Rocket turret loses range after overcharge
Aaaand it also doesn’t get the bonus range at all if you trait deployable turrets.
-_-
Another annoying turret bug I wasn’t even aware of… bah.
Though thinking back, it would explain why my rocket turret seems to have rather inconsistent range.
Does it revert after the overcharge wears off, or is it a permanent loss of bonus range the second you use the overcharge at all until you pick it up?
The way it works is really weird. So, with RTB the range is 1500. Without it, the range is 1000.
Deploy turret – it fires consistently with 1500 range.
Overcharge turret – it fires an overcharged round with 1500 range.
Turret reverts to 1000 range shots.
… (time passes)
Overcharge turret – it fires an overcharged round with 1500 range.
Turret reverts to 1000 range shots.
For some reason, it seems that transitioning from overcharged mode BACK to normal mode causes the turret to lose the bonus range. But the overcharged shot always has the bonus range.
stupid turret still not work on world boss
Just tested thumper turret. It loses its bonus range after overcharging as well.