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Posted by: Dirame.8521

Dirame.8521

Trait Name: Projectile Infused Bombs
Successful Blast finishers activate Shrapnel. (5s ICD)

Yay or Neigh?

Don’t Neigh, you’re a donkey if you neigh.

I make guides to builds you may not have heard of;
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Posted by: Manuhell.2759

Manuhell.2759

Dynamic Dynamo – Grandmaster
Recharges toolbelt on endurance use (1s per every 10 endurance used).

It would mirror adrenaline pump (as that gives endurance per toolbelt use).
It could have a synergy with adrenal implant (more endurance recharge means more endurance you use, and thus faster toolbelt recharge) and with static discharge (since you’re making toolbelts recharge faster).

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Posted by: Arantheal.7396

Arantheal.7396

How about this:
“Armor Mods 2.0”
- Gain aegis when struck (15sec icd)
- Gain 10 endurance each time you block.

Great synergy with TK / shield block.
Great synergy when playing together with guardians.
Great synergy with runes of the defender.
Also allows for more explosive powder kegs, which potentially are even more blast-finishers and heals.

Engineer is love, Engineer is life.

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Posted by: Xyonon.3987

Xyonon.3987

ASM (anti surprise module)

daze enemies that hit you from behind (some icd)

just something

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Frightlight.3796

Frightlight.3796

Static addict- Your critical hits build up an electrical charge after gaining 3 charges your next attack will shock your target and nearby enemies for x damage 1sec cd per charge to build up

Kinetic Converter-Critical hits will reduce the cd of gadgets by x sec prob a low amount just the more you crit the more youll be able to access your utilities in a fight

Abort!-When being stunned or disabled (cc) You will release an emergency battering ram (use regular battering ram here with cd)25 sec i think? to up to 2 targets wont get hit unless they are within range.

Emergency power supply-When you are critically hit daze your enemy for 2 sec and recharges one utility skill 30 sec cd? mabye longer or mabye give you quickness boon for x time

(edited by Frightlight.3796)

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Posted by: Arleon.5921

Arleon.5921

As a grandmaster for tools or alchemie – condition remove on toolbelt skill.
could be balanced by the number of condis removed, or mabe an additional global cd ( not only the toolbelt cd ). It would be a strong Bonus for an engi, since it can give you a condi remove for any build, but hey – it`s a grandmaster ^^ ( or give it a huge internal cd and make it the highest minor traid for alchemy )

For the Elixier Gun traid – mabe let 3 or 5 grant regeneration to allies ( I would personaly like to be able to change the 3 into a full support, removing conditions and spreading reg instead of the poison and vuln. )
Another option for the EG traid would be some boon removal, but I`m not shure how to balance that.

I love the robo legs – especially because it makes the speed boon give more than 33% bonus —- and I´d love to have this on out of combat also ^^

Master in Inventions – Turrets have no / more reduced cd when they are picked up, and not destroyed ( only the turret, not the overcharge ). So it increases the existing effect to have more mobility with turrets. I think this could work, since you wouldn`t be able to use experimental turrets anymore.

In Firearms you could move precise sights + infused precision merge into a master traid, increasing the amount of vuln by a higher chance, or a higher ammount of stacks ( would be nice for dungeons ) and move the rifle/speargun traid down to adept giving it sth like cd and a little crit chance / (crit) dmg bonus. ( 5% or sth ).

Another idea for the tools grandmaster – toolbelt skills give boons.
possibly it could be any random buff out of a pool eg retaliation, fury, or vigor.
Or it could give a certain buff depending on the type of the skill the toolbelt skill belongs to. like toolbelt skills from turrets give retaliation, toolbelt skills from kits give vigor, gadget ones give fury ( just some random examples ). Could be an ego boost, or even buff allies also.

The med kit traid could give blind or weaknes to enemy targets.

