Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)
+1 condi remove for heal skills.
After AR nerfing , people started to run out thier AR from their traits and use ADEPT (!) tier traits for their builds . If we use 6 points in alchemy line , we generally choose
(III) Blood Injection ~~ Adept tier (Why not)
(VI) Protection injection ~~ Adept tier(Possible 6th )
(X) HGH ~~ GM tier (just for elixir builds)
(XIII)Experimental Turrets ~~ GM tier (generally just for turret builds)
over others as a 6th trait…
Lets change AR to :
(XII)RECUPERATIVE ENZYMES : Inject reformative enzymes to your healing skills that can cure one more condition on you.
Effect of this trait on heal skills:
~Healing Turret : Deploying turret can cure 1 condition
(Cleansing Burst can stay same,so we can remove 3 conditions instead of 2)
~Elixir H : Drinking elixir ll cure 1 condition
~Med Kit (Bandage self): Bandaging yourself ll cure 1 condition
~A.E.D : Activating A.E.D ll cure 1 condition
~Antitoxin Spray : Using it ll cure 1 more condition (Pve skill but mender’s purity of mesmers can usable with this heal in pve + wvw)
These are my suggestions for " A 6th TIER TRAIT ". There is no condi remove for toolbelt skills or AEO effect and cooldown for this trait. We already have minimum 15 sec cd for a heal skill. I dont think this trait ll be OP or UP . But i find it more useful than current AR.
So what do you think about this rework ? Is it useful or another garbage trait rework ?
PS: Sorry for bad language..
Ahh yes… Automated Response. Rarely touch it nowadays since the nerf. That said, I do agree that it should be reworked or changed completely. +1 condi removal on heal skills is nice and consistent, but I do not think that is enough to justify it as a viable grandmaster trait.
Remove +1 condition whenever you use a skill that removes any number of conditions would make it more viable. This means that the typical engineer build would have 1-2 more conditions removed (from heal skill + rocket boots (if immo), elixir gun, elixir r (if immo), or toss elixir c). This change would also synergize well with (X) Cleaning Formula 409 so that even elixirs that normally wouldn’t remove conditions can now remove 2. This would not necessarily be over powered, since kits are still typically the better option and HGH would not be able to be used with Automated Response (both grandmasters).
Or Anet could simply revert Automated Response back to normal with the health threshold reduced to 20% or 10% similar to ele’s diamond skin trait that operates the same way except with a health threshold of 90% and above (although 10% and below would probably be too low for it to actually matter).
In my opinion the old Automated Response was fine, considering that conditions on you prior to its activation were not removed and typical engineer builds already had little condition removal.
(edited by ejax.5170)
I’d like a condition removed on toolbelt skill use, please.
For a Condi resistant build I don’t think the original trait is bad, seems more of a pvp trait if you were looking for something to help you counter a necro. It was pretty broken before, I kicked 2 Necro’s butts by maintaining my hp at the 25% for that 100% Condi duration reduction… then they came back for revenge after switching to a power build lol. 50% Condi duration reduction at 33% hp is pretty decent if you have other Condi duration decreases. This trait would probably save you if you got bursted by a Necro. The trait is more useful than removing 1 more Condi. If you’re applying the trait with the expectation that the trait alone will hard counter conditions, then I don’t think that’s realistic.
(edited by Depths.4051)
Other then not liking the trait name suggested, I feel the the suggestions are on an agreeable path.
Ar as it is gives me a reason to invest in hp. I don’t think it needs a rework just slightly higher threshhold for it to activate.
I’d like a condition removed on toolbelt skill use, please.
I like this idea.
Welp, automated response is intended as the engineers way to deal with condis, and its supposed to mess with condi-duration on a threshold…
How about you decrease the condi-duration gradually with our healthbar?
100% health == +/- 0% condi duration
90% == -5%
80% == -10%
70% == -15%
60% == -20%
50% == -25%
40% == -30%
30% == -35%
20% == -40%
10% == -45%
0% (and downstate) == -50%
That would gradually increase our resistance against condis with the damage we take, not be considered as OP, since we still have roughly the same resistance at the current threshold, but make the trait more attractive in total (f.e. -78% immob duration with leg-mods on 10%… that could indeed be a lifesaver that also is accessible in spvp without using buff-food)
Another idea would be this:
transmute one !stack! of conditions / one condition every 10 sec into 5 seconds of stability
We already have a minor trait that transmutes incoming conditions, and a utility (elixir C) that already cleans all our conditions instantly, so I guess this trait would be a fair and not imbalanced niche-filler for the engineer, dealing with our lack of stability as a appropriate gm-trait.
my last idea would be to proc elixir C every 20 seconds whenever one condition reaches 10 stacks or a duration above 10sec. Simple and effective, and rises the skillfloor for knowing necros / condi-classes against engis. You know, punishing mindless spamming is always a good thing when it comes to competitive content.
“should I overload him with condi-spam right now or will that trigger his boon-transmute?”
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