Support Engineer OP!

Support Engineer OP!

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Posted by: Kidryc.6435

Kidryc.6435

Follow engineers,
I recently hit lvl 80 on my very first engineer. Between levels 1-60, I was using what I think is very common to most noobs -> power, precision, condition dmg/crit dmg. Although those kind of build can be good in many situations like for someone who roams in WvW or soloing champions for example (yeah give it a try), I’ve found a build that suits me more: the support/tank engineer!
This IS a situational build though those situations happens very often: everything you hang around with a zerk.
I run apothecary armor set (all exotic) with superior runes of mercy and pistol+shield. Apothecaries uses Toughness/Healing power/condition damage (which is essential for an engineer)
For utility skills, I grab the elixir H (I’ll explain why later), Elixir gun, elixir B, elixir R and of course, the supply crate.
The purpose of this build is to tank mobs and players while giving buffs to yourself. Because of all the toughness you have, your health should go down slower (unless you’re getting PI by 3592 players) and your healing power shall come handy when you’re getting low, by frinking your elixir H (the best healing skill in the game). Now that you’re entered the battle, spreed and try to stun as many enemies as possible. Use pistol3 then go for the elixir gun.
Now, your allies should have come join you. Drink elixir B and toss it to you and your melee allies. Shoot down the Super Elixir (elixir gun5) then 4 back to safety.

This is the way I use to engage fights when no one does before me and its useally very effective.

  • note: the trait : cleaning formula 439 must be taken in order to remove yourself deadly poisons and pesky snares to your allies. In total with this build, you have 5 condition removers for your allies and 8 for yourelf.
    other note: the elixir R could be so less effective without its TOOLBELT skills which revives fallen alliesin a AoE!!!

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

just a note for you here if you can use heal turret instead of elixir H, removes 2 conditions from all allies
1) drop heal turret
2) overcharge heal turret
3) detonate heal turret (blast finisher in the water field u just created)
4) regenerating mist (healing turret’s toolbelt skill applies regeneration and creates another waterfield)
5) used shield 4 twice for a quick blast finisher

This sequence can be used in about 1sec without any healing power should heal 5 allies around you for 5000~(not counting regeneration) health and remove 2 conditions (allies other than the first 5 should be healed for about 2500~ health).

Edit: also without trait healing turret is on a 20 second recharge compared to elixir H untreated is a 25 sec recharge

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

(edited by Infamous Darkness.3284)

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Posted by: Arpheus.6918

Arpheus.6918

I am also wondering if I missed something about elixir H. You say its the best heal in the game. How so?
It has a 25 sec cd, heals only yourself and the amount of healing is ok’ish. It gives a random boon which is nice but if its swiftness well thats not that good
Did I miss something? In my opinion the healing turret is better in any way

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Posted by: GOSU.9574

GOSU.9574

The bunkery, Troll – apothecary support engineer is well know, but seldom seen since engi isn’t on par with mass numbers like Guardians and Warriors.

As others have stated the Healing Turret is the superior wvw heal skill.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Terrahero.9358

Terrahero.9358

So this is what we’ve gotten too? If an Engineer is a kittenty form of something else, in this cause a Guardian or Warrior that now constitutes as overpowered?

This community is so self-defeating.

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Posted by: Brtwrst.9312

Brtwrst.9312

Using Super Elixir (Elixir Gun 5) is a double edged sword, especially in WvW.
While it is a moderate AoE Heal (for 5 People) it is also a 10 second light field that messes with fire-field and water-field finishing which will affect everyone.
If you want your WvW Zerg to fail just constantly spam super elixir at gates and you will prevent your zerg from healing and gaining might.

Also Healing Turret is one of the best heal skills in the game.
For group support it might well be the best overall.
Aoe Heal – Aoe Condition Removal – Water fields – Blast finisher – 15 sec cd when picked up – Ridiculously low activation time.
All in 1 skill with no trait points necessary at all.

Elixir H just pales in comparison.

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Posted by: zaragoz.6351

zaragoz.6351

Best single heal in the game imo is necro’’s consume condition by far. Poisoned? No problem why don’t we just give you a bonus for having it on you.

Best heal for a party I totally agree healing turret is great. But best heal in game? I would say that is very situational.

Ferguson’s Crossing
Zaragoz[SS] – 80 engineer

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Posted by: Kidryc.6435

Kidryc.6435

Thanks for the turret tip guys, I never actually seriously considered turrets but from what you told me: worth giving it a try Also, I apologize for that ‘’ best heal in the game’’ thing, thats not what I meant :/

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Surprised you say you like solo-capping or roaming, as this looks like a more zerg-oriented build.

Where is the damage? While I think Super Elixir is a dandy second heal, it’s not going to outsustain everything. And though I do advocate running support builds in WvW, I feel you have to dish out a little yourself, as well. In large zergs you can rely on other people to deal damage, but if there’s just 2-3 of you capping a camp, everyone has to contribute.

[EG] Ethereal Guardians

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Posted by: Hvaran.6327

Hvaran.6327

read – elixir H…and move out from thread.

GL in your tests m8

Handarand – Handacooon – Handa Panda – Handa Genie