“The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.”
This statement is ignorant. I cannot believe that the game developers thought they could conclude that “engineers are versatile but do less damage” without disenfranchizing and upsetting a large portion of their remaining engineer player base. The 30% nerf to grenades was not justified. The profession was certainly not more powerful than any other profession and is now effectively gimped. The only thing the nerf accomplished was to wreck the one kit that allowed engineers to execute competitive damage. Interestingly, the developers’ apparent decision to market the engineer as a support class lies in direct opposition to their stated objective of making each profession capable of fulfilling the tanking, healing, and damage roles.
If no positive changes are made to the engineer by Wednesday, then I will be done with this game. Of course, there will be no immediate changes because the developers do not have adequate resources to implement balance fixes in a timely fashion (as has become apparent since the beta). Thus, it is with great sadness that I will bid adieu to my engineer and what was an enjoyable pastime.