SD variation w/ Net Turret Video
Hate the music but like your build. But one question. SD does not fire with the net turret belt ability? I wonder why you use Elixir H and not the heal turret
If you create your next video please record a tPvP game.
SD fires with all toolbelt abilities and yes it fires with the net too.
Nice video, the rifle is such an awesome weapon. I also agree that you should give the healing turret a try, since together with the net turret and jumpshot you have 2 more blast finishers able to provide you and your team with some nice Area healing.
SD does fire with the net turret belt ability. I’m using Elixir H instead of healing turret because of Cleaning formula 409, but healing turret could technically do the same job.
Ponder this, if you double tap Healing Turret and then pick it up, you have a 5k heal plus 2 condition removal, both in an huge AOE on a 14 sec cool down.
Definitely more beneficial. I’ll give it a whirl. Healing Turret is still pretty clunky to me haha, but doing that could allow me to move 20 pts of traits into something else.
I had the same problem with new healing turret being clunky after the last major changes, but I found a 3-secondish chain of “deploy, overcharge, detonate” gets me my AoE heal every time. Just had to slow my actions down and maybe count out loud while fighting. Before that, I remember being able to get the water field AoE really quickly but sometimes missing. Now I only miss it if there’s too much action going on or I’m lagging too hard.
^What that guy said^
It take a little bit of training to get the timing right, but once you do it is the best condition removal engis have. You can choose between a 15 sec CD 5k heal 2 condition removal or a 6.5k heal 2 condition removal on a 20 sec CD. If you work at it, you can get in another 2 blast finishers for 10k healing! So far I can reliably do the 8k healing.
But really the double tap pick up = 15 seconds is too delicious.