Rumble?
Oh there it is ty vey much.
Strange place to have a stun breaker tho…..and how could it add stabilty?And for one second what a waste…..pointless even.
I’m not sure why rumble has the 1s stability, since its instant cast, but Well of Power and Stomp got the same thing when they were changed to stunbreaks. the idea is that they can keep the cast animations but make you unable to be interrupted thanks to the stability.
Borlis Pass
I’m not sure why rumble has the 1s stability, since its instant cast, but Well of Power and Stomp got the same thing when they were changed to stunbreaks. the idea is that they can keep the cast animations but make you unable to be interrupted thanks to the stability.
I think the idea is because it’s a stunbreak without any real utility involved to allow for escape… such as, Elixir R refilling your endurance for a dodge, Elixir S shrinking you for 3 seconds, this one gives you enough time to break stun and at least heal without being interrupted.
Or break stun place Thumper and overcharge it.