(edited by Arleon.5921)

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Posted by: EnderKid.2567

EnderKid.2567

Kinetic Converter-Critical hits will reduce the cd of gadgets by x sec prob a low amount just the more you crit the more youll be able to access your utilities in a fight

Oh my glob this^^
But shouldn’t they just reduce the CD of a utility in general? Or even Toolbelt skills?and Would it include healing skills? It would have to exclude kits (Obviously!!).
The system could use RNG to determine which of your utilities gets effected by this .
Personally I’d rather have a trait that reduced 1s with no cooldown over a 10s reduction with 10-12s cooldown.
Very awesome Idea

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Posted by: Frightlight.3796

Frightlight.3796

Kinetic Converter-Critical hits will reduce the cd of gadgets by x sec prob a low amount just the more you crit the more youll be able to access your utilities in a fight

Oh my glob this^^
But shouldn’t they just reduce the CD of a utility in general? Or even Toolbelt skills?and Would it include healing skills? It would have to exclude kits (Obviously!!).
The system could use RNG to determine which of your utilities gets effected by this .
Personally I’d rather have a trait that reduced 1s with no cooldown over a 10s reduction with 10-12s cooldown.
Very awesome Idea

Probably not the tools line has always been the line for gadgets and some kits prob would exclude kits i suppose it could work with all utilities but just effect the one with the highest cd at the time i would expect only for gadgets and toolbelt skills since its the trait line made for them.
Prep time- Gain a damage bonus per unused toolbelt skill (3% per seems fair) Utility skills now grant fury 10 sec cd

(edited by Frightlight.3796)

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Posted by: Manuhell.2759

Manuhell.2759

Defective Gadgets
When a gadget recharges it explodes, dealing damage and a blast finisher.
(as a tell there could be an electrical effect on the engineer, followed by the explosion)

By activating at recharge time, it doesn’t impede with the normal working on the gadget affected. The “blast finisher” part was put due to the focus on blast finishers that the engineer is getting (and gadget are kinda lacking in that regard).

(edited by Manuhell.2759)

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Posted by: Are.1326

Are.1326

Oh my glob this^^
But shouldn’t they just reduce the CD of a utility in general? Or even Toolbelt skills?and Would it include healing skills? It would have to exclude kits (Obviously!!).
The system could use RNG to determine which of your utilities gets effected by this .
Personally I’d rather have a trait that reduced 1s with no cooldown over a 10s reduction with 10-12s cooldown.
Very awesome Idea

No cooldown could lead to some broken flamethrower crit builds. 10 hits in 2 sec, if they all crit that is 10 sec off your utilities some of your utility skills will become brokenly over powered (perma slickshoes for example).

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Posted by: Arantheal.7396

Arantheal.7396

Oh my glob this^^
But shouldn’t they just reduce the CD of a utility in general? Or even Toolbelt skills?and Would it include healing skills? It would have to exclude kits (Obviously!!).
The system could use RNG to determine which of your utilities gets effected by this .
Personally I’d rather have a trait that reduced 1s with no cooldown over a 10s reduction with 10-12s cooldown.
Very awesome Idea

No cooldown could lead to some broken flamethrower crit builds. 10 hits in 2 sec, if they all crit that is 10 sec off your utilities some of your utility skills will become brokenly over powered (perma slickshoes for example).

I don’t see a problem here.
Just pick juggernaut on top of that and go afk while your cat sleeps on the keyboard. Insta-gg for every match^^

Engineer is love, Engineer is life.

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Posted by: insanemaniac.2456

insanemaniac.2456

my suggestion is AMR but yalls are cooler

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Frightlight.3796

Frightlight.3796

Oh my glob this^^
But shouldn’t they just reduce the CD of a utility in general? Or even Toolbelt skills?and Would it include healing skills? It would have to exclude kits (Obviously!!).
The system could use RNG to determine which of your utilities gets effected by this .
Personally I’d rather have a trait that reduced 1s with no cooldown over a 10s reduction with 10-12s cooldown.
Very awesome Idea

No cooldown could lead to some broken flamethrower crit builds. 10 hits in 2 sec, if they all crit that is 10 sec off your utilities some of your utility skills will become brokenly over powered (perma slickshoes for example).

