Runes of the Pack? Viability?
Well, might stacking runes like strength or aristocracy are better but you can run pack runes if you want.
No need to worry about swiftness duration, speedy kits has you covered.
Explosive powder or shrapnel are better choices than incendiary powder. Reason for this is that you have enough access to burn through fire bomb and incendiary powder only effects one target while shrapnel doesn’t have a cooldown so it can affect multiple targets.
Only recommendations I can make to the build is to run 6/6/0/0/2. Pick up modified ammo for the damage boost and drop mines for elixir gun.
(edited by Ronin.5038)
For engineer the incredible expensive rune of strength is by far the best option in pve. You can share 30 sec might with them since engi is all about vulnerability and explosion finishers
You don’t need the speed of the rune of the pack since you got speedy kits. However they are a good viable cheaper version for the engi. So if you are rather poor, I recommend them for you.
And your build – you really should go for 6/6/0/X/X. 2 for speedy kits in open world, vigor on swiftness or special effect on kits (pull on bomb). At the 2nd 6 you have a trait wich increases your damage dealt by 2% per condition on an enemy. In general thats pretty much a +10% dmg boost for you, at world bosses easy 20% wich is insane.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Ok, thanks. I’ll max out Firearms then.
Any tips on Might stacking in an average PUG dungeon run?
How to do it? Well if you are EU I can show you ingame xD
In general use the following weapons / skills:
- pistol + shield (self preference, one more finisher + utility, rifle grants more dmg)
- healing turret (=HT)
- grenades
- bombs (big ol’ bomb in toolbelt)
- elixier gun
This is my general setup. For buffing you do this:
HT → big ol’ bomb → fire bomb → shield 4 twice → F1 (HT) → elixier gun 4 → swap weapons for interrupting your knockback from elixier gun 4.
You can also use the thumper turret instead of the elixier gun for a burst of explosion finishers (3 finishers), but it has a long cd, whereas the elixier gun has almost no cd. It’s also a good damage dealer and a good combination is to use the also low cd fire bomb, sticky bomb and then elixier gun 4, so you share 3 stacks might aswell root all enemies in your devastating elixier gun aoe skill.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Thanks for the tips! Tried it out in AC p3, it’s fairly quick and easy.
I have one last question. Would swapping out my Knight’s gear with Rampager gear be useful? Considering that Bombs and Grenades inflict a lot of condition damage as well, as does the Pistol.
The damage you recive with condition damage is lower than the damage you loose from not building power. You’d better go full zerk tbh. More dmg = faster ks = less hits taken = less def required.
Btw just use pistol 3 (or 2 if you got a quip), since all other pistol skills aren’t worth using.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I use runes of the traveler because basically I don’t notice that much of a difference. I also use the trait for gaining swiftness while in combat from a crit. Even a dodge explosive can cause it and it’s great for getting out of sticky situations while in combat which does occur sometimes despite our best efforts to get by mobs.
The Rune of Traveler set includes a bonus time to boons, condition duration, and 25% movement speed out of combat which is great because you don’t have to fiddle with kits over and over again to get the speed effect it’s on all the time and since it’s only 8% from the 33% run speed from swiftness you’ll never notice. I’ve actually tried using swiftness while this is on and when swiftness wore off while running I was amazed at how little a difference there was.
I also use sigils of strength and battle to offset the damage loss. Seems to work pretty well.
My gear is P/P, bomb kit, EG. I find that the cooldown for the switching rune is quite low so might stacks pretty frequently from switching kits, and crits aren’t difficult to achieve in any weapon/kit so might stacks frequently combined with the typical use of vuln and you’ve got a good system of improving damage overall.
My build is a hybrid however which some min/maxers might not find so awesome I find I have no issues. precision toughness condi gear with precision power toughness accessories and a 4/6/0/4/0 setup life is pretty good I have condi removal, burns on crit, bigger bombs, 2% dmg per condition on enemy, vuln and swiftness on crit, and protection injection.
here’s the build hope this helps keep in mind I rarely do dungeons and focus mainly on open world, however when I am in dungeons I almost never have any issues with this build. Oh and the website doesn’t reflect the actual crit chance since I can’t add the scores I get from the gear I’m wearing to the linked calculation.
(edited by tigirius.9014)
I use runes of the traveler because basically I don’t notice that much of a difference. I also use the trait for gaining swiftness while in combat from a crit. Even a dodge explosive can cause it and it’s great for getting out of sticky situations while in combat which does occur sometimes despite our best efforts to get by mobs.
The Rune of Traveler set includes a bonus time to boons, condition duration, and 25% movement speed out of combat which is great because you don’t have to fiddle with kits over and over again to get the speed effect it’s on all the time and since it’s only 8% from the 33% run speed from swiftness you’ll never notice. I’ve actually tried using swiftness while this is on and when swiftness wore off while running I was amazed at how little a difference there was.
I also use sigils of strength and battle to offset the damage loss. Seems to work pretty well.
My gear is P/P, bomb kit, EG. I find that the cooldown for the switching rune is quite low so might stacks pretty frequently from switching kits, and crits aren’t difficult to achieve in any weapon/kit so might stacks frequently combined with the typical use of vuln and you’ve got a good system of improving damage overall.
My build is a hybrid however which some min/maxers might not find so awesome I find I have no issues. precision toughness condi gear with precision power toughness accessories and a 4/6/0/4/0 setup life is pretty good I have condi removal, burns on crit, bigger bombs, 2% dmg per condition on enemy, vuln and swiftness on crit, and protection injection.
here’s the build hope this helps keep in mind I rarely do dungeons and focus mainly on open world, however when I am in dungeons I almost never have any issues with this build. Oh and the website doesn’t reflect the actual crit chance since I can’t add the scores I get from the gear I’m wearing to the linked calculation.
Click the PvE mode button in the top right and you can select gear as well.