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You leap 3 times but onlythe first and the 3rd are a leap finisher. I’d rather like to have only 2 leaps with +50% damage and range, it looks really weird now.
What’cha think?
Couldn’t agree more
wow no one actually wants this? i know its more quality of life more than anything but it would be a VERY good quality of life change
granted this would need them to get the animation team to redo a animation which would take 3 years
Hi ,
Yeah rocket charge feels super clunky now. I’d agree with OP making it gap close on longer distances , doing more damage but with only 2 hits.
Currently the 1st and 3rd leap are finishers, but the 2nd isnt. This feels a bit strange, especially since the whole leap system bugs a bit with this skill.
You don’t have to jump TROUGH a field, neither does it heal when you leap trough it, nor when you land to daze. It always heals / dazes when you start the leap!
So here’s avery special recommendation for this skill I personally’d LOVE to see happening:
What do you think?
Greez!
- Ziggy
Currently the 1st and 3rd leap are finishers, but the 2nd isnt. This feels a bit strange, especially since the whole leap system bugs a bit with this skill.
You don’t have to jump TROUGH a field, neither does it heal when you leap trough it, nor when you land to daze. It always heals / dazes when you start the leap!
So here’s avery special recommendation for this skill I personally’d LOVE to see happening:
- reduce the leaps to 1! (yes 1, worry not, it’s not over yet)
- you can activate this skill 1 more time within 6s
- fix the leap to proc like leaps normally do, jumping INTO a field should have also an effect. I believe the problem was that the skill has multiple leaps right?
- increase the damage by 50%
What do you think?
Greez!
- Ziggy
Aye! also increase the range slightly
Ofc the range will be increased by 50%. So 2 leaps with 50% more effectivity instead of 3 and with the ability to use with a break in between. I’d really love that.
~ <3
Xyonon’s idea would definitely make it feel good and open up for more skilled play. Rather than just mindles pushing on with all the hits, you could save the second leap for the right timing.
It would also make sense if you look at it with a fuel aspect (yes fuel is awesome and a still a scrapper thing many here wanted to have Q_Q). So you could also make rocket charge load itself every ~6 sec up to 2 charges and use them at will.
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