I don’t see a problem here.
Just pick juggernaut on top of that and go afk while your cat sleeps on the keyboard. Insta-gg for every match^^

actually it wouldnt be to op something like this would actually bring flamethrower into a more powerful spot rather than pure damage out put would just make it so you can be more effective in combat at the cost of actual damage output

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Posted by: Dirame.8521

Dirame.8521

How about;
Escape Plan;
When you are slowed, crippled or chilled, drop box of nails.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Arantheal.7396

Arantheal.7396

How about;
Escape Plan;
When you are slowed, crippled or chilled, drop box of nails.

that should be a minor or adept.

Engineer is love, Engineer is life.

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Posted by: Frightlight.3796

Frightlight.3796

Omg I got one! Any goonies fans here?
Pincers of powa- Fire off a powerful grappling device that pulls your enemy to you when your target drops below the health threshold mabye like 25% health give it a 30 sec cd. 1000 range or 1200 not sure on this.

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Posted by: Manuhell.2759

Manuhell.2759

Seems akin to the downed #2. I wonder if that was supposed to be a reference as well.
Anyway…

Shattering Resonance (Master)
Toolbelt skills remove protection and retaliation.

It would give a way to remove retaliation specifically, since many of our skills are harshly countered by it. Protection is there just as an added bonus (removing retaliation only could have been too weak for a master trait) and because it is thematically appropriate (i see the trait as a sort of device that resonates the enemies’ “force fields” and shatters them)

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Posted by: Arioso.8519

Arioso.8519

“Clear Headed”
Proc Utility Goggles on incoming Stun, daze, Fear or Taunt.

Basically, trigger a stunbreak when stunned. Though, the idea of it is an engineer can keep a cool head under pressure, hence why it won’t save you from knockdown which is more of a physical state than a mental one. The devs said they wanted to trigger actual player skills rather than “invisible ones” and goggles seems like a clear fit for the tools line.

Either that or “clear headed” can reduce incoming confusion duration as a counter to the fact that engineers suffer a lot from getting confused (possibly also taunt and fear) kind of like what leg mods did, since that got put in a different traitline as robo legs.

(edited by Arioso.8519)

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Posted by: choovanski.5462

choovanski.5462

my suggestion is AMR but yalls are cooler

AMR is the coolest

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: insanemaniac.2456

insanemaniac.2456

my suggestion is AMR but yalls are cooler

AMR is the coolest

it is, but as long as bunker down drops med kits, we wont get AMR

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Xinrut.1743

Xinrut.1743

Some suggestions for the TBD and reshuffling of traits.

Explosives

Adept TBD: “Corrosive Fallout”: boon stripping ability, boon duration reduction, or condi resistance removal when players are burning (or with X amount of burning stacks) and hit with an explosion

Tools

Master TBD: “Motion/Heat Sensors” or “Target Lock” apply a revealed debuff for XX sec when a stealthed player enters a field and/or is interrupted and/or is within a small radius around the engineer 25~60 sec ICD

Grandmaster Gadget TBD: Speedy Gadgets + Gadgeteer (I love my gadgets)

Grandmaster TBD: “Cybernetic Reinforcement” Armor Mods (w/longer ICD) + Stabilized Armor, or Stabilized Armor + Acidic Coating (likely to see more use of these now that the traitline is auto-maxed and someone is elixir vs gadget build)

Grandmaster 409: Replace 409 (move to alchemy master, bump backpack regen to minor or merge with alchemy automated response trait) with variant of Empowering Adrenaline

Knight Gaming [KnT]
Blackgate WvW

(edited by Xinrut.1743)