S/D is static discharge right?

S/D is static discharge right?

in Engineer

Posted by: Siobhan.3582

Siobhan.3582

My engineer is only level 64 but I have leveled over half that while doing WvWvW.

I have tried various combos and of course,understand I am upleveled so I won’t really see the pros and cons of various builds fully, yet.

that said, I have not done much with the static discharge build yet.

I like rifle very much and this should have synergy, right?

what are common builds. Assume 30 in the last line for that and quicker toolbelt recharges. What kits/traits do you run with this?

That one person.

S/D is static discharge right?

in Engineer

Posted by: Seras.5702

Seras.5702

30 in Firearms to buff your rifle
30 in Tools to reduce toolbelt recharge

This is the framework of my SD/rifle build

It gives a lot of control with Throw Wrench crippling and rifle’s Net Shot on an 8s cooldown. Goggles, then unload your toolbelt Analyze>Throw Wrench>Rocket Kick. Remember to use Jump Shot and Blunderbuss. And of course your TK has plenty of handy items to use (cripple, shield block, magnet, prybar to face).

Many people take Rifle Turret instead of RB because of the lower cooldown on the tool belt skill. However, I prefer having an escape/blast finisher. Not to mention the impressive burn from Kick.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

S/D is static discharge right?

in Engineer

Posted by: Wintel.4873

Wintel.4873

^ Mmm fun times with Rocket Boots. Few things with the above build:
> Too hard to sacrifice Surprise Shot (Rifle Turret) not only because it has a super-short cooldown, but it’s a reliable guided projectile with decent range that hits hard. Could almost be called a core ability of the build.
> This probably comes down to taste, but I use this build as a “sniper” build rather than a close-quarters build. So in Firearms I prefer to take Rifled Barrels (200 range), Hair Trigger, Rifle Mod (+10% flat damage)
> Similarly I end up taking Scope instead of Power Wrench.

It’s a fun build in full zerker gear, but be warned about the lack of defense. Anything with high evasion (e.g. Thieves, Mesmers) or the ability to lock you down (stuns/fear/etc) = you better be on your toes

(edited by Wintel.4873)

S/D is static discharge right?

in Engineer

Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

^ Mmm fun times with Rocket Boots. Few things with the above build:
> Too hard to sacrifice Surprise Shot (Rifle Turret) not only because it has a super-short cooldown, but it’s a reliable guided projectile with decent range that hits hard. Could almost be called a core ability of the build.
> This probably comes down to taste, but I use this build as a “sniper” build rather than a close-quarters build. So in Firearms I prefer to take Rifled Barrels (200 range), Hair Trigger, Rifle Mod (+10% flat damage)
> Similarly I end up taking Scope instead of Power Wrench.

It’s a fun build in full zerker gear, but be warned about the lack of defense. Anything with high evasion (e.g. Thieves, Mesmers) or the ability to lock you down (stuns/fear/etc) = you better be on your toes

You definitely know what you’re talking about unlike most , bravo bravo

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

S/D is static discharge right?

in Engineer

Posted by: Treborlavok.3504

Treborlavok.3504

The main reason I take rifle turret over RB, I love RB for mobility and cure of Imm, chill, slow, is for the extra blast finisher on rifle turret tb skill paired with the tb skill from healing turret(non active turret, regen) giving you 2 aoe healing fields.

Then you just need to time your evades and TK block, pull, cripple and lastly goggles stun break if needed for defense as well as overcharged shot in its hilarity and net shot all help you play offensively and defensively as needed.

You definitely do not need to go full zerker to hit like a truck with a sd burst build. I learned that playing my ele.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

S/D is static discharge right?

in Engineer

Posted by: Writetyper.1985

Writetyper.1985

It’s sword/dagger engineer, new weapons being added on the 10th patch.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

S/D is static discharge right?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

http://gw2skills.net/editor/?fcAQFAUl0pyUX8SyF17IyYGkWnB+gd95BbNfPIA-j0xAYfACCAdBJ5VEN22QR0Y11YKXioahAWsAA-w

this the sd build i usually use
gave up some precision but in my case i dont need it because i have assasin trinkets so my average precision is at 63% so when enemy drops to 50% it gains 10% more crit(73%) on them plus 10% more crit when using the Scope trait brings it to 83% so all you’d need is Fury and bam 100% crit rate while keeping 30 points in explosives for whatever you want+30% condi duration wich is why i use Ice sigil for 4s of chill and pretty much perma cripple thats in wvw roaming tho for pve i just use bloodlust sigil

for pve i dont really consider speedy kits all that needed so i can freely use scope

S/D is static discharge right?

in Engineer

Posted by: Seras.5702

Seras.5702

^ Mmm fun times with Rocket Boots. Few things with the above build:
> Too hard to sacrifice Surprise Shot (Rifle Turret) not only because it has a super-short cooldown, but it’s a reliable guided projectile with decent range that hits hard. Could almost be called a core ability of the build.
> This probably comes down to taste, but I use this build as a “sniper” build rather than a close-quarters build. So in Firearms I prefer to take Rifled Barrels (200 range), Hair Trigger, Rifle Mod (+10% flat damage)
> Similarly I end up taking Scope instead of Power Wrench.

