocket boots, you get out of that stun, move a distance a way, and interrupt their burst and they have to start their burst all over again (and usually they have to wait a bit due to cooldowns).
Rocket boots is also one of the few skills that breaks all stuns, knockdowns, and immobilizes. So if, for example, the thief immobilizes you instead of stunning, you get out of that too.
Combined with the low base cooldown (30s) and very low traited cooldown (24s), it is quite useful.
Furthermore, the toolbelt skill associated with rocket boots is one of our highest damage skills, doing around 700 direct damage and 3.3k (or more) burning damage if traited and geared properly, and this too has a very low cooldown of 20 seconds.
The major downside is that it knocks you on yourkitten again. As such it is not the best mobility skill. A better skill, from a mobility point of view, is Acid Bomb from elixir gun which is also a long range backwards leap. It does not break stun or immobilize, but it also does not knock you on yourkitten This makes it quite useful for controlling the range of engagement and escape.
http://wiki.guildwars2.com/wiki/Blink
Breaks stun. Check.
900 distance. Check.
30 second cooldown with an option to lower to 24. Check.
Better control than of where you land. Check.
Can increase range to 1,100. Check.
Blink is by far, a better escape tool. Sure, Rocket Boots has the extra damage tacked onto it, but I would gladly trade it for better control over Rocket Boots. That Teleporter idea a page back I fully support.
Edit: I forgot to mention that Rocket Boots cures Immob, Chill, and Cripple, which is nice but I still don’t favor it over a Blink-like ability.
Edit2: And a blast finisher. Look my only gripe is that it knocks me down. Just fix that and it will be a great skill.
(edited by Aristio.2784)
http://wiki.guildwars2.com/wiki/Blink
Breaks stun. Check.
900 distance. Check.
30 second cooldown with an option to lower to 24. Check.
Better control than of where you land. Check.
Can increase range to 1,100. Check.Blink is by far, a better escape tool. Sure, Rocket Boots has the extra damage tacked onto it, but I would gladly trade it for better control over Rocket Boots. That Teleporter idea a page back I fully support.
Does not break immobilize.
For more details, look under “skills that break immobilize”:
http://wiki.guildwars2.com/wiki/Immobilized
You get immobilized for say 5 seconds. You blink out. 900 (or 1100) is not that far. You’re still immobilized. The thief, ranger, warrior, mesmer, engineer, or guardian that immobilized you proceeds to continue to wail on you. Maybe they have buddies too. You die.
More than half the classes currently have decently long immobilizes.
So blink:
Breaks immobilize: No check
Importance of Immobilize: Check
Relevance of discussing a completely different classes in engineer forums: No check
Relevance of quoted post in this topic: Zero
(edited by PotatoOverdose.6583)
well if you dont want to be knocked down then you can still use the googles or the elixir R.
Considering that it also gives plety of range, damage and hast a rather nasty toolbet kit skill, i think its far better then blink.
and, you could also use a second stunbreaker like the googles to instantly stand up, gain crit and shoot the crap out your enemy.
http://wiki.guildwars2.com/wiki/Blink
Breaks stun. Check.
900 distance. Check.
30 second cooldown with an option to lower to 24. Check.
Better control than of where you land. Check.
Can increase range to 1,100. Check.Blink is by far, a better escape tool. Sure, Rocket Boots has the extra damage tacked onto it, but I would gladly trade it for better control over Rocket Boots. That Teleporter idea a page back I fully support.
Does not break immobilize.
For more details, look under “skills that break immobilize”:
http://wiki.guildwars2.com/wiki/ImmobilizedYou get immobilized for say 5 seconds. You blink out. 900 (or 1100) is not that far. You’re still immobilized. The thief, ranger, warrior, mesmer, engineer, or guardian that immobilized you proceeds to continue to wail on you. Maybe they have buddies too. You die.
More than half the classes currently have decently long immobilizes.So blink:
Breaks immobilize: No check
Importance of Immobilize: Check
Relevance of discussing a completely different classes in engineer forums: No check
Relevance of quoted post in this topic: Zero
The only difference is that you’re trading one bad thing for another. Blink may not remove Immobilize, but Rocket Boots does knock you down. Also, what’s stopping his friends wailing on you while get back up from a Self-inflicted knockdown?
Also,
well if you dont want to be knocked down then you can still use the googles or the elixir R.
Considering that it also gives plety of range, damage and hast a rather nasty toolbet kit skill, i think its far better then blink.
and, you could also use a second stunbreaker like the googles to instantly stand up, gain crit and shoot the crap out your enemy.
You’re telling me I have to bring two stun breakers so I can use a Stun Breaker, and then use another Stun Breaker to stop the first Stun Breaker’s self-inflicted knockdown?
