Support Engineer OP!
just a note for you here if you can use heal turret instead of elixir H, removes 2 conditions from all allies
1) drop heal turret
2) overcharge heal turret
3) detonate heal turret (blast finisher in the water field u just created)
4) regenerating mist (healing turret’s toolbelt skill applies regeneration and creates another waterfield)
5) used shield 4 twice for a quick blast finisher
This sequence can be used in about 1sec without any healing power should heal 5 allies around you for 5000~(not counting regeneration) health and remove 2 conditions (allies other than the first 5 should be healed for about 2500~ health).
Edit: also without trait healing turret is on a 20 second recharge compared to elixir H untreated is a 25 sec recharge
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Infamous Darkness.3284)
I am also wondering if I missed something about elixir H. You say its the best heal in the game. How so?
It has a 25 sec cd, heals only yourself and the amount of healing is ok’ish. It gives a random boon which is nice but if its swiftness well thats not that good
Did I miss something? In my opinion the healing turret is better in any way
The bunkery, Troll – apothecary support engineer is well know, but seldom seen since engi isn’t on par with mass numbers like Guardians and Warriors.
As others have stated the Healing Turret is the superior wvw heal skill.
smack..Wut?…smack…smack…
So this is what we’ve gotten too? If an Engineer is a kittenty form of something else, in this cause a Guardian or Warrior that now constitutes as overpowered?
This community is so self-defeating.
Using Super Elixir (Elixir Gun 5) is a double edged sword, especially in WvW.
While it is a moderate AoE Heal (for 5 People) it is also a 10 second light field that messes with fire-field and water-field finishing which will affect everyone.
If you want your WvW Zerg to fail just constantly spam super elixir at gates and you will prevent your zerg from healing and gaining might.
Also Healing Turret is one of the best heal skills in the game.
For group support it might well be the best overall.
Aoe Heal – Aoe Condition Removal – Water fields – Blast finisher – 15 sec cd when picked up – Ridiculously low activation time.
All in 1 skill with no trait points necessary at all.
Elixir H just pales in comparison.
Best single heal in the game imo is necro’’s consume condition by far. Poisoned? No problem why don’t we just give you a bonus for having it on you.
Best heal for a party I totally agree healing turret is great. But best heal in game? I would say that is very situational.
Zaragoz[SS] – 80 engineer
Thanks for the turret tip guys, I never actually seriously considered turrets but from what you told me: worth giving it a try Also, I apologize for that ‘’ best heal in the game’’ thing, thats not what I meant :/
Surprised you say you like solo-capping or roaming, as this looks like a more zerg-oriented build.
Where is the damage? While I think Super Elixir is a dandy second heal, it’s not going to outsustain everything. And though I do advocate running support builds in WvW, I feel you have to dish out a little yourself, as well. In large zergs you can rely on other people to deal damage, but if there’s just 2-3 of you capping a camp, everyone has to contribute.
read – elixir H…and move out from thread.
GL in your tests m8