It’s a fun build in full zerker gear, but be warned about the lack of defense. Anything with high evasion (e.g. Thieves, Mesmers) or the ability to lock you down (stuns/fear/etc) = you better be on your toes

I’ve tried the Sniper style SD/Rifle, and liked it, but felt too out of the action. It’s certainly safer, considering the lack of inherent defense to most SD builds. In the end I went with a more guerrilla style, crippling and immobilizing my target unleashing my SD burst along with Jump Shot and Blunderbuss, and then Rocket Booting out.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

S/D is static discharge right?

in Engineer

Posted by: kyubi.3620

kyubi.3620

why not just spec this build to having 30 10 0 0 30 instead? i mean you gain fury from toolbelt and have around 68% crit chance in zerk anyway why not also spec it for grenade? at least for pve that is. i was thinking about http://gw2skills.net/editor/?fcIQFAUlIqiY3zSyF17IyoHk2EuZgKUffeQfpFEC-jgxAYfACCQyrIasF3ioxqrxUuER1A-e
so to spam big oll bomb and multi grenade toss

again big oll bomb and the goggle can be replaced when team gives a garanteed fury as well so you may use the tool kit instead. Aw so hard to decide wich to use

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

S/D is static discharge right?

in Engineer

Posted by: Saturn.6591

Saturn.6591

^ Because you won’t make much use of static discharge if you only have one targetted skill in your toolbelt. At least if you’re not lucky/skilled enough to always face EXACTLY in the direction of your target while using those toolbelt-skills. I’ll just go ahead and say that’s nearly impossible, though.

S/D is static discharge right?

in Engineer

Posted by: Treborlavok.3504

Treborlavok.3504

why not just spec this build to having 30 10 0 0 30 instead? i mean you gain fury from toolbelt and have around 68% crit chance in zerk anyway why not also spec it for grenade? at least for pve that is. i was thinking about http://gw2skills.net/editor/?fcIQFAUlIqiY3zSyF17IyoHk2EuZgKUffeQfpFEC-jgxAYfACCQyrIasF3ioxqrxUuER1A-e
so to spam big oll bomb and multi grenade toss

again big oll bomb and the goggle can be replaced when team gives a garanteed fury as well so you may use the tool kit instead. Aw so hard to decide wich to use

not fast enough of a recharge on Belt skills to take advantage of the bursts from SD. plus not going down firearms you lose a lot of precision that you then need to make up with in gear. Also, you never want to go full zerk. Thats just free bags/stomps for other players(wvw/pvp).

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

S/D is static discharge right?

in Engineer

Posted by: kyubi.3620

kyubi.3620

why not just spec this build to having 30 10 0 0 30 instead? i mean you gain fury from toolbelt and have around 68% crit chance in zerk anyway why not also spec it for grenade? at least for pve that is. i was thinking about http://gw2skills.net/editor/?fcIQFAUlIqiY3zSyF17IyoHk2EuZgKUffeQfpFEC-jgxAYfACCQyrIasF3ioxqrxUuER1A-e
so to spam big oll bomb and multi grenade toss

again big oll bomb and the goggle can be replaced when team gives a garanteed fury as well so you may use the tool kit instead. Aw so hard to decide wich to use

not fast enough of a recharge on Belt skills to take advantage of the bursts from SD. plus not going down firearms you lose a lot of precision that you then need to make up with in gear. Also, you never want to go full zerk. Thats just free bags/stomps for other players(wvw/pvp).

‘’PVE BUILD’’ but your right this build would outright suck in pvp because its not speced to burst but to have heavy continious damage to apply on mobs wich btway never dodge or move out of zones and somewhat lack a stun breaker/cond removal (dont need one anyway) I was more thinking of applying static discharge to pve purpose here (couldnt care less about how it work in pvp i just want to have an enginer who can pulls decent critical damage dps in pve without behing an all out turret clown) as such wearing full zerk is totaly optimal

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

S/D is static discharge right?

in Engineer

Posted by: Treborlavok.3504

Treborlavok.3504

why not just spec this build to having 30 10 0 0 30 instead? i mean you gain fury from toolbelt and have around 68% crit chance in zerk anyway why not also spec it for grenade? at least for pve that is. i was thinking about http://gw2skills.net/editor/?fcIQFAUlIqiY3zSyF17IyoHk2EuZgKUffeQfpFEC-jgxAYfACCQyrIasF3ioxqrxUuER1A-e
so to spam big oll bomb and multi grenade toss

again big oll bomb and the goggle can be replaced when team gives a garanteed fury as well so you may use the tool kit instead. Aw so hard to decide wich to use

not fast enough of a recharge on Belt skills to take advantage of the bursts from SD. plus not going down firearms you lose a lot of precision that you then need to make up with in gear. Also, you never want to go full zerk. Thats just free bags/stomps for other players(wvw/pvp).

