Hello fellow Engineers!
Is there someone on the enemy team, who you really dislike (or dislikes you) and you want a way of showing it to them?
Do you want to make someone literally rage quit?
Do you think condition-builds are kinda boring and are looking for a fun power-based engineer build?
You like explosions a lot ?
Then i shall bring you redemption and present you my build, which i am running since the past few months.
http://gw2skills.net/editor/?fcAQFAUlIq6Z38ylF1LJxoHc+zkGUB9Kqg+/oQutF-TkAg0CnIiRFjLGTMyYsxMsA
Pros and Cons
Pro:
-Extremly high spike damage (between 10-20k depending on the armor of the target for a full combo – you can practically “one-shot” someone)
-fun to play (at least in my opinion) and really annoying for the enemy
-lots of CC which can possibly lock down 1 person for quite some time
-destructive in team fights because of the high aoe damage along with boon stripping and CC from slick shoes
-can somewhat even kill bunker guards for example(although it takes some time and i have no insight on the performance of professions regarding this subject)
Cons:
-really really squishy
-will have a hard time against conditions
-MM necros, off-guards, PU mesmers are your worst nightmare
-not too viable in tournaments (i have tried it and if you get focused you are pretty much dead – it should work better if you build a bit more tankier)
-a bit slow on its own if you dont take runes to compensate or trait for it
Idea
First i started with the idea of a build using gadgets and were trying around with the already provided build like the “Inspector Gadget” build. This led me to the conclusion that i wanted a build which can provide heavy CC-effects whilst delivering high damage.
So i started fiddeling around with kits, with turrets, playing without any kits and eventually arrived at the build, which is incredibly frustating to play against- so much that my guildies refuse to play against me. People have thrown a lot of insults at me for playing like this – thats why i came up with the name.
Traits
20 Explosives:
Forceful Explosives(III) is pretty much needed to make this build work
properly and Explosive Powder(VII) will boost your main spike damage
by a nice 10% (i will explain this part a bit later).
10 Firearms:
Rifled Barrles (IV) is a really nice trait since it increases the overall range
of your rifle – especially for the overcharged shot – jump shot combo.
However this is not a must-have so you can also take Sitting Duck (II)
for example.
0 Inventions:
There is not much to talk about this traitline, unless you want to put
20 points in there to get the movementspeed bonus, which can be quite
nice for this build, since it doesnt have a reliable source of swiftness
unless you take runes for it or switch some traits in the tool-traitline.
10 Alchemy:
Protection Injection (VI) is really nice to have because you mostly have
to go into close combat to deliver your main damage.
You can also pick Acidic Coating (III) if you want to “troll” some more.
Backstab thiefs will hate you a lot.
30 Tools:
I picked Static Discharge (II) because i like this trait and its always nice
to have that extra damage. Speedy Gadgets (III) lets you use your slick
shoes and mine more often. I have tried playing without this trait but it
was really annoying to have those giant cooldowns. If you can deal with
it then pick another trait like Kit Refinement instead, which is also the
last one i´ve picked because it turns you Bomb Kit into a even more
devastating team-fight weapon. You can leave out on this trait to pick
Speedy Gadgets (VI) for example. Both traits dont really synergize
well for obvious reasons.
(edited by Colt.3682)