Wat!?
(edited by Aristio.2784)
So what your saying is both have a bad thing. Blink does not remove immobilize, rocket boots knock you down. In my view, this makes your first point, “Blink is by far, a better escape tool,” false.
Furthermore, with engineers the toolbelt skill cannot be ignored, and rocket boots have a very good toolbelt skill. Which actually flows quite niceley into my previous point:
Relevance of discussing a completely different classes in engineer forums: No check
Relevance of quoted post in this topic: Zero
Completely different class, similar skills. It’s not hard to compare Rocket Boots to Lightning Flash/Blink/Shadowstep as they all have similar functionalities.
I prefer Blink-like skills and I’m sticking with that. While the Engineer’s toolbelt skill cannot be ignored, what’s stopping the developers completely scrapping Rocket Boots, and replace it with an equally effective Utility/Tool Belt skill that gives a Blink/Shadowstep/Lightning Flash effect? I.E. Instant teleportation to a selected area while breaking stun.
(edited by Aristio.2784)
the skill is garbage, dont waste a slot on it.
Because there are enough classes that blink already? If you prefer mesmer/ele/thief skills than you should probably play a mesmer/ele/thief.
More importantly, it is not a valid comparison. Each skill has to be evaluated in the context of the entire class. Take Elixer S for example. A really nice evasion skill. But completely worthless compare to certain ranger stances which do the same thing, last longer, and have a better cooldown. Rangers have barrage, giving them a ranged aoe + condition damage. But this is completely worthless compared to grenade kit which gives a far superior ranged AoE capability (in terms of range, damage, and conditions) to engineers.
Not all classes should have the same ranged aoe capabillities.
Not all classes should have a blink.
Not all classes should have stability.
Not all classes should have stealth/invis.
Not all classes should have invulnerability.
Not all classes should have excellent cc.
I could go on like this for a long time. Your main complaint with rocket boots is that it isn’t blink. You’re right, it isn’t.
the skill is garbage, dont waste a slot on it.
Yes, a key part of our p/p burning build (one of the best condition builds in the game atm) is garbage. Listen to this man.
Needs a fix/adjustment, the fact that using this skill to escape cc only to cc yourself is ridiculous.
I feel like it’s pretty good, but should have a bit more height to allow you surpass small obstacles. Sure, to newer players the fact that a stunbreaker in fact CCs you may seem strange, but if you analyze the skill closely you notice the pros:
1) One of the few or maybe the only stunbreak that also removes immobilize. It may not seem like a big deal, but the fact that whatever CC your enemy throws at you, this skill will remove it is invaluable.
2) Low cd – especially if traited
3) Toolbelt skill is -THE- best for condition damage builds as far as damage goes.
4) Moves you back. Even if you have no endurance left, you’ll almost instantly get out of those nasty pistol whips/hundred blades/AoEs.
5) It’s a blast combo finisher. Combined with Automated Self-Defence Bomb Dispenser ( that’s the name, if I recall correctly ) or any smoke combo fields it will also stealth you and nearby allies. Angry enemies just immobilized me and their ele/thieves are bursting me down? No biggie, I’ll cleanse the CC, move away and stealth myself to negate the knockdown.
If I didn’t have a self-knockdown it would be OP. Definitely our best stunbreaker.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)
Yes, a key part of our p/p burning build (one of the best condition builds in the game atm) is garbage. Listen to this man.
The toolkit ery good but if you are not running a condition build.
FROGJON.3094:
the skill is garbage, dont waste a slot on it
I run a gadget build and I love my boots. not only does it stun and the tool belt skill is great. my escape hurts my enemies. I love running in with analyze, rocket kick, blunderbuss, jumpshot then I rocket boot out of there. fun fun fun.
The cool thing is I can interrupt this sequence anytime to get out of dodge. normally after i’m immobilized my cloaking device engages and I blast out of there invisible.
But to each his own.
Yes, a key part of our p/p burning build (one of the best condition builds in the game atm) is garbage. Listen to this man.
The toolkit ery good but if you are not running a condition build.
FROGJON.3094:
the skill is garbage, dont waste a slot on it
so maybe it is not garbage since there is a build which it is good for.
The Tool Belt is fantastic for Condition Builds, I’ll give you that. Yes, I am upset on Rocket Boots not being a blink, but it’s not Blink that I’m looking for. I want a mobile CC Breaker that allows me to choose where I land. The Battle of Khylo is especially horrible for this. I cannot use this ability underneath the Clocktower because I’ll hit a wall, I cannot use this ability on the ledges of the Clocktower because I might die, I can’t use the ability near the Trebuchets because I might die, and I can’t use this too much on the Mansion or the Windmill because the points are near walls/fences.