‘’PVE BUILD’’ but your right this build would outright suck in pvp because its not speced to burst but to have heavy continious damage to apply on mobs wich btway never dodge or move out of zones and somewhat lack a stun breaker/cond removal (dont need one anyway) I was more thinking of applying static discharge to pve purpose here (couldnt care less about how it work in pvp i just want to have an enginer who can pulls decent critical damage dps in pve without behing an all out turret clown) as such wearing full zerk is totaly optimal

even in PVE the amount of times you can get off the SD from your TB skills bumps up your dps immensely. Especially in full zerker for pve content with shorter TB skills and 30 into firearms, to get the extra dmg and recharge on rifle. Plus you add in vulnerability from certain utilities and bam… huge dps boost.

0/30/10/0/30, play with it.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

S/D is static discharge right?

in Engineer

Posted by: Siobhan.3582

Siobhan.3582

Well I finished up and hit 80 since I first posted this.

Right now (and pretty fluid) I went with rifle and the static discharge build. went off the board a little and went with 3 gadgets (rocket boots, goggles and rams head) with a mix of knights/valk gear.

Been doing mostly roaming, small size wvw over on Yaks. Not really zerging it much. So far, I enjoy it. The last gadget might be overkill and could see moving from rams head to took kit instead.

But I am taking, while having some ok burst. power is 3k ish, crit rate is 50% ..

That one person.

S/D is static discharge right?

in Engineer

Posted by: kyubi.3620

kyubi.3620

thats what i ponder because grenades can actualy do realy good critical damage. Maybe if i switch the bomb kit for something else keep grenade as the main damage tool and have the third as another quick recharge i can find a compromise. Because lets face it doing only rifle auto attack damage is somewhat terrible if you have to wait for SD everytime you wanna deal damage

EDIT: i did a small change here (didnt need bomb kit anyway cept that big oll bomb mass knockdown is epic for crowd controlling mobs but if we talk damage purpose…)
removed all those useless cripple trait for burning on critical and free armor break at 50% chance on crit

http://gw2skills.net/editor/?fcIQFAUlIqiYnpSyF17IyoHk2EuZgKAYfewWtFEC-jgxAYfACCQyrIasF3ioxqrxUuER1A-e

why not abuse of grenade actual heavy critical damage dps since we gunna cap it with zerk? i mean why not combine it with the spec. True its only 55% chance to do critical but youl get fury from party and in pve you wont realy need google as much as in pvp because the mobs is likely to get its 25 stack of vulnerability quite fast.

i cant get to understand you to choose between rifle having a not so important bonus to precision and about 20% more dps at best and grenade wich basicaly does a 4k auto attack.

I know im using one of the SD slot for it but considering i get to have 2 very short cooldown SD and a 23 second one im willing to make the tradeoff especialy for an increased bonus to power and heavy damaging grenade when not doing SD damage. Beside i can actualy run pistol/shield for free block have my pistol get the rune of power on crit and my shield run bloodlust for heavy damage boost from might stacking or giving it the bleed on critical effect (honestly why not? im using a toolkit and i still get benefits from those effect so why limit it to one buff from a rifle ill barely use)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

S/D is static discharge right?

in Engineer

Posted by: Siobhan.3582

Siobhan.3582

Well I think you do discount the amount of dps you can get from the rifle. Plus my whole thing is staying at distance with this build.

“perfect world” slot in ’nades. But I really dislike the ground targeting of them and while I do run them at times (ie tower/keep take and defense) open field and running around stuff, I am using the rams head or tool kit. Both, for me, are more fun, but understand not optimal dps.

That one person.

S/D is static discharge right?

in Engineer

Posted by: Treborlavok.3504

Treborlavok.3504

Well I think you do discount the amount of dps you can get from the rifle. Plus my whole thing is staying at distance with this build.

“perfect world” slot in ’nades. But I really dislike the ground targeting of them and while I do run them at times (ie tower/keep take and defense) open field and running around stuff, I am using the rams head or tool kit. Both, for me, are more fun, but understand not optimal dps.

Yea exactly, In pvp not at optimal stats every shot with my rifle auto attack is 1.5-2.5k+(targets build dependent). Plus like you said I just hate the spammy ground targetness of nades. Also since they have a slow landing time unless you’re aiming at your feet I feel you’re better off going either more offensive by taking a gadget or a diff kit or more defensive and take a turret or elixir.

I will say though that a SD build has immense options on the skills you can run. Which is part of the reason why I love it so much, aside from them bursts!!!

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.