If Rocket Boots allowed me to chose where I end up like Blink/Shadowstep/Lightning Flash, I would be happier with it. It doesn’t even have to be a teleport, it could be as simple as jumping to that area, like a super powered Jump Shot. If that can’t be done, I suggested adding an AoE daze to help mitigate the harm done by a self-knockdown.
It’s also the gadgety flavor of the class that makes it so good and bad at the same time.
When I compare blink to rocket boots I want rocket boots. it fits my play style. I usually stay in a fight longer then I should. If I had to then chose a location for my escape I would be dead before I did that. with rocket boot I press and Blamo I am gone.
All that said I see why people would want that ability to choose but for me just not my cup o’ tea
how about changig it this way?
It shoots you skyhigh, does dmg to all, you drop down aggain and every1 in the area get knocked down!
or,
it works like now except it doesnt do damage, instead it drops a minor smokebomb.
you are still knocked down but they cant attack you at least.
since it does damage it probably needs a downside from a balancing point of view.
(edited by achmed.6542)
The only thing broken about Rocket Boots is that it removes cripple/chill/immobilize AFTER it launches you, instead of before. That makes it a terrible idea to use on those conditions because you go nowhere, and now your lesser CC is a knockdown.
Fix that and it’ll be borderline OP.
Rifle Skill 4 + Rocket Boots.
Do you know how far that makes us go?
Skill 4, Skill 2, Rocket Boots, Speed boost.
I’m out of your draw distance before you regain control.
The Toolbelt ability works very well with the Ram Head, using it to get in close, apply a burn and then send them flying off.
Use your imagination and chain abilities together to annoy our pursuers.
Thieves never know what hit them.
Only problem I have with rocket boots is how it seems like more often than not, my blast hits invisible walls.
On the bright side, at least when that happens I’m CC’d on my own terms!
The only difference is that you’re trading one bad thing for another. Blink may not remove Immobilize, but Rocket Boots does knock you down. Also, what’s stopping his friends wailing on you while get back up from a Self-inflicted knockdown?
Why do you play the engineer? I never see a discussion on it as a whole, one of its abilities, or one of its utilities, that your not bashing.
Your mentality portrayed in this post is one of the huge problems in the forums.
This whole “How dare you make me sacrifice something to get a great benefit ?!?!” is really getting old.
Yeah, if you want utility that does what 2-3 abilities do on other classes, yeah, yor going to have to sacrifice.
Class skill makes this utility gives you 5s of burning, do you have any idea how much damage that is with high condition damage?
You can break stuns (which will also damage the enemy if they are in melee range)
Blast finisher.
So you get a blast finisher, condition damage and physical damage that can be cast separately, stun breaker, and gap maker all in one. Yet you want to complain about the trade off? Do you really feel it is unfair? Do you even remotely think blink compares to that? Seriously?
I prefer Blink-like skills and I’m sticking with that.
Well please by all means my friend, stick to a class that has that ability. That is much preferable to having you lobby to get out ability down graded to a blink.
(edited by coglin.1496)
The biggest problem with the Rocket Boots is that they don’t often knock you back all the distance. But since this is presumably a bug, we can count on it being fixed eventually.
I think perhaps the knockdown it gives you could be reduced by half a second or so, as the enemies are usually at you again by the time you get back up. But maybe it’d be too strong then, I don’t know. It would be a lot easier to tell if the skill itself wasn’t so buggy.
I love ‘em, I love running into a heavily CC’ed area, patching up a downed mate, then blasting out with me boots just as my health reaches two digits, and even if you then don’t have enough time to clear conditionals and drop, you’re usually well out of the danger zone and can easily be revived yourself; I think not having to look and click before you fly helps in this scenario (and is more in the spirit of the thing,; “Ohshi…blastoff!”).
The only problem I have with it is the limited reliability; it does indeed not always work, and if it doesn’t you do have a problem. It works more often than not though, and I always bring them when running to a tower assault.
My ONLY problem with the skill is that it hits low ledges no matter how small. I see people saying it’s glitched, but it’s never stopped early for me except when I run into something. Even if that something happens to not even come up to my ankles, I still ran into something. That’s my only complaint. I wikitten lifted you just barely off the ground so you could clear the tiny walls or debris on the battlefield. Despite that even, I would say it’s borderline OP and would run it in nearly any Engi build that needs a burn or a disengage or a stun breaker (Only replaced by Goggles on some physical damage builds and all crit builds). I love it. The self-CC has never been a gripe of mine, it’s just too strong to not have it IMO.